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by SH&E at 4:02 PM EST on December 30, 2008
"Oh, it's a converter all right. Neither of the supported formats use MIDI (search the roms for MTHD headers, you won't find anything), just some similar sequence format which gets converted (along with the custom samples)."

I thought so =P.
by Lunar at 6:18 PM EST on December 30, 2008
literally the only thing that's different is the headers though; they're still midi sequences/events, just not General MIDI (the music disassembly proves that well enough). the majority of these N64 and DS soundtracks start life in GM format at the authoring stage, and are converted into a seq format when put in the game. whichever way you look at it, it's an entirely different thing to SPC and other formats not based on midi.
by Elven Spellmaker at 6:34 PM EST on December 30, 2008
Calm down everyone, I didn't mean to turn this into an argument about what's a convertor and what isn't. =)

I'm using Alpha-II SPC Player v3.3.4 plugin, and you can listen to channels seperately with it, and then work out what instrument it is. Problem with that is the multipleness of the patch changes. And the fact that my MIDI editor is Jazz++. I can view the events and edit the prg changes manually which works, but takes time.

I'm guessing the DAC won't convert because it's samples rather than note data.

Yeah true, but the convertor claims to do it. In fact any track with a DAC track inside (most of them), get converted to a 169k MIDI file, with no data inside. The rest (without DAC) convert fine (sometimes outta tempo, but again that can be changed). So it should work but doesn't.

It could be to do with the versions of the files, apparently the new 1.5 versions *.vgz is not compatible with it...
by SH&E at 6:37 PM EST on December 30, 2008
Ah, I see :). I found some wii games that had music in some sort of .*seq format. Not sure what letter was before the 'seq', but it was very similar to the NDS format. I wonder if someday they could be converted too, seeing as you say they're still midi sequences/events :P :).
by Lunar at 6:49 PM EST on December 30, 2008
"Problem with that is the multipleness of the patch changes."

yeah, I've hit that problem with quite a few soundtracks when transcribing stuff (Tales of Phantasia, Wagyan Paradise and I think all of Masanao Akahori's soundtracks have instrumental lines jumping around all the channels indiscriminately - probably lots of other soundtracks too). I like to call it "dynamic voice allocation" (or "trackfucked" when I'm feeling less eloquent).

There is somewhat of a way around it though. You can convert the SPCs to ITs using OPENSPC, then open the ITs in a tracker like MPT, and then systematically delete samples. Works kinda like track muting usually would, though not quite as effective when you have the same sample used on multiple instrumental lines. still, it helps, and is better than trying to fight with the SPCs.

sorry, didn't intend to appear short-tempered.

SH&E: I guess you mean the wind waker/twilight princess/super mario sunshine "JSEQ" format. i remember unknownfile was looking into getting those to play at one time. dunno what's happening with that now though.

edited 6:54 PM EST December 30, 2008
by SH&E at 7:31 PM EST on December 30, 2008
Ah, yeah, I think it might've been JSEQ, because I remember trying to look into it, but I found nothing xD. It was in several games.. I know Animal Crossing - City Folk used whatever I'm thinking of, I think it was JSEQ. And Mario Kart Wii might've in a small amount of it's tracks too..
by Knurek at 7:38 PM EST on December 30, 2008
the majority of these N64 and DS soundtracks start life in GM format at the authoring stage, and are converted into a seq format when put in the game. whichever way you look at it, it's an entirely different thing to SPC and other formats not based on midi.

Ah, but you see, many SNES drivers were the same as well. Heck, VGMTrans has support for standard Nintendo one, not sure if finished, but zoopd shared some example tracks from ActRaiser or Super Mario World.
by Lunar at 7:32 AM EST on December 31, 2008
huh, would like to try that some time. would be fun to compare results between it and spc2midi (since they must both work in different ways).
by peronmls at 8:27 PM EST on January 25, 2013
Could somebody send me a link to the old VGMTans?
by dj4uk6cjm at 8:40 PM EST on January 25, 2013
Yep. http://forums.sonicretro.org/index.php?showtopic=28236, check out herms link. that is the old N64 version of VGMTrans AFAIK.

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