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by Richter X at 12:54 AM EST on February 2, 2008
Marioman.

I see you've done a foobar port of the 2sf plugin, could you possibly do one for Highly Advanced as well? Or possibly just stick GSF support into that one?
by unknownfile at 1:39 AM EST on February 2, 2008
lol, marioman does not make plugins. He just reposts them.

But I'd say he's good at what he does.

A couple of things sidetracked me, I will be getting back on the main project when I wake up and get some coffee into my system. If you'll excuse me, I'm off to bed.

edited 1:58 AM EST February 2, 2008
by Knurek at 2:21 AM EST on February 2, 2008
in_vio2sf v0.8

Might want to look at it, NSMB-001a has roughly 20% CPU usage here (no skips as well).
by snakemeat at 2:34 AM EST on February 2, 2008
Dungeon Maker - Mahou no Shovel to Chiisana Yuusha (2007)(Global A)
Game & Watch Collection (2006)(Nintendo)
I Love Dolphin (2007)(Starfish)
Sangokushi DS 2 (2007)(Koei)
Tingle's Balloon Fight (2007)(Nintendo)

timed, minimal tags, here.

edited 2:34 AM EST February 2, 2008
by hcs at 2:58 AM EST on February 2, 2008
just curious: why aren't those cpu flags part of the save state?
by Kurtis at 6:02 AM EST on February 2, 2008
I took another look at the lack of the Energy Converter song in my ZX Advent rip. It's missing because it's apparently in another location other than sound_data.sdat. VGMTrans lists it as "STAGE_I" (its name in ZX's ROM data as well), and it's the last track present, right after ZXA_TITLE. However, "STAGE_I" is not present anywhere in the sound_data.smap, ending simply with ZXA_TITLE.

Regarding the sound effect file, that explosion is from a cut scene near the end of the game and was stored as a looping sequence rather than as an ordinary sound effect.

edited 6:02 AM EST February 2, 2008
by Knurek at 6:18 AM EST on February 2, 2008
Does VGMTrans show two or more SDATs opened?
Does the STAGE_I track plays correctly (many SDATs have bogus entries)?

I'm all for including all playing SSEQs in the rip. The 2sflib doesn't take much space with them, and if one doesn't want to have them they can always deleted the corresponding mini2sf.
by marioman at 9:30 AM EST on February 2, 2008
@Richter: Nope. I don't code vio2sf, and I don't know enough about plugin coding to port HA to Foobar. Sorry. I have heard about Winamp to Foobar wrappers that may be able to help you though.

@UF: It is nice to hear that I am officially good at something. :)

@Kurtis: If you can't hunt down that track, I wouldn't worry about it too much since it is in the ZX set. I wonder if its absence has something to do with the fact that it is only played over Wi-Fi? Interesting.

@Knurek: Thanks for posting the new version of vio2sf. Version 0.08 rarely uses more than 30% CPU. It is amazing.

edited 9:30 AM EST February 2, 2008
by Knurek at 10:24 AM EST on February 2, 2008
New rips galore:

Advance Wars - Dual Strike (2005)(Intelligent Systems, Nintendo):
http://www.sendspace.com/file/nvxbs3

Advance Wars - Days of Ruin (2008)(Intelligent Systems, Nintendo):
http://www.sendspace.com/file/smc1tv

Mario Hoops 3 on 3 (2006)(Square Enix, Nintendo):
http://www.sendspace.com/file/8ubxhi

Lucky Star - Moe Drill (2005)(Kadokawa Shoten):
http://www.sendspace.com/file/z549pf

Shin Lucky Star - Moe Drill Tabidachi (2007)(Kadokawa Shoten):
http://www.sendspace.com/file/d6soty
by Lunar at 10:45 AM EST on February 2, 2008
Your work rate is ridiculous Knurek. I don't know how you manage to find time to sleep.

But anyway, Bomberman (DS) ripped:

http://www.vgmusic.com/~lunar/bmds.rar

It's timed, tagged (to the best of my ability), no track numbering. I'd consider it complete though, so yeah.

