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- by HidoiMidoriRyuu at 11:13 AM EDT on September 9, 2005
- I could try and tag/time Jet Force Gemini or at least identify the songs and sounds. Just give me the weekend and I should at least have something.
- by Maxwill at 11:53 AM EDT on September 9, 2005
- I'll send you an e-mail tomorrow.
- by hcs at 7:27 AM EDT on September 12, 2005
- I've gotten Wedge009's Paper Mario tags and put them up, and in the process of listening to them I noticed that the one he has labeled as 1-04 Mario's Theme.miniusf will be cut off by the default silence detection of 6 seconds. Blast.
I should probably disable silence detection by default.
Note: Maxwill, I'm still looking forward to seeing your tags whenever you decide to send them (if you want to wait until I've looked for those missing tracks that's fine), I just wanted to put these up so people will have something to go by for the prelim set for the time being.
edited 11:29 AM EDT September 12, 2005
- by hcs at 10:47 PM EDT on September 12, 2005
- Sequences in Paper Mario can have 4 sections specified. There are 143 sequences in the game, though the sequence bank numbering goes up to 152 (the number of tracks I ripped). Thus we now have explained why one track repeats 9 times, it's the 9 entries in the sequence bank that all point at the same sequence.
I've been able to change the section playing, but I haven't figured out how many sections a given track has. What I'm doing instead is ripping sections 1,2, and 3 for all tracks (section 0 was ripped in the preliminary). That's a total of 608 tracks potentially, though I'm sure a very large number will turn out to be duplicates. This is the only way I have at the moment for ensuring that nothing is missed.
There is a whole lot of sequence data in this game, though, 698 KB to be exact.
- by hcs at 8:56 PM EDT on September 13, 2005
- Paper Mario is now COMPLETE.
There are 607 tracks rather than the hypothesized 608 because a single track failed to rip in one section.
I look forward to someone sifting through all these to pick out the variants and event themes. The first digit in the file name is the section number, so sparse095, sparse195, sparse295, and sparse395 are all track 95, just different sections (this the the "Story of the Stolen Stars" track in all it's three-part glory, plus another bit that I don't know).
Though in some cases the four sections are the same I've found that most of the time there is a variant somewhere, sometimes quite a different song.
- by Maxwill at 4:28 AM EDT on September 14, 2005
- Thanks very much for your work, hcs.
I'll get on work now. Hope I finish soon.
edited 8:29 AM EDT September 14, 2005
- by HidoiMidoriRyuu at 6:53 AM EDT on September 14, 2005
- I'm done tagging Jet Force Gemini. I failed to identify two of the tracks, which are sparse2C and sparse36. Also, identifying all the departure and landing SFX was something I could not do. I don't even know if they are departure and landing SFX, but it sounds like that. In total 80 tracks. Just have to rename them. Also, since there was no info in the credits I do not know who composed the music. However, no tracks appear to be missing.
- by Maxwill at 10:37 AM EDT on September 14, 2005
- see below :P
edited 2:39 PM EDT September 14, 2005
- by Maxwill at 10:37 AM EDT on September 14, 2005
- Jet Force Gemini's Composers are Robin Beanland (who did also Conker's Bad Fur Day) and Graeme Norgate
@hcs: I figured out a little over 90 songs missing from the set (a lot of unreleased and remixed stuff).
- by HidoiMidoriRyuu at 11:12 AM EDT on September 14, 2005
- Thanks. Renaming done. Also fixed up the tags a bit.
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