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by TheUltimateKoopa at 4:32 PM EDT on September 23, 2012
Well I'm sure you don't mind people posting corrections for tags, or timers or anything, right?

It's not a lot, just 3 of the tracks for Wario Land: Super Mario Land 3.

'Unknown Song 1' is the Stage Theme for the 2nd course of Stove Canyon...

'Unknown Song 2' is the piece that plays just before Syrup Castle blows up.

'Unknown Jingle' is the Time Up jingle.

Also, for convenience reasons, some of the Stage Themes could be moved around, as, for example, you have the theme that mostly plays on Ice themed stages, as 'Stage Theme V' after 'Stove Canyon' which is pretty much the exact opposite.
Pagination by henke37 at 9:54 AM EDT on October 3, 2012
Do you mind adding pagination to the listing? My browser doesn't scroll smoothly with such a big page.

Also, it is bad usability to mess with list lengths like the page is doing. The scrollbar becomes useless if the list changes while scrolling. Please don't do the expansion thing.

Also, it would be nice with some condensed tables. The current layout is nice and should be kept, but it is very space consuming. A tabular listing without the screenshots would use space much more efficiently.
by Knurek at 4:21 AM EDT on October 4, 2012
Okay, I'm wrapping up 1998 at the moment. Anyone here who could help with hacking in a sound select code for a bunch of Neo Geo Pocket games without a sound test?

@henke37: You can always use single set view and just click next whenever you feel like listening to new music.

Sets can also be found on main Snesmusic.org site in the composer/company/contributor sections.
by Dais! at 12:33 PM EDT on October 4, 2012
what games in particular are you looking for? I admit I can't help, but I'm curious.

I assume it's all stuff that can't be logged via this method, or where there's tracks missing from the dumped files, or if you just don't trust that method for accuracy compared to sound select hacking in the original game (perfectly understandable).

Really, when I found that and played around with it, I should have said more to ValleyBell about tracks missing when dumped that way or games that won't dump that way for whatever reason. I got caught up playing Dark Arms (which seemed fine at first but has a variety of problems), and then I got distracted by something else, because I have the attention span of a goldfish.

the state of NGPC emulation is kind of disgraceful :(

edited 12:34 PM EDT October 4, 2012
by Knurek at 1:25 AM EDT on October 5, 2012
Are there really some missing songs when going the musicdump route? I know that the tool doesn't support all driver versions, but I was under the impression that what it supported it supported correctly.

Can you be more specific?
by Dais! at 2:23 PM EDT on October 5, 2012
well, let me check my terrible notes.....going with the tracks numbered from 00-whatever

Dark Arms:
I never found the uses of 02, 09, 32, 34-36, 43, and a few SFX-sounding ones. Not a big surprise, especially given I never got around to figuring out how to test the multiplayer. Also I have the uncanny ability to listen to a song twice and not register that it's the same track.

From playing the game, I seemed to be missing the following:
-Main menu bestiary/weapons list
-Map (nighttime)
-Dark Grab (nighttime)
-The song that briefly plays right when you first confront the boss in the Tower of Fate
-The theme for the conversation with Joyce after that boss battle/events
-The theme for the last conversation with Raison before the staff roll

Additionally, 44-46 were all apparent duplicates of the boss fight theme (22), although the .bin sequence files were slightly different sizes. That seemed suspicious given that there were no other duplicates in the game, but on the other hand, there are four boss fights total that use this theme.

Puzzle Link 2, I was apparently missing all of the following:
-Round clear theme
-Card received fanfare/card data theme
-Stage clear fanfare (similar but not identical to 12)
-Theme that plays when you're challenged to the special course (sounds somewhat like 06)
-Endless mode power up (both the fanfare and the theme that plays during power-up)
-Possibly others - like Dark Arms, there were about a half-dozen dumped tracks I didn't identify, but in the case of 06 and 12 there seemed to be different versions of the same song

I wonder why this works but the original Puzzle Link doesn't.


On the other hand, Magical Drop Pocket seems to have no problems. It's definitely on a game-by-game basis.

Sorry I don't have more information, but you know how lazy I am. I'm not sure where exactly the problem lies - it doesn't seem like it would be a case of musicdump grabbing one index of sequences but missing another. Maybe it relies on some internal count of how many sequences there are, and can sometimes misread that number or something. I dunno.
by dissident93 at 6:29 PM EDT on October 28, 2012
I have some more tag updates.

Fumito Tamayama composed Power Racer/Head On. I seemed to miss this listing on his site, when I was going over his worklist.

On the Zan Gear set, Masaaki Uno composed "Tears of Mortification" and "Spring of His Life". Sakuraba did the rest, per the OST.
by Knurek at 12:01 PM EDT on October 29, 2012
Made those two fixes, though I would greatly appreciate citing source for the Zan Gear info - my composer list doesn't list him for this game.

Thank you.
by fridgey at 12:28 PM EDT on October 29, 2012
http://vgmdb.net/album/8625
this?

edited 12:29 PM EDT October 29, 2012
by dissident93 at 1:41 AM EDT on October 31, 2012
http://vgmdb.net/album/2999

I was actually referring to this, but I suppose that gives the same info.

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