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by AENIGMA at 11:44 AM EDT on October 22, 2005
Thanks marioman, I updated the tracks with the artist names. Here is the new file.

I added 2 loops to all of the songs that had a seamless loop.

EDIT: I found a GameCube rip of the game music with the artist names in a text file here, after you posted the Moby Games link.

edited 3:54 PM EDT October 22, 2005
by marioman at 12:25 PM EDT on October 22, 2005
Thanks for the updated tags.

THAT PLACE IS AWESOME!! I was there multiple times this week and I missed the AC soundtrack. They update so often that I can't keep up. It is great.
by AENIGMA at 3:19 PM EDT on October 22, 2005
I got a question. I just downloaded Winamp 5.11 and placed the 64th Note DLLs into the plugins folder. I can open the .miniusf in Winamp but they don't play. I press play and it flashes for a second then stops. Am I doing something wrong or is there a way to fix this?
by Mouser X at 4:12 PM EDT on October 22, 2005
When that happens, the first question to ask yourself (which you probably already did), is whether or not the *.miniusf is in the same directory as the *.usflib file. If they are not together, then that's probably your problem.

I can't think of any other problems that would cause this (at least, not off hand). So, I have a few questions for you. Is it a "clean" install of Winamp 5.11 (clean meaning, is there any other plugins installed into Winamp's plugin directory other than the defualt ones (the ones installed with the winamp installer))? What are your system's specifications (CPU speed, RAM, OS, stuff like that)? And, what output plugin do you have Winamp set on?

If you can answer those questions, the information might be useful to find out what the problem is (though I can't garantee anything, especially since I'm not the programer).

Hopefully, the first suggestion helps with the problem. Good luck, and hopefully this gets fixed quickly. Mouser X over and out.
by AENIGMA at 4:42 PM EDT on October 22, 2005
I just found out what the problem was. I did a clean install, then placed the RSP.dll and in_usf.dll files into the plugins folder, but I also placed the Highly Experimental DLL in as well. I took out the Highly Experimental DLL then re-launched Winamp, this time an error poped up saying that it couldn't find RSP.dll. So I placed the RSP.dll into the main Winamp folder (with winamp.exe) and now it works :) I guess the Highly Experimental DLL was interfering with the error popup.
by hcs at 6:56 PM EDT on October 22, 2005
You should probably be using the latest beta of 64th Note v1.0, it's pretty much bug free (ha) by now and will be released... soon. Then you don't have to worry about rsp.dll.
by hcs at 11:35 PM EDT on October 22, 2005
oh, and thanks for the tags, they're up now.
by AENIGMA at 6:53 AM EDT on October 23, 2005
64th Note v1.0 runs a lot better in XMPlay now :) With the previous version, the fade would sometimes fade-up at the very end. Also, now the seek works. In the previous version, when you click further in the track, it would increase the time on the counter but the track wouldn't skip forward.
by hcs at 7:16 AM EDT on October 23, 2005
HCS - We bring slightly less buggy things to life.
by hcs at 7:58 PM EDT on October 24, 2005
Good news: I found a backup of the Animal Forest ripping code, so I can now rerip it. I haven't been successful getting those missing tracks to play yet, but at least now I can concentrate directly on that.

It doesn't look like those indexes are used even when those tracks are supposed to play, instead there are 11 different ways to call the song loading function. The most general of these is the winter version, which is the 11th, and when it's winter it's possible to run all the lower numbered ones. Now I just have to figure out how this all fits together.

edited 2:25 AM EDT October 25, 2005

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