Bomberman Land Touch! is in the works, although it has two .sdats (thus, two 2sflibs.) Which is fine; what isn't fine is that there's a sequence listed in the .smap for the first .sdat that isn't actually represented by a corresponding .sseq. Pretty odd. So I'm "a man down" so to speak.
by unknownfile at 11:04 AM EST on February 2, 2008
LUCKY STAR SUCKS

Besides that, I'm currently getting back to the recompiler. I gave up on trying to write it in assembly, so it's going to be C for now. It still crashes in its current state.

edited 12:39 PM EST February 2, 2008
by Lunar at 2:10 PM EST on February 2, 2008
Bomberman Land Touch!

http://www.vgmusic.com/~lunar/bmlt.rar

Timed, no titles or composer info. Gotta run - hope it's ok.
by Kurtis at 2:15 PM EST on February 2, 2008
Regarding Mega Man ZX Advent, according to VGMTrans, STAGE_I is indeed separate from the rest of the samples and sequences, but there is not another .sdat file to be found. There is, however, a sound_mini.bin, but sdattool can't extract anything from it.

In other news, have some Star Fox Command 2sf's, ripped with the new generic driver rip kit: http:/kurtis.voidaudio.net/temp/starfox.rar

They are untimed and untagged. I included the SSEQ files and converted MIDI files, but most seem to end prematurely and won't be of much help. There were a bunch of empty files toward the end which were sound effects or blank tracks in VGMTrans but didn't produce audio in the 2sf's, so I stripped all those out. For reference, the .smap went from 0-175. Only 73 files seem to be music in either VGMTrans or the 2sf's, so surely some must be dynamic tracks - I have 144 recorded MP3s.

edited 2:16 PM EST February 2, 2008

edited 2:19 PM EST February 2, 2008

edited 4:07 PM EST February 2, 2008
by Knurek at 5:26 PM EST on February 2, 2008
Some new stuff:

Phoenix Wright 1 timers:
http://www.sendspace.com/file/zt79jx

Phoenix Wright 2 timers:
http://www.sendspace.com/file/l963qc

Sangokushi DS (2006)(Koei):
http://www.sendspace.com/file/nzcb05

The Simpsons Game (2007)(Electronic Arts):
http://www.sendspace.com/file/j0yz39

Tony Hawk's American Sk8land (2005)(Vicarious Visions, Activision):
http://www.sendspace.com/file/m772ee

Tengai Makyou II - Manjimaru (2006)(Red, Hudson Soft):
http://www.sendspace.com/file/yrrdgj

Mysterious Dungeon - Shiren the Wanderer (2006)(Chun Soft, Sega):
http://www.sendspace.com/file/lukhi8

edited 6:55 PM EST February 2, 2008
by nensondubois at 5:58 PM EST on February 2, 2008
I never heard of 8/10 of these games.
by unknownfile at 9:27 PM EST on February 2, 2008
That's because you don't have a DS.

HW now has some timing support added but it suffers from buffer overruns. The recompiler also sucks and just crashes the games. On top of it all I have a cold, and everyone is too busy looking at the new vio2sf plugin, so why bother continue writing it?

(lol butthurt)

edited 9:30 PM EST February 2, 2008
by guest at 10:53 PM EST on February 2, 2008
random stuff:

John Deere - Harvest in the Heartland (2007)(Destineer)
http://www.sendspace.com/file/7yeftc

Love Love Hamster (2006)(Digital Kids)
http://www.sendspace.com/file/9fxhx2

Style Book - Cinnamoroll (2006)(Bandai)
http://www.sendspace.com/file/dcn9qc

Style Book - Fushigi Boshi no Futago Hime Gyu! (2006)(Bandai)
http://www.sendspace.com/file/b13ugc

Style Book - Junior City (2006)(Bandai)
http://www.sendspace.com/file/91avow

Yes! PreCure 5 (2007)(Bandai Namco)
http://www.sendspace.com/file/ys6ivy
by unknownfile at 11:26 PM EST on February 2, 2008
I do believe it's time to try ripping some games now.
by marioman at 12:10 AM EST on February 3, 2008
The Sonic Rush games need some love...
by P_L at 12:22 AM EST on February 3, 2008
I'd like to see Meteos done ... sure much of the music was quite simplistic in style, but it was still one of the best soundtracks I've heard in a long time.
by unknownfile at 12:31 AM EST on February 3, 2008
That's generic driver. I was actually planning on ripping it at some point, but I was busy with other stuff (Phoenix Wright).

