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by Chocolate2890 at 4:30 PM EDT on June 22, 2018
Downloaded and mirrored.
Also, I would like to discuss this further elsewhere, so if you have a discord acc, i'm ChocolateJake#2385. Thank you. I'm glad all of this is suddenly possible.

edited 4:34 PM EDT June 22, 2018
by icecream at 6:57 PM EDT on June 22, 2018
I see you're on the HCS VGM server, which I'm also on. Just pinged ya.
by MurraySkull at 8:17 PM EDT on June 22, 2018
How do you get .CNBK, and how do you convert it to .SF2? If you can tell me, I SHOULD be able to do Bloodstained: Curse of the Moon.
by kr3nshaw at 9:32 PM EDT on June 22, 2018
I've uploaded the source code here. I'll put it up on GitHub once I consider it out of alpha.

At the moment, I run the program with CBNK conversion disabled, because it needs actual WAV files to generate a SoundFont. Once I've run it once, I convert the extracted CWAV files with vgmstream-soneek, then I run the program again with CBNK conversion enabled.

edited 9:37 PM EDT June 22, 2018
by MurraySkull at 11:56 PM EDT on June 22, 2018
Would it be too much to ask to have the actual program uploaded? Because I am having NO success compiling it.
by kr3nshaw at 12:19 AM EDT on June 23, 2018
I don't actually have it compiled for Windows :/
by MurraySkull at 7:20 AM EDT on June 23, 2018
Think you can look into Bloodstained: COTM for me then?

Here is the file that contains the .CWAVs and .CBNKs:

And here is a file which contains at least some of the .CSEQs:
by kr3nshaw at 11:37 PM EDT on June 23, 2018
Could you upload the BCSAR instead?
by MurraySkull at 12:44 AM EDT on June 24, 2018
Not sure it will help much in this case, but nevertheless:
by kr3nshaw at 3:30 AM EDT on June 24, 2018

Unfortunately, the CWAV format used in this game is the same as the one used by the eShop music, so vgmstream-soneek can't convert it at the moment.

I managed to get the program to work in Visual Studio, so the link to the source code that I posted earlier is now a link to the Visual Studio solution folder. Here's the executable, too:


edited 12:08 PM EDT June 24, 2018

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