hehehe, I thought you were just some crazy 1337 hacker making tons of amazing codes for DS just neat knowing you actually run it i'll join up in irc i guess :)
Oh, hi Para, glad to see you're poking around the N64 again. I'm not sure if you know about my gsupload, it does the whole peek/poke thing with the gs pro, if you want something that you can just pick up now without any additional hacking. Though where's the fun in that :) Moogly's stuff has been impressive, too bad he's been sort of held up by lawyers for a while. Good luck with this, I haven't had a chance to read through all of your stuff yet but it sounds like fun.
hcs, is this a bin/executable uploader for GSPro? It looks like it uploads to memory at an address depending on the game. Does that mean your neon64 build is all relocatable code, or does it do some kind of pre-loading to place itself at entry point 0x80000400?
It looks like a simple way to develop an on-hardware low-level debugger with a RAD approach! Thanks for pointing it out.
Trivia: I like how CheckGSPresence() returns 0x67,0x74; ASCII "gt" which is probably a direct reference to Gavin Thornton, one of the main developers at Datel around the time GSPro was created. According to this résumé, he left Datel just last month.
Not so much competition. The website was created because Rune (current owner of GSCentral) has a lot to learn about the benevolence part of being a "benevolent dictator".
I didn't come here to discuss any of this. If I am competing against anything, it would be time. This project has been going nowhere for many years already. It needs a real jump start, you know?
I would like to see everyone's support in the SRDP project, ideally. Including GSCentral members.
gsupload is for patching a particular game into memory and loading my nes emulator, specifically, but you can use the functionality in the source to just access memory however you want from the PC.
I see. You're using RNC to compress the executable. And depack.asm is a position-independent RNC unpacker that throws the emulator into its actual entry point. That's what I was asking about previously.