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Luigi's Mansion and Pikmin 1 MIDI Files! by Yoshimaster96 at 6:55 PM EDT on October 15, 2015
I ripped them, finally:

https://www.dropbox.com/s/d9vv2vyg6pc5anr/luigiseq.zip?dl=0

https://www.dropbox.com/s/f09sjm8n09ggiu0/pikiseq.zip?dl=0

edited 6:56 PM EDT October 15, 2015
by dj4uk6cjm at 7:40 PM EDT on October 15, 2015
Yayy! How did you get your BMSDEC3 app to support the Luigi's Mansion bms files? Very awesome that you were able to rip them anyway, thanks.
by Yoshimaster96 at 7:58 PM EDT on October 15, 2015
I actually created a new program, BMS_DEC.

https://www.dropbox.com/s/qj8lcq42wk1rmz0/BMS_DEC.C?dl=0

edited 8:04 PM EDT October 15, 2015
by dj4uk6cjm at 8:08 PM EDT on October 15, 2015
Ah nice, were there more games that didn't support the old bms to midi website method? I know LM was one, didn't know pikmin conversion never worked either.
by Yoshimaster96 at 8:13 PM EDT on October 15, 2015
The PHP script was always buggy, I could never get it to work with any game. So I made a C script. The advantage of mine is that it only uses <stdio.h>, so is platform independent.
by hcs at 8:39 PM EDT on October 15, 2015
IPFS mirrors:
luigiseq.zip
pikiseq.zip

Thanks Yoshimaster96, you might consider putting this up on github. In the meantime:
BMS_DEC.C

edited 8:40 PM EDT October 15, 2015

edited 4:31 AM EDT October 16, 2015
by Yoshimaster96 at 6:31 PM EDT on October 16, 2015
Finally put it on GitHub:

https://github.com/Yoshimaster96/BMS_DEC
by robotortoise at 1:59 AM EDT on October 17, 2015
This is fantastic, Yoshimaster96!

I can't wait to try it out!
by Koto at 12:06 PM EDT on October 17, 2015
Cool, but there's a proper soundfont to play this? Will be released another sets of BMS in the future?

Thanks
by Yoshimaster96 at 1:21 PM EDT on October 17, 2015
You mean the instruments? Those are not in the BMS file at all, they're in separate AW files. It's easy enough to extract the waves, but the note mapping, ADSR envelopes and the like are not documented.

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