Speaking of games that use ADX:

Doki Doki Majo Shinpan is running through the cleaners. Even though it's pretty much ADX for the streams, I'm making this as proof that the 2SF container can support streamed music.

Also, I can't keep up with the amount of stuff being ripped right now besides what I'm doing... help would be appreciated with stuff. And for the love of god, learn ARM assembly and figure out how to rip custom driver games yourself. You can't hang onto a single driver ripkit forever.

___

Here is an incomplete rip of the streamed tracks. It refuses to rip anything beyond 0x0A.

TEST RIP

This is not currently playable in vio2sf. The plugin crashes miserably on load. For HW, it runs, but it's choppy and shitty.

edited 1:13 AM EST February 3, 2008
by Kurtis at 1:53 AM EST on February 3, 2008
marioman: I personally took a look at Sonic Rush and Rush Adventure but was dissuaded when I saw 33 .sdat files for Rush and 30 for Rush Adventure. I didn't investigate to see if they each had music or not, but if they do, it might be time for plain old 2sf's.
by Knurek at 3:24 AM EST on February 3, 2008
UF, I'm concentrating more on ripping everything that's doable with the ripkit for now.
I'm doing a list of all nonworking games (whether custom driver, custom SDAT or just non working), but work on them will have to wait for a while. :)
by Lunar at 3:26 AM EST on February 3, 2008
"You can't hang onto a single driver ripkit forever."

Sure we can! It eliminates the redundant work you guys with, you know, actual TALENT might otherwise have ended up doing, leaving you free to tackle other stuff.

Also unknownfile you could give us some accounts/passwords on the wiki. I've completely lost track of Knurek's stuff now though so he'd have to upload his stuff.

Kurtis, did you try taking one flle through the process and seeing what happened?

I dunno what to work on next. I'm getting concerned that I might end up ripping something either already done or in the process of being done.

edited 3:54 AM EST February 3, 2008
by Knurek at 4:39 AM EST on February 3, 2008
Lunar, just announce it here.
We will stay away from it then.
by Knurek at 8:31 AM EST on February 3, 2008
New rips part 1:

Daikoukai Jidai IV - Rota Nova (2006)(Koei):
http://www.sendspace.com/file/j86w4u

FIFA 06 (2005)(Electronic Arts):
http://www.sendspace.com/file/pfe782

FIFA 07 (2006)(Electronic Arts):
http://www.sendspace.com/file/1ly74n

FIFA 08 (2007)(Electronic Arts):
http://www.sendspace.com/file/obax8n

FIFA Street 2 (2006)(Electronic Arts):
http://www.sendspace.com/file/6hlgbr

Part 2:

FIFA World Cup 2006 (2006)(Electronic Arts):
http://www.sendspace.com/file/uyiyp6

Final Fantasy Crystal Chronicles - Ring of Fates (2007)(Square Enix):
http://www.sendspace.com/file/7wojaa

Front Mission (2007)(Square Enix):
http://www.sendspace.com/file/7hxj7t

Gamics Vol. 1 - Yokoyama Mitsuteru Sangokushi (2006)(ASNetworks):
http://www.sendspace.com/file/aitgfd

Hanjuku Eiyuu DS - Egg Monster Heroes (2005)(Square Enix):
http://www.sendspace.com/file/ribjul

Part 3:

Madden NFL 05 (2004)(Electronic Arts):
http://www.sendspace.com/file/ffghj4

Madden NFL 06 (2005)(Electronic Arts):
http://www.sendspace.com/file/25p14f

Madden NFL 07 (2006)(Electronic Arts):
http://www.sendspace.com/file/mci1n9

Madden NFL 08 (2007)(Electronic Arts):
http://www.sendspace.com/file/2g0t7v

Need for Speed Carbon - Own the City (2006)(Electronic Arts):
http://www.sendspace.com/file/1co4sg

Part 4:

Dynasty Warriors DS - Fighter's Battle (2007)(Koei):
http://www.sendspace.com/file/9d9nqj

Final Fantasy Fables - Chocobo Tales (2006)(Square Enix):
http://www.sendspace.com/file/7krf7f

Need for Speed Most Wanted (2005)(Electronic Arts):
http://www.sendspace.com/file/sm80qg

Need for Speed ProStreet (2007)(Electronic Arts):
http://www.sendspace.com/file/fz2mj1

