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by Knurek at 8:45 AM EDT on October 16, 2013
Okay, let's have some actual music discussion here. I'll try and post a monthly recap, highlighting the games I think everyone should at least give a listen to, we'll see how it goes. Let me know what you think of this idea (and whether you'd want writeups like this for earlier months/years).

October 2001:

Trouballs - I have a soft spot for demoscene composers, Konrad "KeyG" Gmurek being one of them, this gets a free recommendation. Be sure to check out his PC work as well, most of it should be available here

Digimon Tamers: Battle Spirit - Dimps composers deliver the usual chiptune goodness.

Gyakuten Saiban - original GBA version of Phoenix Wright. While this set is all but made redundant by the 2SF rip, it still stands strong on the song quality, making you almost forget the crappy Game Boy Advance sound quality.

Alchemist Marie & Elie: Futari no Atelier - I always confuse Toshiharu Yamanishi and Toshiya Yamanaka for some reason, so I wanted to recommend this game as not being as good as Star Cruiser was, but still worthy of attention. Let's say (correctly) instead that it's not as good as Thunder Force IV, but still worthy of attention. :)

Doki Doki Sasete!! - now this is certainly something I wouldn't expect from Manabu Namiki. Arpeggios aren't widely used on Game Boy hardware, making this sound more like a C64 game than anything else. Still, great stuff. Pity that IIRC all of Namiki's GBA work is unripped at the moment.

Kelly Club: Clubhouse Fun - Manfred "Pink" Lizner is another demoscene composer, and while I know that this may sound like me beating a dead horse, you really should just download every set of his and listen to them ASAP, both Game Boy Color and Game Boy Advance ones - Shin'en did the seemingly impossible feat of making Game Boy Advance mix sound at rates higher than 11kHz. His demoscene work is available here and here

Stuff I'd really love to see ripped in the future

Lady Sia - game gives off that Eurojank platformer vibe, and those games usually have splendid music - case in point: Mr. Nutz or Plok

Monsters, Inc. - seriously, who wouldn't enjoy more Iku Mizutani? Racists, that's who.

Doom - Allister Morten Brimble taking on iconic PC compositions? Count me in.

edited 8:46 AM EDT October 16, 2013
by kalemvar at 10:33 PM EST on January 11, 2014
Hello Knurek,

how it's going with your project of NES, SNES, and others consoles ?

I haven't seen any update recently just curious because your rip, tags are pretty appreciate around here :)

Thanks
by Knurek at 4:53 PM EST on January 12, 2014
On indefinite backburner, pmh takes a lot of time.
by Knurek at 1:12 AM EDT on May 16, 2014
Anyone noticed the amazing batch of titles pmh put out this week?

I mean, we're talking Fire Emblem, Summon Night: Swordcraft Story, Mega Man Zero 2 and Castlevania: Aria of Sorrow all released within days of themselves.

I am seriously jealous of anyone who stumbles upon the site and samples the stuff from last week.
by banshiryuu at 6:01 PM EDT on May 16, 2014
I have noticed the nice number of really quality soundtracks that have been coming out, and it looks like we've still got more in a short time with Donkey Kong Country, Mother 1+2 and Metal Max 2 Kai! :D

Actually, looking at the schedule there are a few other big clumps down the road that will be pretty hype, like the Gyakuten Saiban 3/Pokemon FRLG/Judgement Silversword/Metroid Zero Mission block.
by Dais! at 8:50 PM EDT on May 16, 2014
I am extremely unspeakably angry that the JCE document with the original Summon Night song names was removed >:|

(actually, I should have just put them in the text file proper... anyway, RIP Flight Plan)

some other stuff coming up in the next few weeks I like:
-Boktai (although it took a lot longer to grow on me compared to 2/3)
-Iridion II
-Shining Soul II (hit or miss, but interesting work, like the game itself)
-Onimusha Tactics (I unreservedly love this soundtrack, and woke up with the music in my head this morning)
-TMNT (catchy Konami tunes that probably would have gotten more attention if they were FM-based)

I had no idea that the WSC and GBA versions of MMBN Battle Chip Challenge came out on the same day. I always figured it debuted earlier on the former and was upgraded for the latter...

Too bad there's no rip for Legacy of Goku II.

In contrast to all those nice-sounding games, I'd just like to comment that I listened to Darius R for the first time a few days ago, and wow. That's something special right there.


theoretical-question-while-I-remember-it-time: if I'm able to pull together the details (date/composer/etc) on Wonder Witch games that didn't get commercial releases, like Rave Master, could those go up on PMH, or would they be on hold until Homebrew Music History?

edited 8:52 PM EDT May 16, 2014

edited 8:53 PM EDT May 16, 2014
by Knurek at 12:54 PM EDT on May 17, 2014
I have enough to work with when it comes to commercial releases alone, so no homebrew stuff, sorry.

If you have that Summon Night text file stored someplace, just send it my way, I will add it to the archive.

Iridion II is so, so good. Pity most of Manfred Linzner's GBA work is unripped. Biene Maia games are amazeballs.
by Knurek at 6:29 AM EDT on July 7, 2014
Friendly reminder: pmh is closing in on Nintendo DS/PSP release dates. Once we hit that, I'll purge both 2sf.joshw.info and psp.joshw.info sites and keep reuploading pmh sets in monthly installments.

Backup now if you don't want to wait a few years for the newer sets.
by Uikri at 12:50 PM EDT on July 30, 2014
I would like to kindly request Medabots AX: Metabee/Rokusho Versions, AKA Medarot G Kabuto/Kuwagata Versions http://snesmusic.org/pmh/view.php?id=2966 , or would like to know how to rip the music myself. I've been wanting the music from these games for years.
by Vittas at 3:29 AM EDT on September 13, 2014
The Super Mario Advanced 2 - Super Mario World rip only has the versions of the tracks where the player is riding Yoshi. Can this be fixed?

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