How are AW files played? by TheUltimateKoopa at 11:49 PM EST on January 23, 2010
I'm assuming you know what I'm talking about. For example, the files in the WAVS folder in the SMG ISO.
by bxaimc at 12:37 AM EST on January 24, 2010
They're not. they're decoded into wav
by TheUltimateKoopa at 10:56 AM EST on January 24, 2010
So there's no way of doing something to allow them to be played?
by Lunar at 12:31 PM EST on January 24, 2010
dunno about the SMG ones, but there were tools to extract the wavs from wind waker and twilight princess AW banks.
by hcs at 3:01 PM EST on January 24, 2010
Right now there's no handy tool for that. I have a decoder that runs through the whole .aw and decodes it (dumpaw, but the data is afc encoded, which uses 9 byte frames, but the samples are padded out to be aligned on 16 byte intervals. This means that the decoder will usually lose alignment after playing a particular sample. dumpaw sort of gets around this by decoding the whole file 9 times, so in one of the .wavs it dumps the decode will work for a particular sample.

HOWEVER, this does not work for stereo.

The Wind Waker and Twilight Princess stuff (which also didn't work for stereo) worked because I'd gone through and parsed the archives which describe where each sample starts.
by mewgull at 11:29 PM EST on January 20, 2011
I tried using this for the .aw files that I extracted from Super Mario Galaxy, but it seems to have not worked.
I dragged the .aw file into the application, the computer sounded like it was working, but then it stopped and nothing happened as a result.
Is there something I need to do or add to make it work for me?
by TheUltimateKoopa at 2:34 PM EST on January 23, 2011
I think this thread needs to see a doctor. That's one nasty big bump it's had right there <_<.
by the_audio_ripper at 11:12 AM EDT on August 18, 2011
Click here, I know how to dump.


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