Nobunaga no Yabou DS (2006)(Koei):
http://www.sendspace.com/file/c8e01z

edited 12:02 PM EST February 3, 2008
by unknownfile at 10:30 AM EST on February 3, 2008
vio2sf

Now with support for Doki Doki Majo Shinpan.
by unknownfile at 2:48 PM EST on February 3, 2008
2sf ripping guide for other drivers
by nensondubois at 2:54 PM EST on February 3, 2008
Any where to read up on "This guide covers custom drivers and requires knowledge of ARM assembly and C coding.
If you don't know such things, go read up on them."
by guest at 3:43 PM EST on February 3, 2008
Xenosaga I & II (2006)(Namco), timed
http://www.sendspace.com/file/xkgy7t
by unknownfile at 3:52 PM EST on February 3, 2008
GOOGLE MOTHERFUCKER! DO YOU USE IT!
by Kurtis at 5:02 PM EST on February 3, 2008
Just took a look at the Sonic Rush .sdat files. They all DO have music in them - each stage theme is stored in a separate .sdat.
by nensondubois at 6:21 PM EST on February 3, 2008
God all mighty I just asked a question. It's not anything like this http://youtube.com/watch?v=LaDcJyLzgnQ

edited 7:39 PM EST February 3, 2008
by marioman at 9:26 PM EST on February 3, 2008
@Kurtis: That's interesting scheme for the music in Sonic Rush. I guess the only way to rip it is just a straight .2sf rip. The size difference between that and a .mini2sf rip shouldn't be that much. Please let us know if you make any progress.
by unknownfile at 10:54 PM EST on February 3, 2008
I might consider looking into Sonic Rush... but don't expect the stupid king of 2sf to make progress.
The japanese love knurek by unknownfile at 11:25 PM EST on February 3, 2008
hcs, you stupid bastard. You broke the unicode support.

edited 11:25 PM EST February 3, 2008
by Knurek at 2:29 AM EST on February 4, 2008
They should love you more, UF.
Only thing I've contributed was the easy way to detect times (and that's done by someone's other program as well). Rest is based on your (hard) work.
by marioman at 7:21 AM EST on February 4, 2008
@Knurek: What program do you use to time sets? Sounds interesting.

In other news, vio2sf v0.10 is now available.
vio2sf 0.10 by DX7Rocks at 7:47 AM EST on February 4, 2008
Nice release,but there are currently two different builds of vio2sf 0.10 available for download.
Does anyone know what's the difference between the normal and the 33MHz version?

(much lower CPU usage at the expense of a slight drop in sound accuracy?)


edited 8:00 AM EST February 4, 2008
by Knurek at 8:43 AM EST on February 4, 2008
marioman, it's already been mentioned earlier.
Read this: http://www.vgmusic.com/~lunar/2sfrippingwalkthrough.txt

I think the only thing the build differ is the emulated ARM9 CPU frequency (about 1 MHz of difference). Not sure about what that causes, slightly different pitch perhaps?

Both builds support some special tags that will underclock the emulated CPU (resulting in lesser CPU requirements but possibly introducing some errors).

I guess. :)
HW to use vio2sf core by unknownfile at 10:03 AM EST on February 4, 2008
I'm a lazy bastard, and thus I will be using a much more stable library on which to base the newer versions of Highly Whatever.

lib2sf will remain as a selectable option.
by marioman at 11:11 AM EST on February 4, 2008
@Knurek: Thanks for the timing info. I tend to miss things here and there.

I just noticed the vio2sf thing myself. The readme file for the 33MHz version mentions something about fixing pitch issues, so maybe that has something to do with that. For the record, the above link goes to the 33MHz version.
by Knurek at 2:16 PM EST on February 4, 2008
New stuff for today part 1:

Arkanoid DS (2007)(Taito):
http://www.sendspace.com/file/mg2w1r

Jan Sangoku Musou (2006)(Koei):
http://www.sendspace.com/file/5fun00

Lise no Atelier - Ordre no Renkinjutsushi (2007)(Gust). Please note that this is done by 2ch guys, only thing I did were the english tags/filenames:
http://www.sendspace.com/file/4zobve

part 2:

