Previous Page | Next Page

by the_audio_ripper at 10:26 AM EDT on August 19, 2011
It's 10:28 PM.
It's time to go to bed.
GUESS: Where am I?

edited 10:28 AM EDT August 19, 2011
by logan28469 at 11:21 AM EDT on August 20, 2011
At your computer. Possibly in bed with laptop.


BTW, it seems that the large version of the SMG rip is [AST][PCM]. The other two files would be [PCM](717MB) and [AST](663MB) What I'm wondering is if the big one includes all of the files from the other two. I have uploaded the 717MB one on the tracker:

Super Mario Galaxy (2007)(Nintendo)[WII][PCM]

Fine I'll guess... Thailand.

edited 4:33 AM EDT August 21, 2011
by the_audio_ripper at 9:34 AM EDT on August 21, 2011
Incorrect!
I have 748MB SMG rip[AST].
I dumped them from Wii Disc, and used ast_multi to split *_multi.ast files.
And removed these files:
SMG_astrodome_multi1.ast
SMG_astrodome04_multi1.ast
SMG_boss07_multi1.ast
SMG_boss09a_multi1.ast
SMG_boss09b_multi1.ast
SMG_ev_race02_multi1.ast
SMG_galaxy03_multi.ast
SMG_galaxy04_multi.ast
SMG_galaxy11_multi.ast
SMG_galaxy11_multi1.ast
SMG_galaxy16_multi.ast
SMG_galaxy16_multi1.ast
SMG_galaxy24_multi1.ast
by logan28469 at 2:10 AM EDT on August 23, 2011
hcs has a 933MB rip up of SMG2 on the tracker, BTW. It's [PCM][AST]

edited 2:11 AM EDT August 23, 2011
by PabloACZ at 1:36 AM EDT on September 3, 2011
But then, how can we recreate some of the sequenced tracks with these instrument samples? In the case of SMG2, the Slider remix was not an audio stream, iirc.
by mewgull at 11:06 AM EDT on September 5, 2011
That's what I'm wondering. There were instrumented sounds from the samples in SMG such as the coins, and the launch star. If anyone know how to construct those, let them speak now.

edited 11:07 AM EDT September 5, 2011
by logan28469 at 12:08 AM EDT on September 13, 2011
Added to tracker: Super Mario Galaxy (2007)(Nintendo)[WII][PCM][AST]
Hopefully this helps, and hopefully I don't get banned because the forum posted my post in the distribution thread 4 times.
by cherrypink at 5:46 PM EST on November 11, 2011
Does anyone know which .aw file contains the sound that plays when Bowser's shell is spinning in Mario Galaxy 1?
by the_audio_ripper at 7:48 AM EST on November 12, 2011
I got some text from metable.bmt(from \AudioRes\JaiMe.arc):
ME_TEST_01
ME_TEST_02
ME_MAGIC
ME_DPD_HIT
ME_COIN_APPEAR_S
ME_MAGIC_L
ME_TALKBLN_EXCLA
ME_FLOWER_FAIRY_GET0
ME_FLOWER_FAIRY_GET1
ME_ASTRO_DOME_HIT_GALAXY1
ME_ASTRO_DOME_HIT_GALAXY2
ME_ASTRO_DOME_HIT_GALAXY3
ME_ASTRO_DOME_HIT_GALAXY4
ME_ASTRO_DOME_HIT_GALAXY5
ME_ASTRO_DOME_SELECT1
ME_ASTRO_DOME_SELECT2
ME_ASTRO_DOME_SELECT3
ME_ASTRO_DOME_SELECT4
ME_ASTRO_DOME_CALCEL1
ME_ASTRO_DOME_CALCEL2
ME_ASTRO_DOME_CALCEL3
ME_ASTRO_DOME_CALCEL4
ME_ASTRO_DOME_CALCEL5
ME_ASTRO_DOME_HIT_GALAXY_N1
ME_ASTRO_DOME_HIT_GALAXY_N2
ME_ASTRO_DOME_HIT_GALAXY_N3
ME_ASTRO_DOME_HIT_GALAXY_N4
ME_ASTRO_DOME_HIT_GALAXY_N5
ME_FLIP_PANEL_ON
ME_FLIP_PANEL_OFF
ME_FLIP_PANEL_ON_FIRST
ME_RALLY_COMBO_FIRST
ME_RALLY_COMBO_SECOND
ME_RALLY_COMBO_LAST
ME_2P_ASSIST_JUMP
ME_2P_ASSIST_JUMP_L
ME_2P_ASSIST_ATTACK
ME_FLIP_PANEL_INV_OFF
ME_FLIP_PANEL_INV_ON
ME_FLIP_PANEL_INV_OFF_FIRST

edited 7:51 AM EST November 12, 2011
by the_audio_ripper at 9:11 AM EST on November 25, 2011
Finally I made this:
Super Mario Galaxy 2 Select File Theme

edited 3:10 AM EST November 26, 2011

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source