Arkanoid Disassembly
I'm sifting through the Arkanoid disassembly (from DCC6502) to figure out just
why it isn't working right in Neon64.
So far I have the following subroutines figured out:
- $8d57: brick clearing/background drawing
- $b8ea: warp gate drawing
- $a43a: load sprite palette from $156 to $165 (generally for the different
pill/powerup colors)
- $8c58: DMA sprites from $200
- $8c8f: involves demo and 1UP label somehow
- $a36a: actual put-numbers-on-screen routine
- $a3ee: screen clearing (yay!)
This page is accessible from
spacewarpedbysomeone.tk,
yay, and you can email
me at
trappedin@spacewarpedbysomeone.tk, too.
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