Lost in Blue (2005)(Konami):
http://www.sendspace.com/file/reow6o

Lost in Blue 2 (2007)(Konami):
http://www.sendspace.com/file/zqf7th

Lunar - Dragon Song (2005)(GameArts, JAM):
http://www.sendspace.com/file/ix6jkd

Lunar Knights (2006)(Konami):
http://www.sendspace.com/file/oyszsq

Mario & Luigi - Partners in Time (2005)(AlphaDream, Nintendo):
http://www.sendspace.com/file/4ej7ud


edited 3:54 PM EST February 4, 2008
by P_L at 8:23 PM EST on February 4, 2008
Batch file to rename music for "The Simpsons Game":

http://www.sendspace.com/file/j0lnb6

If anyone knows where on earth the unidentified fanfare is from, do tell me. The others were never heard in-game (that I know of), but many either were the actual song endings from the console versions of the songs (the console soundtrack didn't loop, just ended and restarted) or were close enough in style to a song to be identified. A couple were guesses.
by unknownfile at 8:34 PM EST on February 4, 2008
HW is now built on the new emulation code, save for vio2sf.c. Stuff is running a lot better now (in particular there are no slowdowns on nsmb-000b). All other code is in place for tagging, timing, etc, so I can get to work without needing to rip off too much code.
by Knurek at 3:12 AM EST on February 5, 2008
Okay, I'm not even gonna entertain the notion that I'm profiteering in any way from 2sf (or any other emulated music work). How one can go to this from a *donation* notice on a server that's not even owned by me is anyone's guess...

What I'm gonna talk about is some concerns people are having about 2sf being released a little prematurely.

Yes, DS is still strong. Yes, games are (and hopefully will be) still released for it (daily even). But really, the same situation happened both with PSF (anyone recall that Final Fantasy XII '0day' PSF2 rip?) and GSF (the format was released sometime during 2004 IIRC, while the most recent GBA game is from a month ago).

Obviously I don't want any game company to prove me wrong here, but really, there are easier, less time consuming methods for listening to the music for free (at least for the games that have an OST release, and frankly, 95% of people are only interested in those).

I for one have no plans on publically releasing games that will have an OST (upcoming Etrian Odyssey 2 for instance) until, say, half a year after the said OST release (they are usually sold out much sooner). What anyone else does is up to their conscience. How anyone eats their cake is their problem.

edited 3:13 AM EST February 5, 2008
by marioman at 6:27 AM EST on February 5, 2008
Yeah, but the cake is a lie. :P

In many/most cases the 2SFs will be more complete than the OST. Therefore, it is not the same thing. On the other hand, the OSTs are typically remastered, so I guess there is a trade-off on both sides.
by unknownfile at 11:53 AM EST on February 5, 2008
2sf was not released prematurely. The only thing is that the version byte is not recognized by the official PSF specs, either because I have yet to get started with the Megadrive format or because Neill is busy with his work.

In the meantime, the 2sf specs have been updated. The _clockdown tag has been appropriated from vio2sf.

there's that link again
by Knurek at 12:01 PM EST on February 5, 2008
I didn't mean prematurely as 'not thought out enough', more like 'too early in the console life'.
Sorry for the misunderstanding
by unknownfile at 1:39 PM EST on February 5, 2008
Attention 2ch idiots:

Please refrain from referring to us as "kuso gaijin". We do the work around here.

And yes, I can read your moonspeak, 0Gv+9ENB.

__

Knurek, you've got a lot of support over on 2ch, even if it is just your standard *ch idiocy. One guy even suggested drawing you as Knurek-tan, one of those silly female charicatures (think Wikipe-tan for the Wikipedos).

edited 1:42 PM EST February 5, 2008
by nensondubois at 4:01 PM EST on February 5, 2008
Funny Enough, I'm part of the 2ch crew.
by unknownfile at 5:11 PM EST on February 5, 2008
pics / it didn't happen
by unknownfile at 9:01 PM EST on February 5, 2008
ElPenguino's rips

He has Metroid Prime Pinball and Tetris DS in there.
by Kurtis at 12:14 AM EST on February 6, 2008
kuso nihonjin
by Knurek at 1:25 AM EST on February 6, 2008
Untimed sets make me a very sad Panda...
by Lunar at 4:17 AM EST on February 6, 2008
So do untagged sets.
by Knurek at 4:25 AM EST on February 6, 2008
Tags are just fluff, but having a 20 second song (or worse, a 8 minutes one) play for 2:00 is kinda annoying.
by unknownfile at 8:40 AM EST on February 6, 2008
Timers suck. I prefer to listen to my music until I go nuts.

