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for starters, we should begin to examine the 2sf, and gsf formats. these are capable of re-creating different effects for the music they contain. i'd recommend creating a format that doesn't just work for bcsar files, but also their Wii and WiiU variants. stepping back and seeing what all these formats have in common, as well as looking to the structure of other sf formats, will allow us to create a format that is versatile and useful to rippers. i think that the first step should be to map out the file structure of the brsar, bcsar, and bfsar formats. after that, we can begin looking for ways to create a new sf extension based off of the newly acquired knowledge. this thread is now the homebase for the development of this new sf format. [small][i]edited 11:02 PM EDT September 14, 2019[/i][/small]
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