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I completely agree that the best starting point are the existing *sf formats for other Nintendo consoles. What I meant though was more along the lines of "none of the people I've spoken to know how to read the *sf code", and the people that [i]can[/i] haven't expressed any interest yet (again except maybe Kermalis, and since he isn't specifically focusing on B*SAR it's a bit of a shot in the dark). I know there's interest, especially for the Wii U sequences, but no one seems to be committed into actually making it happen. I'd try myself, but I am no programmer. :p [small][i]edited 10:34 AM EDT September 15, 2019[/i][/small]
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