Progress on HW thus far:

- C++ core conversion done (uses less space and memory)
- New emulation core implemented (less CPU)
- Tag reading / writing implemented

Stuff that I still have to implement:

- Options
- Timers and other tag crap
- Faster loading times

edited 11:08 AM EST February 6, 2008
by nensondubois at 1:36 PM EST on February 6, 2008
I ripped 2 NSFs, Street Cop and DK jr. Math. no pics needed.
lol early release by unknownfile at 5:49 PM EST on February 6, 2008
Knurek has informed me that we've hit 123 ripped games! Fuck yeah!

edited 5:51 PM EST February 6, 2008
by marioman at 6:41 PM EST on February 6, 2008
Congratulations! Has anyone compiled a list of ripped games yet?

Oh, and ElPenguino has put up more rips. (Including Mega Man Star Force for those fans of mediocre Mega Man games.)

edited 6:42 PM EST February 6, 2008
by anewuser at 7:02 PM EST on February 6, 2008
marioman, no. But sounds like you're willing to do one? Go for it despite the fact snakemeat has a dat file for 2sf sets or rippers having their own lists compiled.

Thanks in advance.
by marioman at 7:42 PM EST on February 6, 2008
Since Knurek told UF about the number of sets, I figured that either of them had one. It is quite a mess now though. There are sets here from UF and Knurek, sets from 2chn, and then sets from other rippers. (Lunar, Kurtis, ElPenguino, etc.)

edited 7:43 PM EST February 6, 2008
by snakemeat at 10:44 PM EST on February 6, 2008
Here's the current list of publicly released 2sf as I see it. This doesn't include UF's test rip.

edited 12:10 AM EST February 7, 2008
by Knurek at 3:11 AM EST on February 7, 2008
And here's the current extremely manly 2sf mirror.
Rest of the games will get added soonish, just need to find some free time.
by marioman at 6:25 AM EST on February 7, 2008
Wow, what a manly mirror. Even though there are only sets from A to D right now, I am finding 2SF sets that I haven't seen before. Thanks.

By the way, what to the "N/A till ____" sets mean? Do they have OSTs coming out or something?

edited 6:27 AM EST February 7, 2008
by souma at 6:33 AM EST on February 7, 2008
Oni Zero - Sengoku Ransei Hyakkaryouran
http://www.sendspace.com/file/2skjxb

Kousoku Card Battle Card Hero
http://www.sendspace.com/file/qnaw1j

Card Hero had a lot of SE, they were omitted.
by Knurek at 7:07 AM EST on February 7, 2008
marioman, I've talked earlier about this.
Games that have had an OST release less then half a year ago won't be hosted for the time being.
by marioman at 7:47 AM EST on February 7, 2008
Yes, I remember the discussion. I figured that was the case, but since Arkanoid DS was one of those games that was marked like that, I thought that I would ask. Just sounds a little strange to me that Taito would be releasing an OST for Arkanoid DS.
by Knurek at 8:29 AM EST on February 7, 2008
http://gmronline.com/info.asp?CatNumber=SRIN-1036

edited 8:30 AM EST February 7, 2008
by DjKnuX at 10:04 AM EST on February 7, 2008
Hi Guys, I got one request for a Ripper of 2SF Files. I´m a n00B in programming and ripping as you know. >.<
So my Request is: Mario Party DS

Thanks in Advance for wasting your Time!^^


edited 1:25 PM EST February 7, 2008
by Penguin at 11:58 AM EST on February 7, 2008
okay
done I guess

edited 12:55 PM EST February 7, 2008
by DjKnuX at 12:58 PM EST on February 7, 2008
Oh sorry that I asking for it!^^ I don´t have see the Rip anywhere before you posted it.

