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by Knurek at 7:17 AM EDT on September 10, 2013
Game Gear sound hardware was pretty terrible, you needed to have a lot of talent to make it sound half-good. Try sets by Yuzo Koshiro, Hitoshi Sakimoto, Motoaki Takenouchi, Matt Furniss or the Sonic games to sample the best the system had to offer.

While I agree that Game Boy generally had its best years after 1995, there were still some worthwhile games released after that (case in point, Pokemon games or just about anything by Alberto Jose Gonzalez).

And of course, Game Boy Color was home to some great music as well, especially since some demoscene composers started showing up by then (Manfred Linzner, Jake Kaufman, Aleksi Eeben, etc).

I'm really, really loving all the Square demakes on WonderSwan.

Pity Nintendo had to use software mixing on GBA, many games on the system have amazing composition, but sound like ass due to mixing in 11kHz or worse. I still have year and a half of content to go through before I start hitting NDS and PSP games which don't really have that problem. Looking forward to it.

Thanks for the writeup, it's really nice being able to see what other people get out of the site.
by starerik at 11:10 AM EDT on September 10, 2013
GBA's sound is 21024 Hz and 8 in bit depth. You know, if you're curious.
by dissident93 at 7:30 PM EDT on September 10, 2013
Head Buster with tags and composers. BTW is there anyway to get song by song artists on these playlists?

Source.
by dormouse at 9:54 PM EDT on September 10, 2013
Thanks for catching my error, Knurek, I just now remembered!

The M3/GG can be said to be inferior to the FC (mostly because no one cares about base FC, which is about the same "quality"), but it cannot be said to be bad. Weird example: the PSG data for Kujaku Ou is WAY better than the FM data.
by Knurek at 4:55 AM EDT on September 11, 2013
is there anyway to get song by song artists on these playlists?

I just add them to the title tag, check the updated Head Buster pmh set to see what I mean.
Lovely contribution BTW, Iwadare rocks.
by Specter at 5:00 AM EDT on September 11, 2013
Glad, you liked my write-up, Knurek. One thing I forgot to mention is that, there aren't that many of truly bad soundtracks. I excepted there to be a lot more.
by dissident93 at 7:41 PM EDT on September 11, 2013
@knurek ok cool. was this standard before? I don't recall any of the sets having this, and I'm sure some of them can be updated now like that.
by Knurek at 2:09 AM EDT on September 12, 2013
Yes, I've been using it for those games I had per-track composer credits, although I didn't pursue this line extensively. Feel free to submit any you find.
by dormouse at 2:50 AM EDT on September 12, 2013
Hm, anyone here use foobar2000 and foo_gep? Seems it really doesn't like Yu-Gi-Oh DM3 (no sound) and DM4 (everything's slowed down). So far, it just seems to be those two.
by dissident93 at 11:26 AM EDT on September 12, 2013
@Knurek, alright cool. I'll try to remember for any game like that.

in the meantime, update F-1 Race with Ryoji Yoshitomi and Kazumi Totaka. (Wiki says just Ryoji alone did the music, which would make sense seeing as this game was 2 years from Totaka's first confirmed game as a composer)

Oh, and Wario Land 3 is solely by Kozue Ishikawa.

edited 1:48 PM EDT September 12, 2013

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