Previous Page

by mogikihei at 3:39 PM EST on December 11, 2008
They are other samples.

Dea Langrisser FX Stream Data
http://www.megaupload.com/?d=BECK28CI
Sampling late 31560 Hz Monaural

.adp is Filename extension applied for convenience' sake when data is done in Extract.
It is not correct Filename extension.


edited 3:55 PM EST December 11, 2008
by bxaimc at 7:12 PM EST on January 4, 2009
New Example files made through the Generic Header Creator 3.0 (under testing):

Super Sega GT (Scud Race) - Hideaki Miyamoto - Advertise
Sol-Feace - Motoi Sakuraba - MISSION 2 - Cilius Moon Weapon Factory

-enjoy :)

GENeric Header Creator 3 by manakoAT at 3:13 AM EST on January 14, 2009
For all who are interested, i decided to make the GENH3 Creator public.

Beware, it's still BETA

Download it here, as Installer Version.

Currently Supported Formats:
0x00 - PlayStation 4-bit ADPCM
0x01 - XBOX 4-bit IMA ADPCM
0x02 - GameCube ADP/DTK 4-bit ADPCM
0x03 - PCM RAW (Big Endian)
0x04 - PCM RAW (Little Endian)
0x05 - PCM RAW (8-Bit)
0x06 - Squareroot-delta-exact 8-bit DPCM
0x07 - Interleaved DVI 4-Bit IMA ADPCM
0x08 - MPEG Layer Audio File (MP1/2/3)
0x09 - 4-bit IMA ADPCM
0x0A - Yamaha AICA 4-bit ADPCM
0x0B - Microsoft 4-bit IMA ADPCM
0x0C - Nintendo GameCube DSP 4-bit ADPCM
0x0D - PCM RAW (8-Bit Unsigned)
0x0E - PlayStation 4-bit ADPCM (with bad flags)
more to come...

There are some special options, like an Interleave and Loop Finder for PSx ADPCM,
a "Capcom Hack" for a different coef layout in some Capcom games, like Viewtiful Joe, Resident Evil 4 and possibly more...

Further, it includes some nice "autoget" features, for example: if you select a wav file it will retrieve all needed infos, i'll work more on this support, it saves a lot of time.


It would be nice if someone could test it, and i'm open for any suggestions!

cU mana
by RebeccaSugar at 5:42 PM EST on February 28, 2015
Would this still be around somewhere? I've got a few headerless files lying around and would be more than happy to test this for you after more than five years.
by Mouser X at 7:20 PM EST on February 28, 2015
This is now part of VGM Toolbox (forum thread here). It's how people make GENH files for rips these days. GENH is used for when the rips have no header, or the header is incorrect, or just plain useless/missing important data. There has been occasional discussion on using a GENH header to store tag data, but no one has agreed on a standard, and no one has stepped up to do the software programming necessary for it.

Anyway, basically this is a really old thread, and out dated. VGMTb can do this, and is not only updated more, but supports features this old tool doesn't. Mouser X over and out.

edited 12:31 AM EST March 1, 2015
by RebeccaSugar at 7:30 PM EST on February 28, 2015
God, I love your catchphrase.

Anyway, thank you Mouser.

Previous Page
Go to Page 0 1 2 3

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source