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by Specter at 4:30 PM EDT on April 28, 2013
Thanks for updating the set with my tags. I am also working on tagging Mega Man IV, V and that WonderSwan game. I just need to play through those games again to know where some of more problematic tracks are being used.
by dissident93 at 4:33 PM EDT on April 28, 2013
World Beach Volley - 1992 GB Cup update. (I used in the hidden in game sound test for names and order)
by Knurek at 5:17 PM EDT on April 28, 2013
Updated this and Wario Land 3 on site.

Not to be too nitpicky, but if you can, when using pastebin, just post the entire M3U - saves me some copy & paste work this way.
by TheUltimateKoopa at 7:06 PM EDT on April 28, 2013
How strict are you with timing? Because if you want to be technical, Game Boy Camera has a few really odd times. Using 2 loops, roughly speaking, here's examples:
BGM #01 is 2:35
BGM #08 is around 41:58-42:00 (each loop is about 21 minutes long)
BGM #11 is 20:53
BGM #48 is 10:26

These times do not include the fade out.

The reason for the ridiculous lengths (especially BGM #08) is that if you're familiar with that tune, in particular, you'll notice that there's a simple tune that plays over, which lasts a few seconds, however, the echo gets slightly ahead each time, and eventually matches up again with the main melody after a very long 21 minutes. The case with the other 3, is because each pattern has a different length, and the times are based on 2 loops, where each loop ends when all of the patterns start again at the same time. E.g.
Here's 1 pattern (4 seconds)
xooox
A 2nd pattern could be (6 seconds)
xooooox
A 3rd pattern could be (3 seconds)
xoox
And a 4th could be (5 seconds)
xoooox

Each of those have different lengths, and are rather short loops, but put them together?
xoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxoooxooox
xoooooxoooooxoooooxoooooxoooooxoooooxoooooxoooooxoooooxooooox
xooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxooxoox
xooooxooooxooooxooooxooooxooooxooooxooooxooooxooooxooooxoooox

You see the length is much longer, in this case, exactly 1 minute.

However, they might not be as short as that. For example, what if we choose 7, 12, 11, and 15 seconds for each pattern?
xooooooxooooooxooooooxooooooxooooooxooooooxooooooxooooooxooooooxooooooxooooooxoooooo
xoooooooooooxoooooooooooxoooooooooooxoooooooooooxoooooooooooxoooooooooooxoooooooooo
xooooooooooxooooooooooxooooooooooxooooooooooxooooooooooxooooooooooxooooooooooxoooooooooo
xooooooooooooooxooooooooooooooxooooooooooooooxooooooooooooooxooooooooooooooxoooooooooooooo

You can see that they're no where near to matching up again... fyi, the total length of 7 seconds, 12 seconds, 11 seconds and 15 seconds to loop would be 4620. So if each of the 4 channels had patterns which lasted those number of seconds respectively, the total time it would take for them to all simultaneously start again, would be 1 hour and 17 minutes. So, it makes more sense why a seemingly short 5 second tune can turn into lengths of 21 minutes, let alone over 1 hour....

Makes me wonder if Oblivion from Turok 2 actually has a loop longer than a year, without trying to exaggerate.

edited 7:15 PM EDT April 28, 2013

edited 7:15 PM EDT April 28, 2013

edited 7:16 PM EDT April 28, 2013
by Knurek at 1:26 AM EDT on April 29, 2013
Let's not get absurd with song lengths, for tracks that desynch, I've been setting the duration as twice the time of the longest section.

0:12 in your first example, 0:30 in the second.
by Specter at 7:36 AM EDT on April 29, 2013
Here are the Space Harrier tags. The text can be grabbed from here. I have also edited a m3u file, which can be downloaded from here. Since it's my first time doing something like that, I would be grateful if someone checked both text and playlist. The track names are taken from SEGA Ages 2500: Vol. 20 Space Harrier Complete Collection.

I'm not 100 % sure where Ida should be in the track order, as I only heard it during final stage's boss rush. Feel free to change the order if it is used earlier in the game.

edited 7:37 AM EDT April 29, 2013
by Knurek at 2:06 PM EDT on April 29, 2013
Okay, added on site.

Few minor notes.

1) Pastebin can handle M3U files as well, no need to upload them to one-click sites.
2) I know that it can be kind of counter-intuitive, but the @TAGGER part of the header is both for tagger and timer credits (compatibility with foo_gep, mostly). Please don't remove it, unless you retimed the set (and if you did so, be sure to mention it here).

Thanks for the contribs, of course. :)
by TheUltimateKoopa at 11:27 PM EDT on April 29, 2013
So, if "Bill" tagged it, but "Ben" timed it, do you put
@TAGGER = Bill and Ben,
or
@TAGGER = Bill
@TIMER = Ben?
by Knurek at 12:30 AM EDT on April 30, 2013
# @TAGGER Bill, Ben
by dissident93 at 4:08 AM EDT on May 1, 2013
Updated WWF Superstars with artist and track names.

Hopefully I did it correctly this time (I pasted the m3u info, which is what you wanted right Knurek?)

edited 4:10 AM EDT May 1, 2013

edited 4:12 AM EDT May 1, 2013

edited 4:13 AM EDT May 1, 2013

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