Previous Page | Next Page

by mudlord at 10:28 PM EDT on April 19, 2009
@hcs

Sounds like fun =D I might join in unpacking it for the ride....Sure would make a decent start into unpacking tutorial writing. :)

But seriously, they should have used something like ASProtect SKE to pack it. That can sure be a bitch to unpack manually sometimes, especially when the dev decides to use crypt markers.

edited 10:29 PM EDT April 19, 2009
by hcs at 10:49 PM EDT on April 19, 2009
Wasn't a problem, whatever it is. As Mouser mentioned I just got a core dump and I'm working from that.
by mudlord at 7:58 PM EDT on April 20, 2009
Fair enough.

Here's my unpack anyway.....
http://www.sendspace.com/file/hwwzbw
by hcs at 9:39 PM EDT on April 20, 2009
Cool, that would've saved me some time manually importing some crap. Might yet come in handy.
Mini-status report: I'm making my way slowly through the format recognition and loading routines, want to see how everything is set up before attacking the decoder itself.
by IBUKImAsTa at 6:12 PM EDT on April 22, 2009
is this anything? https://devel.nuclex.org/external/svn/directx/trunk/native/include/xma2defs.h

i also found a game with what should be .xma and towav did not convert it. here is the file if anyone wants to try and get it workin.

http://www.ibukimasta.com/music.xma

edited 6:12 PM EDT April 22, 2009
by hcs at 8:11 PM EDT on April 22, 2009
a) it is something, but I already have it
b) what game was it? This format is just raw XMA, will be easy to handle when we can decode it at all.

edited 8:12 PM EDT April 22, 2009
Header by OrangeC at 9:48 PM EDT on April 22, 2009
The tool does not support headerless XMA, the XMA you posted was headerless, i have decoded this file with this custome FSB container header.

Add this at the beginning of the first couple bytes.

http://www.zshare.net/download/59048596efc0149d/

Also note that XMA has different decoding id's mainly right after a header table if its present, but im hoping someone can make a custom header out of this, this header is not mine, its by a member named kataah from gamingforce and ffshrine.

Forgot to mention this header only works for xma files 5mb and smaller, but lets hope we can manipulate that, i am not a header creator though lol.

edited 9:50 PM EDT April 22, 2009
by IBUKImAsTa at 12:06 PM EDT on April 23, 2009
cool thx alot i will try it out. this file is from wwe smackdown 2007

edited 12:18 PM EDT April 23, 2009
by bxaimc at 3:29 PM EDT on April 23, 2009
maybe when xma is finally added to vgmstream, it'll be added to GENH also.....maybe ;)
by marcusss at 10:57 PM EDT on April 23, 2009
Sounds like a good plan :P he he he

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source