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by TheUltimateKoopa at 10:37 PM EDT on June 11, 2013
The DKC (GBC) times seem to be odd to me.

The 3 that come to mind are Treetop Rock, Ice Cave Chant, and Life in the Mines.
TTR should be at least 4 minutes, ICC is at least 6:30, and LitM is almost 5 minutes, going by the 2 loop rule, or to be exact, 6 minutes if you count the fact that the loop doesn't officially start until about 1 minute in.

I don't get the 3:07 length for Treetop Rock, for example, or the 2:57, and 2:35 lengths of the other 2.
by Specter at 6:54 AM EDT on June 12, 2013
By the way, Donkey Kong Country set isn't available on the main page. It can be only found by using single set view.
by Knurek at 8:14 AM EDT on June 12, 2013
Should be there, it's just that I made a typo in the Japanese release date (2000.01 instead of 2001.01), so it's listed in January 2000 games.

Will fix when I get back from work, thanks for reporting.

edited 8:15 AM EDT June 12, 2013
by TheUltimateKoopa at 2:36 PM EDT on June 12, 2013
DKC should be under November 4, 2001 since that's the first release date.
by Knurek at 9:27 AM EDT on June 24, 2013
PMH internal stuff, pay no attention
by Specter at 6:21 PM EDT on June 29, 2013
It sure took me awhile, but I finally got around to tag Mega Man V.

Tags (Text only)

I'll post an edited playlist as soon as I can.

You sure work fast, Knurek. Thanks for updating the set.

edited 6:30 AM EDT June 30, 2013
by dissident93 at 2:10 PM EDT on July 1, 2013
I tagged Bust-A-Move (GG). (It's based more off the SNES game than the original arcade, btw)

edited 2:14 PM EDT July 1, 2013
by strugglepoo at 12:59 PM EDT on July 14, 2013
Just gave TaleSpin & Little Mermaid a listen and noted how awful they are and thought there's no way this is Sakimoto. According to Sakimoto's works page (http://www.basiscape.com/arts_sakimoto.html), the only Game Boy game he actually composed for was Bubble Ghost. The rest were sound fx & "manipulation".
by Specter at 1:55 PM EDT on July 14, 2013
Wasn't the Game Boy version of Little Mermaid ported by small contract developer in South Korea? I remember reading something like this. If it is true, then I doubt Sakimoto had any involvement in that project. Did he ever worked in Capcom?
On the other hand, manipulation might mean porting the music. Who knows what he meant by this.

By the way, it's a shame that music in these ports is so off-tune, since original NES versions of both TaleSpin and Little Mermaid have some of the best 8-bit music ever composed.



edited 1:59 PM EDT July 14, 2013

edited 2:02 PM EDT July 14, 2013
by dissident93 at 9:45 PM EDT on July 14, 2013
@Specter I'd say you're basically right. What Sakimoto meant would be closer to programming the audio data into the game. by MML or hex or something like that. Sakimoto actually started out as an sound programmer, and it was Masaharu Iwata that convinced him to write music.

btw, he has worked with Capcom before (Breath of Fire V) but never worked there in-house.

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