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by strugglepoo at 9:53 PM EST on December 20, 2012
Option 2
by banshiryuu at 10:07 PM EST on December 20, 2012
Option 2 all the way, man.
by Knurek at 3:17 AM EST on December 21, 2012
Here's a list of consoles, to give you some idea what I'm talking about. Let me know if I'm missing anything.

1983.07.15: NES/Famicom. Formats used: NSF+M3U, VGM
1983.07.15: SG-1000. Formats used: SGC+M3U, KSS+M3U, VGM
1985.10.20: Sega Master System/Sega Mark III. Formats used: same as SG-1000
1986.02.21: Famicom Disk System. Formats used: same as NES.
1987.10.30: TurboGrafx-16/PC Engine. Formats used: HES+M3U, VGM
1988.12.04: TurboGrafx-CD/PC-Engine CD-ROM². Formats used: HES+M3U, VGM, Redbook Audio
1988.10.29: Sega Genesis/Sega Mega Drive. Formats used: VGM
1989.11.30: SuperGrafx. Formats used: Same as TurboGrafx-16
1990.10.21: Super NES. Formats used: SPC, SNSF
1991.07.01: Neo Geo AES. Formats used: VGM
1991.12.12: Sega CD/Sega Mega-CD. Formats used: VGM, Redbook Audio
1993.09: Commodore Amiga CD32. Formats used: Amiga exotic formats, Redbook Audio.
1993.10.04: 3DO. Formats used: Streams, Redbook Audio
1993: Atari Jaguar. Format used: MOD files in some games, no true rip format.
1994.09.09: Neo Geo CD. Format used: Redbook Audio
1994.11.14: Sega 32X. Formats used: VGM
1994.11.22: Sega Saturn. Formats used: SSF, Redbook Audio, Streams
1994.12.03: PlayStation. Formats used: PSF, Redbook Audio, Streams
1994.12.23: PC-FX. Formats used: HES+M3U, Redbook Audio
1995.09: Atari Jaguar CD. Formats used: Redbook Audio?
1996.07.23: Nintendo 64. Format used: USF
1998.11.27: Dreamcast. Formats used: DSF, Redbook Audio, Streams
2000.03.04: PlayStation 2. Formats used: PSF2, Streams
2001.09.14: Nintendo GameCube. Format used: Streams. No true rip format for many sequenced games.
2001.11.15: Xbox. Format used: Streams
2005.11.16: Xbox 360. Format used: Streams
2006.11.11: PlayStation 3. Format used: Streams
2006.11.19: Wii. Format used: Streams


edited 5:52 AM EST December 21, 2012
by Dais! at 5:25 PM EST on December 21, 2012
can't think of anything to add to that list. A few of those I didn't know about (redbook for Dreamcast, streaming formats on 3DO). I was also unaware of (or had forgotten) the console-focused nature of the CD32.

Oh, CD-i. I guess?
Similarly, the Playdia. And the LaserActive. CD-based systems which would presumably use redbook.
There's supposedly some games made specifically for the FM Towns Marty, but I'm unaware of what those are.

oh, and the Super A'Can, of course. I'm sure there's a lot of sets out there for it, just waiting to be found with a Google search. There's a number of other obscure cart-based consoles with very small game libraries, which I guess might eventually be supported via the VGM format and rippable via MESS, but I doubt that's likely to happen soon.

I wonder what the Zeebo uses? Streaming formats and MIDI, I guess.
by kalemvar at 12:03 PM EST on January 12, 2013
by kalemvar at 12:05 PM EST on January 12, 2013
Option 2,

NES deserve quality rip/treatment like you are doing for GB/SGB/GBC

I strongly suggest a second webpage for the ''console'' series :)

edited 12:27 PM EST January 12, 2013
by Pixel_Crusher at 3:02 PM EST on January 16, 2013
Option 2! :D
by Knurek at 12:01 PM EST on January 18, 2013
Okay, I have some good news and some bad news.

The good first - cmh should be up and running... well, soon-ish, I need to make some preparations, and generate enough buffer so that the site doesn't run out of entries.

The bad is that I gave the matter some thought, and here is the revised list of supported systems:

1983.07.15: NES/Famicom. Formats used: NSF+M3U, VGM.
1983.07.15: SG-1000. Formats used: SGC+M3U, KSS+M3U, VGM.
1985.10.20: Sega Master System/Sega Mark III. Formats used: same as SG-1000
1986.02.21: Famicom Disk System. Formats used: same as NES.
1987.10.30: TurboGrafx-16/PC Engine. Formats used: HES+M3U, VGM.
1988.12.04: TurboGrafx-CD/PC-Engine CD-ROMĀ². Formats used: HES+M3U, VGM, Redbook Audio
1988.10.29: Sega Genesis/Sega Mega Drive. Formats used: VGM.
1989.11.30: SuperGrafx. Formats used: Same as TurboGrafx-16
1990.10.21: Super NES. Formats used: SPC, SNSF
1991.07.01: Neo Geo AES. Formats used: VGM
1991.12.12: Sega CD/Sega Mega-CD. Formats used: VGM, Redbook Audio
1993.09: Commodore Amiga CD32. Formats used: Amiga exotic formats, Redbook Audio.
1994.09.09: Neo Geo CD. Format used: Redbook Audio
1994.11.14: Sega 32X. Formats used: VGM
1994.12.23: PC-FX. Formats used: HES+M3U, Redbook Audio

So, only the earliest 32-bit systems. I'm still thinking whether Amiga CD32 should be included or not, so it might get the axe as well.

There's simply no way to process CD-based 32-bit (and up) systems to my satisfaction - No-Intro romsets for those are not even close to complete. Not to mention the fact that set sizes increase with geometrical progression with those systems - I'm not sure if hcs would be okay with hosting 100+ GB of PlayStation rips.

If you want music from those systems, they should be available at JoshW mirrors for the foreseeable future.

Hopefully everyone is all right with that?
by Pixel_Crusher at 6:08 PM EST on January 18, 2013
Sound mighty fine to me Knurek. Having that too many systems for you to gather/rip music would be a monumental task anyway.

Besides, it's not like you can't revise the whole chronology for more systems when HD space and lack of game dumps no longer become an issue. ;)
by strugglepoo at 2:34 PM EST on January 19, 2013
Having just those systems archives is still quite the feat, so don't sweat it. Thank you for all the hard work and dedication!

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