Thanks.
by marioman at 5:51 PM EST on February 7, 2008
Thanks the Mario Party DS rip Penguin. It sounds good.
by Tanookirby at 2:05 PM EST on February 8, 2008
I think there is a piece of music missing in the New Super Mario Bros set. It's the second half of the world 8 map. There is a rip at Galbadia Hotel which has the tune if anyone wants to listen, but I would not recommend using the same titles for tagging as some names in the rip are wrong.
by Knurek at 3:03 PM EST on February 8, 2008
Can you load the NSMB rom in VGMTrans and tell me if the what's the name of the missing song?
by Tanookirby at 3:41 PM EST on February 8, 2008
Sorry, I can't. I thought I gave the name of the song in my last post.
by unknownfile at 8:16 PM EST on February 8, 2008
knurek's done his thing

That page contains pretty much every NDS game ripped.
by marioman at 8:31 PM EST on February 8, 2008
Awesome. Thanks Knurek. This greatly help's the organization. I had no clue that DK Jungle Climber or Mario vs. DK 2 had been ripped.

A few things that I would like to point out are that the Mega Man ZX tags are outdated. Here are the most current tags for Mega Man ZX and ZX Advent. Secondly, some of Penguin's rips are not on there. (Mega Man Star Force 2, that Tingle Rupee Land game, Mario Party DS, and maybe others.)

Thanks so much.

edited 8:33 PM EST February 8, 2008
by Knurek at 8:49 PM EST on February 8, 2008
I AM ONLY HUMAN.

Will work on adding rips sometime this weekend (they need to be timed for one).
by JFD62780 at 9:51 PM EST on February 8, 2008
Okay, I have a good one for you guys, it don't have to be rushed, but I want an eventual rip of Planet Puzzle League, complete with the Title screen and Credit roll streams. It's the BEST version of Panel De Pon to date, and I'm DAMN proud to own it for my DS! :)

Not to mention the titles of the sequenced tracks are directly in the Sound Test, so it should be an easy tag. ;)

edited 9:52 PM EST February 8, 2008
by unknownfile at 11:36 PM EST on February 8, 2008
The materials needed are out there. Go get them and do it yourself. It isn't that hard to do. etc.
Lol by Dude at 1:58 PM EST on February 9, 2008
If you want epic PdP music, get Nintendo Puzzle Collection. I would say that is way better than Planet Puzzle League. Plus it has Yoshi's Cookie and Dr. Mario!

(I'm just typing this so the rips get done ;)
by unknownfile at 12:33 AM EST on February 10, 2008
HW progress is still being made. Stuff that still needs to be fixed:

- Fade algorithm (isn't exact, and causes static)
- Nothing else, really, just finish the GUI code
Meteos by unknownfile at 11:04 AM EST on February 10, 2008
I'm going to be working on Meteos later today, you have the following options:

1) Rip the streamed tracks into 2sf
2) Provide the streamed tracks for play in in_cube
re: Meteos by JFD62780 at 2:49 PM EST on February 10, 2008
I pick option 1: Rip 'em as .STRM's and include them with the sequenced tracks, because there are only three streamed tracks in the game I know of: the Main Theme heard in the select screen, the Fusion Room theme, and the soundtrack to the jawdropping CGI cutscene.

With only three streams, it shoudn't be that big a rip, should it? ;)

edited 2:56 PM EST February 10, 2008
by Mouser X at 3:41 PM EST on February 10, 2008
Meteos uses ADX for at least 1 of the streams. It's already available in HCS's bonus folder. If it's using ADX for that (I think it's the title theme), I would think it's using ADX for all the streams (if there's more than 1). The problem with Meteos is that it has about 600 sequences or something. This is why it hasn't been ripped yet. Mouser X over and out.
by Penguin at 7:10 PM EST on February 10, 2008
one ADX, four STRMs.
859 sequences.
by unknownfile at 7:45 PM EST on February 10, 2008
0x202F328 - sequence sound select breakpoint, r0 = songvalue.

The stream player runs in a thread on the ARM9, which dispatches audio instructions to the ARM7, where they are written off to the SPU. Writes to the sound thread appear to be done through SendMessage, so time to sniff that stuff out.

0x2030948 - stream sound select breakpoint. r0 = songvalue.

This is with the Japanese version, for those who are keeping track. The code trace is now underway, 5 tracks will come out of it all.

The results

This will be combined with the sequence bank rip later on.

edited 8:46 PM EST February 10, 2008
by JFD62780 at 3:01 AM EST on February 11, 2008
5 tracks...

