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by marioman at 6:43 PM EDT on October 18, 2005
To sum all of that up, there are, in essence, three things that are involved in the USF tagging process:

1. Add information to the info box. (Alt+3)
2. Time the tracks.
3. Rename the files.

As Mouser X said PSFPoint helps with adding information that applies to the whole set. (Tagger, ripper, game name, etc.) Tagging is not hard to do, all you have to do is make sure that all of the little info boxes are filled in with the proper values.

Oh, by the way, BE SURE TO TIME TO TWO LOOPS. If you don't, you will have to suffer under the wrath of UNKNOWNFILE. Well, not really, but the standard for USF (and PSF for that matter) is two loops.

Thanks for your interest in tagging these USFs - I hope to see the whole set up soon.
by AENIGMA at 9:13 PM EDT on October 18, 2005
I'm using XMPlay to listen to the USFs. Right clicking on a track in the playlist, then selecting 'Plugin file info' brings up a window where you can enter/edit the following:

Title
Artist
Game
Year
Genre
Copyright
USF By
Comment
Length
Fade
Volume

Can I use this method or is PSFPoint a better method?

--

Ah, now that I tried out PSFPoint, it seems a lot easier to use than entering the info file by file.

edited 1:31 AM EDT October 19, 2005
by Mouser X at 9:45 PM EDT on October 18, 2005
Both methods work just fine. However, I personaly prefer psfpoint because it can alter fields on all of the files at once, where as you can't do that with the info window thing. Also, I prefer to distribute a batch file, as opposed to a RAR containing all of the modified MINIUSF files. Another thing (agian, personal preferance) is that with psfpoint, all of the file dates are the same, or very close. It looks cleaner, so it's not a big deal.

As I said, most of the above is personal preferance. PSFpoint is nice because it can automate some of the more monotonous things (like adding game name, artist, fade (sometimes), volume (if needed) and comments). However, it's probably a little easier to alter the individual miniusf, because you'll be able to keep track of which file is which easier. That's one thing I've noticed when making batch files. If you're not carful, you can lose track of which file you're editing, and accidently associate the wrong info with the wrong file.

At the risk of repeating myself (agian), I prefer PSFPoint, as it general seems cleaner to use. But, for someone not used to making batch files, you'll probably want to stick to editing the tags seperatly. Or you could try this link (which is directly linked from the PSF_Rippers files section). That's a utility that ugetab made that can pull all of the data fields out of xSF files, and put it into a batch file (basically the exact oppasate of what psfpoint does). You can also try this link which is a modified version of psfpoint (though I'm not sure what the modifcation is. I think one of the modifications is that it supports "multi-line comments." Which is, I think, something that GSFs do, and is not generally followed by most of the xSF plugins (though I could be wrong on that)).

Anyway hopefully that helped. I especially hope I didn't confuse you. Any questions, please feel free to ask. Mouser X over and out.

edited 1:48 AM EDT October 19, 2005
by hcs at 11:25 AM EDT on October 19, 2005
also in psf_rippers is a tool I made for renaming PSF files based on their tags, psfren, and a companion tool for reversing the order of rename commands in batch files, unren.

http://games.groups.yahoo.com/group/psf_rippers/files/Ripping%20and%20Tagging%20Tools/

edited 3:32 PM EDT October 19, 2005
by AENIGMA at 10:55 AM EDT on October 21, 2005
I finished labeling the tracks and I started tagging them (40 down 105 to go). When I'm finished tagging the tracks, should I take out the duplicates or leave them in? Also, should I include the .usflib file with the .miniusf files, or just Zip all of the .miniusf files together?

Edit: When I'm finished, should I e-mail the files to someone, or upload them to my site so someone can download them?

edited 2:59 PM EDT October 21, 2005
by hcs at 10:58 AM EDT on October 21, 2005
I'd leave the duplicates in for now.
Just zip all the miniusf files together, leave out the usflib.
by AENIGMA at 9:53 AM EDT on October 22, 2005
I finished tagging all of the tracks and uploaded them here. Also, here is all of the data I tagged the tracks with. Let me know if I need to fix/change/tweak any of the tracks.

edited 5:06 PM EDT October 22, 2005
by marioman at 10:55 AM EDT on October 22, 2005
Thanks AENIGMA. The tags look great! Hopefully hcs will find the rest of the music tracks and then the set will be complete.

Thanks so much.

(By the way here is a link that lists the music composers for the game. Mobygames credits Hope that it helps.)

edited 2:56 PM EDT October 22, 2005
by unknownfile at 11:00 AM EDT on October 22, 2005
"Oh, by the way, BE SURE TO TIME TO TWO LOOPS. If you don't, you will have to suffer under the wrath of UNKNOWNFILE. Well, not really, but the standard for USF (and PSF for that matter) is two loops."

stfu idiot :P

Oh yea, for USF discussion on IRC, join #somechan on quakenet.
by marioman at 11:19 AM EDT on October 22, 2005
Woah....I was just kidding. No offense. (I tried to make that clear - sorry if I didn't.)

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