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by dissident93 at 7:08 AM EDT on August 9, 2013
The Smurf's Nightmare
Marvin Strikes Back!
UEFA 2000
V-Rally: Championship Edition
Turok 3
Otto's Ottifanten

There are two upcoming games that I can tag, so I'll do them as soon as they are released on PMH. There are also a few soundtracks with names on YouTube, but I'll get to those another day.
by dissident93 at 2:09 PM EDT on August 11, 2013
Astérix
Metal Masters
Spirou
Tintin in Tibet
Tintin: Prisoners of the Sun

Ok, that should be it. Tintin in Tibet's tags came from the Game Gear port, so credit bucky for that one. Tintin: Prisoners of the Sun's tags should cover two sets on the site, the GB one and the SGB one. There might be a few more on YouTube, but I'll do those another day.

BTW, I can't believe I ignored Gonzalez's works until a month ago or so. He has since became my all time favorite non-Japanese composer. :P

edited 2:16 PM EDT August 11, 2013
by Knurek at 5:54 AM EDT on August 12, 2013
Yeah, Alberto is amazing, definitely one of the greatest Game Boy composers.

Make sure to check out Manfred Linzner's work, while he did mostly licensed crap on Game Boy, the tunes he composed are all sorts of amazing as well.
by Dais! at 11:58 PM EDT on August 20, 2013
gotta few questions about GBA audio...

1. PMH says that some GBA sets will have files in MOD format, but I haven't found any information about this. Is it a case of the games natively using MOD files (I'm guessing something like those Webfoot DBZ games), or is it some weird conversion, like using SPC2IT to replicate a song that swaps samples in and out?

2. Is there a way to extract the samples from a GSFlib like you can with a PSFlib? (where you can use psf2exe and then PSound)

3. Did I hallucinate it or did someone here say something about viogsf (?) allowing for settings that gave the same effect of uncompressed samples as you might hear by ripping a game via gbamusriper?
by MarkGrass at 10:25 AM EDT on August 21, 2013
"2. Is there a way to extract the samples from a GSFlib like you can with a PSFlib? (where you can use psf2exe and then PSound"

Unrelated to GSF, however, you can both decompress and extract the samples from a PSF using a single utility I created while back.

Additional features are included, as well.

Thread

Generic PSF Utility (download)
by Knurek at 2:15 PM EDT on August 21, 2013
1. I have managed two GBA games so far that use standard modules for music, BackTrack (2001-10-04)(JV)(Telegames) and Soccer Kid (2002-09-30)(Krisalis)(Telegames).

First one should get a release sometime soon.

3. I think that one was regarding in_ncsf, so NDS, not GBA.
by dissident93 at 7:10 PM EDT on August 21, 2013
Ronaldo V-Soccer tags.

BTW, Mobile Golf should only credit Motoi Sakuraba, as Minako Hamano was just the sound programmer.
by JFD62780 at 7:47 PM EDT on August 21, 2013
Knu: I think the dude meant band-limited synthesis. Pity that only affects the final software-rendered mix, not the individual MIDI channels after a GBAMusRiper rip, sadly.
by Dais! at 12:51 AM EDT on August 23, 2013
@MarkGrass: Thanks, I don't need it right now but it's always useful to be aware of the possible utility of stuff like that.

@Knurkek: Interesting. Did you know beforehand that these games used a different method for music or were you scanning the games with a file extraction utility?

@JFD62780: To be honest, I'm not really sure what I meant (as usual). I'm specifically talking about how some games (like Castlevania: Circle of the Moon or perhaps Bomberman Jetters) used notably higher-quality/cleaner instrument samples, which makes listening to the MIDIs (with soundfont) ripped by GBAMusRiper a different experience than with GSF files, emulation or actual hardware.

Or at least, that's what I understand - I'm curious if there are any other methods which can reproduce the effect. In particular, I'd love to know if it can be done with Sword of Mana, which sounds quite different than other S-E games on the GBA. I can't usefully speculate as to why it is that way (maybe Ito was trying for some kind of nostalgic effect), but if the samples can be heard more cleanly, I'd love that. I admit I'd probably just end up disappointed like I did with Airforce Delta, but I want to satisfy this curiosity.

If that all has something to do with band-limited synthesis, which is a phrase that causes my brain to recoil immediately, well...I guess I'm open to whatever anybody is willing to try to teach me about these things.
by Knurek at 3:33 AM EDT on August 23, 2013
@Dais: No, found them by accident while looking for composer ROM credits - Protracker modules have a signature that's ingrained in my mind from years of Amiga usage.

And I'm pretty sure band-limithed synthesis benefits only the chip side of things for GBA, the DAC should be unaffected by it.

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