DAMMIT!!! I FORGOT THE THREE ENDING TRACKS! x.x

(Select + Fusion + aforementioned ending tracks = FIVE STREAMS (not counting the CGI-intro))
by unknownfile at 8:33 AM EST on February 11, 2008
Taking a listen in vio2sf now, the output is better than in_2sf. Shall fix problems later.
by Knurek at 3:03 AM EST on February 12, 2008
In case some of you haven't noticed, there's been an update at Manly 2SF Mirror.

Details at VORC

All future site updates (I'm hoping for a weekly update schedule) will be announced there.
todays big news by unknownfile at 11:21 AM EST on February 12, 2008
I'm thinking of writing a program that automatically rips 2sfs out of a sdat file, with no savestates required. This however will likely piss off everyone who's been using the ripkit as they'll need to go back and rerip a bunch of crap.

Typical set with savestate: 4 MB
Typical set without savestate: 3.2 MB

I don't optimize the savestates and that's probably why shit sux.

I have a long weekend to do this (Family Day in Ontario) so yeah.
by Knurek at 12:06 PM EST on February 12, 2008
Don't worry, you won't piss me off.
In fact I'd welcome such a tool, would at least save some time.
Currently ripped sets can be redone at a later time (as they still work fine, just are a bit bigger).

//Edit

One question though - will this method require tracing as well? If not, please provide a method to rebuild the SDAT, to remove unnecessary files (Jan Sangoku Musou being the border case here, the game has a 100 MB SDAT file, about 3 MB of it are music related data, rest are speech samples).

edited 12:12 PM EST February 12, 2008
by Penguin at 11:11 PM EST on February 12, 2008
sweet that would make things a lot less painful
by marioman at 6:33 PM EST on February 15, 2008
Has anyone had any luck figuring out what on earth was the matter with Sonic Rush Adventure? (Or Sonic Rush for that matter?)
by Mouser X at 2:18 AM EST on February 16, 2008
Both Sonic Rush games use 1 SDAT per sequence. To rip it using the current method would be very tedious and wasteful. The problem is, you'd probably end up with a rip that's larger than the NDS ROM. Basically, you'd be creating a mini2SF and a 2SFlib for every song. The 2SFlib will be duplicated data, because the instrument banks are taken from the game data.

As for the tedium, you'd have to do the entire ripping process for each song, instead of being able to do the rip all at once. As Knurek said sometime, if someone created an SDAT combiner, it'd make things a ton easier. The SDAT format is fairly known, so it should be possible to create an SDAT combiner. However, this hasn't been done yet.

This is according to what I understand. Yes, it's rippable, but it's a pretty problematic rip. Mouser X over and out.
by worldlinerai at 9:38 PM EST on February 16, 2008
Hope I'm not too late in 2sf ripping process, but I was able to rip these two games using Unknownfile's driver:

"Kirarin Revolution: Mezase! Idol Queen"
http://www.sendspace.com/file/zsqd90

The game also worked, but I'm not sure if the cleaning process went well because this set buzzes when I have another window open.

"Kirarin Revolution: Naasan to Issho"
http://www.sendspace.com/file/a68ef8

The first game in the series, "Kirarin Revolution: Kira Kira Idol Audition" did not work even though it also uses the Nintendo DS Standard sound driver.

edited 9:40 PM EST February 16, 2008

edited 9:41 PM EST February 16, 2008
by marioman at 5:11 PM EST on February 18, 2008
Found another set that isn't on the 2SF site yet: Star Fox Command. Just to let you know.

By the way, what became of the Diddy Kong Racing DS and Mega Man Battle Network 5 DS rips that Lunar was working on?
by Kurtis at 2:53 AM EST on February 19, 2008
"By the way, what became of the Diddy Kong Racing DS and Mega Man Battle Network 5 DS rips that Lunar was working on?"

No clue about MMBN5, but DKR still won't play. I did a rip with the second rip kit myself to find out.

Also, not sure if I ever made note about it here, but I did an experimental rip of Pokemon Diamond a while back. Since sdattool crashes when trying to read Diamond's .sdat, I had no way to know what values to trace, so I tried 0-200. I ended up producing a 2sf of Bulbasaur's cry, and that's about it. I might take another look at it later when I have more time.

edited 2:54 AM EST February 19, 2008

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