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Hey TheGoldenChild, are you absolutely sure it's the one & only sound file? I'd unpack all Layer*.Arch01 archives and check if they have snd folder too. I'm judging by my experience with FEAR 2 Project Origin / Reborn (PC) though. Anyway these headerless (?) WAVs might really prove pretty difficult to figure out, I played with select files from music and menu directories a lot but couldn't make them play: I tried all possible combinations of options (like signed LE 16-bit PCM or sign-bit 8-bit PCM, even dived into 24-bit/32-bit territory) but couldn't get anything remotely musical. Then I checked a few ADPCM codecs with a TXTH... to no avail again. Could devs use something quite exotic like MP3s without headers or rare type of ADPCM? I can't help but wonder as this is truly a hard nut to crack. And Nicknine, are there any news about ABKs? I can provide some samples if it helps, they mostly come from old NASCAR VGs but I might also have some examples from 2012 titles soon. Or did EA completely revamp their formats in 2010s again? Anyway I wish you the best of luck with reversing those old *.ABK files! BTW big thanks for your DAT Unpacker BMS, it works fine on numerous NASCAR installments: 1) NASCAR 2005 - Chase for the cup (PS2); 2) NASCAR (2006) (PSP); 3) NASCAR 07 (Xbox). Cheers!
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