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@Bnnm - I'm sure it isn't the case with MIB+MIH pairs when it comes to Hunter: The reckoning - Wayward so probably headers or file specs were in EXE (if there're any to begin with). Also I presume I can explain a bit why he often transmogrified stuff in the past and rarely made *.genh files. Actually I managed to get an explanation from him via PM years ago: he only resorts to GENH when other means don't work because any PS2 is able to play back SS2 or VAG files (he's written some BMS code to add such headers to headerless streams you know), any X360 can play XMA (XMA1 streams to be specific, the ones created using his scripts) but no console will ever be able to play GENH tracks (as it seems). I didn't quite get why he should even think about such backwards compatibility since he doesn't make VGM mods, he simply creates streams that are playable on any device which supports VGMstream but anyway, I believe it's up to him to decide how to process tracks if needed and what makes a rip streamed one. I guess everyone has his own methods so that he's fine as long as his gamerips are still streamed (I still consider his sets streamed ones and don't think that each and every header-manipulated rip by him has to be reripped but it's just my opinion, I'm not any kind of BGM ripping purist). I don't see any huge flaws in his older rips as I use looping very rarely and I wouldn't mind even if his methods removed loop info from resulting files. Later! PS. You should take my word for that Alpha's quote because I deleted that original PM long time ago.
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