Partial Silent Hill 1 PSF rip by Nisto at 9:02 PM EDT on August 14, 2014
Nothing fancy about the rip - it's not really any different from what you would get by following the instructions mogikihei provided in the KDT1 research thread for every track. But I figured I'd provide something for the masses.

Not all tracks will play, as it's not the original driver. But maybe someone can get them to play somehow anyway? The tracks that will play are: C, D2, E, E2, H, H2, I, K, K2, L, P, Q, R, T, T2, X, Z.

So not even half of the sequenced tracks from the game.

https://dl.dropboxusercontent.com/u/48454461/aud/sh1psf.rar

Untagged/untimed

edited 2:16 AM EDT August 15, 2014
by RukarioGyiyg996 at 12:24 PM EDT on August 15, 2014
Could someone point me out how to figure out how to get any files out of Silent Hill so I can start my own reverse engineering project?
by Nisto at 12:48 PM EDT on August 15, 2014
I'm glad you're taking the initiative. I think there has only been an extractor for the "SILENT" file. The "HILL" file is pretty much just streamed audio, so you should be able to extract that too, anyway.

I can't find the original link that I got HoRRoR's extractor from, but if you have access to XeNTaX (I don't), it's probably still available as an attachment: http://forum.xentax.com/viewtopic.php?f=10&t=9960. If not, there's a modified build on Silent Hill Community that also supports other versions of the game: http://silenthillcommunity.com/viewtopic.php?p=7638251#p7638251. Best of luck!
by RukarioGyiyg996 at 2:17 PM EDT on August 15, 2014
I don't have access to XeNTaX and to be honest, it's rather disgusting you have to "donate" to get access to anything there...

If anybody can provide secure reliable mirrors to whatever tools I need, I'd be very grateful.
by Nisto at 2:41 PM EDT on August 15, 2014
I don't have access to XeNTaX and to be honest, it's rather disgusting you have to "donate" to get access to anything there...

I agree.


Hold on, I'll upload the tools to Dropbox for you. E:

Various extraction/modification tools with source code: https://dl.dropboxusercontent.com/u/48454461/misc/SH1_sources.7z

HoRROR's original extractor: https://dl.dropboxusercontent.com/u/48454461/misc/SHFilesExtractor.7z

CharlesM's modified version: https://dl.dropboxusercontent.com/u/48454461/misc/shx-010814.zip

All the archives are untouched (not modified from when I downloaded them). So rest assured they're "reliable mirrors". Really can't remember where I found the SH1_sources archive though...

edited 8:37 PM EDT August 15, 2014
by RukarioGyiyg996 at 4:31 PM EDT on August 15, 2014
Thanks, hopefully I'll have something done in the next two years.
by peronmls at 11:21 AM EDT on August 16, 2014
This is cool. I really hope someone can get the music of SH 1 2 and 3 in working PSF format.
by RukarioGyiyg996 at 9:29 AM EDT on August 17, 2014
What would really help me is if I had some decent documentation on the playstation system itself, if I'm going to reverse engineer the sound driver.

EDIT: And a decent emulator with a good debugger, and also if the music didn't fuck up so horribly evertime you load a savestate.

edited 2:33 PM EDT August 17, 2014
by Nisto at 11:38 AM EDT on August 17, 2014
Yeah PS1/PS2 emulators still suck unfortunately. Another tool that may be helpful to you though, is MHS (Memory Hacking Software). The built-in debugger of e.g. PCSX2 is barely helpful. You can do some debugging with MHS also, among other things, but it may not be as easy to work with as a built-in debugger, because MHS doesn't read from the game exclusively obviously.

If you need some documentations, I might have some. I'll come back and post some if I find anything I think may be of use.

EDIT:

I could have sworn I had some PS1 docs laying around, but I guess not.. Here are a couple of official ones for the PS2 though. They should definitely still be of some help (especially if you're doing SH2/3).

https://dl.dropboxusercontent.com/u/48454461/misc/PS2_IOP-Reference-Sound-3.0.2.pdf

https://dl.dropboxusercontent.com/u/48454461/misc/SPU2_Overview_Manual.pdf

Another thing came to mind - the PSYQ SDK. It includes some docs and even source code for some stuff. You can get it here if you don't already have it: http://www.psxdev.net/downloads.html.

edited 6:39 PM EDT August 17, 2014


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