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by neo_chip at 9:38 AM EDT on May 31, 2011
Nintendo knows what they are doing arranging music in sequenced format (especially with they're games):

☆Cheaper
☆Uses very low space capacity
☆Security

Streamed songs are in effect much easier to crack than sequenced itself. Sequence songs needs intruments, its sheet and a driver. And from what I can see it ain't no walk in the park. The only reward in doing all this is a guaranteed 44khz sound quality, although I know some instruments in some games sound horribly. While streamed music varies such as the dreadful 32khz.

Hopefully the 3DS and Project Café packs a bigger punch in quality than its predesuccesors.

Go Stream! :)
by Lunar at 11:45 AM EDT on May 31, 2011
"☆Cheaper"

not necessarily! maybe if you assume that delivery of streamed audio implies there'll be instrumentalists to hire, which is often the case but not always. Metroid Prime, for instance, was all streamed music (afaik) and has no performers (again, afaik.) developing a sequence-based sound engine and spending extra time implementing the music in that way has a cost attached to it, too!

"☆Uses very low space capacity"

that's has been the greatest advantage and is why sequenced music has disappeared from games as the mainstay. no real need to skimp on that these days.

"☆Security"

i doubt that developers would compromise on audio quality for this reason. i mean you are right that sequenced audio is less trivial for hackers to deal with, but ultimately any game developer is looking to make the game as good as it can realistically be with retail in mind. fending off the internet is lower priority.

i'm not entirely sure why nintendo has been so stubborn about this. capacity hasn't been an issue for ages, security honestly isn't one (not for this reason), and while cost could be, it shouldn't be for Japan's 3rd largest corporation. Koji Kondo says a little about it here, but it's still confusing, just a meandering "we didn't feel like it". granted i agree, i don't think it's THAT important, and fortunately i know their soundtracks will be good whether they are sequence or stream based. i guess historically they've been able to get away with sequences more easily since their soundtracks are typically not highbrow and symphonic, and tend to be more weird and kitchy.
by Knurek at 5:36 PM EDT on May 31, 2011
Honestly, guys, this is video game music we're talking about, 99.99% of the people don't give a flying fuck about it. Any talks about security concerns and whatnot are just insane.
by bxaimc at 11:58 PM EDT on May 31, 2011
I agree with Lunar and Knurek on this one.

Especially with:

"Cheaper"

not necessarily! maybe if you assume that delivery of streamed audio implies there'll be instrumentalists to hire, which is often the case but not always. Metroid Prime, for instance, was all streamed music (afaik) and has no performers (again, afaik.) developing a sequence-based sound engine and spending extra time implementing the music in that way has a cost attached to it, too!

Look at works by Sakimoto for example. Genius, even though he doesn't use orchestras except for some main themes.

edited 12:05 AM EDT June 1, 2011
by hcs at 2:26 AM EDT on June 1, 2011
Any talks about security concerns and whatnot are just insane.

You haven't seen all the lame encryption/obfuscation I have, then.
by Knurek at 3:16 AM EDT on June 1, 2011
@hcs: What can I say, you are a programmer yourself, so you should know how easily they can get bored.
by CapComMDb at 12:28 AM EDT on September 27, 2011
What's the status with the 3DS? Didn't see anything in the VGM distribution thread...
by bxaimc at 9:08 AM EDT on September 27, 2011
Still encrypted
by neo_chip at 4:46 PM EDT on September 27, 2011
Basically put:

No 'common key', no stream rips.
by starerik at 7:09 PM EDT on September 27, 2011
I know Pilotwings Resort has streamed music.

Well, I don't have proof. But I can tell listening to it.

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