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by Nisto at 9:32 PM EST on February 9, 2015
@peronmls: well, the BGM formats in SH3 doesn't seem different from SH2, so if SH2 would work, I don't see why SH3 wouldn't work.
by bypasser at 11:17 AM EDT on June 3, 2015
I see some contents were uploaded to psf2.joshw.info/s. Was that you?
I can't find relevant info on the .iecs format inside the uploaded archive.

edited 4:29 PM EDT June 3, 2015
by Nisto at 12:21 PM EDT on June 3, 2015
Nope, that is not my upload. I don't have access to Josh W's FTP. I don't know where those names come from myself, but I don't think they're actually part of any internal filesystem. It's probably just someone's "convenient labeling". The .svag and .iecs file data are all from /IOP/SOUND.DAT though - that I'm sure of. The .iecs files are sequenced tracks (but without a container that any player recognizes (such as PSF2), so kind of pointless in including really). The .svag files are the dialogue tracks. The .tak files are streams that have been converted from the original .pss movie files.

edited 6:00 PM EDT June 3, 2015
by bypasser at 4:38 AM EDT on October 1, 2015
I'm following your SH1 KDT research thread and it was great to hear the progress.
Can you extract the movie files from SH1 or SH2?
by Nisto at 5:48 PM EDT on October 1, 2015
We extracted the movies in SH2 a while back, check earlier posts in this thread.

In SH1, I assume the video data is in the HILL file, along with audio. It turns out the TOC table in the main executable is basically for all sectors from the start of SILENT to the end of HILL. The /XA/ folder IS essentially the HILL file. However, the file sizes for the XA files aren't treated quite right by horror_x's extractor, so the extracted files are smaller than they should be (or the sizes for the /XA/ files only represent the size of the video portion, not the audio..?). I haven't quite figured it out myself yet. Anyway, you can extract the data by hand if you just go by the sector numbers that the extractor spits out (in list.txt).

Actually playing the SH1 videos is another problem though.. You can get the audio out with VGMToolbox (with its CD-XA extractor), but yeah, I don't know how to demultiplex or play the video stuff. And again, I'm only assuming it does contain video data, based on the large remaining portion if you count out the size of VGMToolbox's audio extractions, but the remainder may as well just be silent blocks or something, so I could be wrong.

EDIT: Yeah, looks like the video data is indeed in HILL. jPSXdec can play/convert them. I don't see any way to extract it as-is though.

edited 7:24 PM EDT October 1, 2015
by bypasser at 11:21 AM EDT on October 2, 2015
I must've overlooked that. The Mega download link for 009.pss is expired; at any rate, this is low priority to the audio research.
The audio files I get for HILL via VGMToolbox are mostly small (8kbs) and cause Winamp to crash, the larger ones (~200kbs) are silence.

FirebrandX could produce a clean version of the music that plays when Maria throws away the gun, not sure how.
by Nisto at 11:59 AM EDT on October 2, 2015
As I mentioned, you need to extract the data from the HILL file by hand first. Follow the sector numbers for the /XA/ files in horror_x's extractor log, as those are correct (sizes aren't). Also make sure you extract the HILL file from the disc/image as raw data (2352 bytes per sector), not user-data (2048 bytes per sector). VGMToolbox needs the sector headers in order to properly extract CD-XA audio. You can use a hex editor to properly extract the /XA/ files. Open the entire disc (image), then take the sector offset of the file that follows what you need to extract and subtract it by the wanted file's start sector, then multiply by 2352 to get the size in bytes.

I asked FirebrandX how he extracted Terror in the Depths of the Fog a while ago - he doesn't quite remember it himself, but it sounded like he took it from the OST CD release.
by bypasser at 2:19 PM EDT on October 2, 2015
Thanks for the info. I'll give it a go later.

There's an additional section at the start of FirebrandX' version of Terror in the Depths of the Fog, which has sounds of footsteps over it in the PC version. I forgot about the other percussion-centered section altogether so there was confusion on my part.
by Nisto at 12:50 PM EST on January 14, 2016
Got the dev of Awave Studio to add support for SCEI banks (only in a beta he sent me currently) since VGMTrans doesn't work for whatever reason, so now I'm able to rip this to MIDI+SF2. There are some issues trying to be worked out though, so not all fonts sound proper. Hopefully he will figure it out. I may be able to rip this to PSF1 too, using the SH1 driver if I can get it to convert properly to VAB as well. For now, here's Null Moon, since it plays fine:

https://dl.dropboxusercontent.com/u/48454461/aud/sh2/BGM%2050003.midi
https://dl.dropboxusercontent.com/u/48454461/aud/sh2/BGM%2050003.sf2

edited 2:26 PM EST January 14, 2016
by MarkGrass at 9:29 PM EST on January 14, 2016
Very nice work, Nisto! Thank you :)

Did you happen to rip "The Day of Night" by any chance? ...either way, most definitely looking forward to more!

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