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@furrybob - more/better codecs are always welcome :) Most codec theory is beyond my skill unfortunately, but I'm all for accuracy. MDCT I'd say it's quite common with ogg/at3/mp3/xma around though. One thing I wonder though, as you can find ATRAC3 even in PS2 games, or hardware-decoded, I'm guessing that various implementations sacrify some accuracy for speed? Ex. I believe Wwise used fixed-point Vorbis, that stuff could be documented. Also vgmstream's clHCA (now found [url=https://github.com/Nyagamon/HCADecoder]here[/url]) doesn't use the latest version, it's possible they fixed stuff. I know of one example that decodes wrong (very muffled) vs CRI's tools though didn't try the latest.
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