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by Koto at 7:29 AM EDT on August 22, 2016
Congratulations for your work and thanks for the renders.

Could you lend us the loop info, to make custom files playable with vgmstream? Thank u

See ya
by Uikri at 8:15 PM EDT on October 10, 2016
Some of the songs do not start right, meaning there are pieces missing. Still, this is really great progress, and I hope to see the aforementioned issue fixed soon!
by jimbo1qaz at 5:08 AM EDT on October 12, 2016
"Some of the songs do not start right" This reminds me... vgmtrans rips some Zelda Spirit Tracks (Nintendo DS) songs incorrectly. For example, the train theme is missing intro, and only plays a looped segment once. That's because Spirit Tracks uses variables to control looping, and vgmtrans ignores variables and always jumps, skipping parts of the song.

Maybe there's a similar issue here, where a variable isn't initialized or processed correctly by the decoder, leading to layout errors? (Another possibility is starting decoding from the wrong address).

Note that I have absolutely no experience with FFCC.

----

Is Renoise an appropriate format for decoding, editing, reencoding, and porting sequenced music between games? Does it maintain the structure (jumps and calls) of the original game sequence? If so, I don't have to design my own format. Yay^!!!!~

edited 5:08 AM EDT October 12, 2016
by BlackFurniture at 5:29 AM EDT on October 24, 2016
Uikiri: Note that the intro to some of the tracks is stored in separate tracks. IIRC, the intro can be found in track_id + 50. Maybe I can merge these in the future, but the data is there. In the game, the intro transitions into the main track after selecting your equipment, so it's not clear how many times we should loop the intro either.

jimbo1qaz: Renoise supports at least 1 loop point, but maybe it supports more. It was enough for FF:CC, at least!

You may be able to use it as a common format for sequenced music, but that probably depends on the format(s) you want to target.
by Uikri at 2:30 AM EDT on October 26, 2016
BlackFurniture I can more than work with that. I was just wanting the intros to be identical to the soundtrack release. I love you.

edited 2:32 AM EDT October 26, 2016
by Uikri at 7:23 AM EDT on June 11, 2020
Mega removed the streams and renders upload, so I am reuploading it, because we waited over a decade for this, and I'm not letting it stay gone.
by Uikri at 7:50 AM EDT on June 11, 2020
And here it is!

Link: https://mega.nz/file/7RdjHYaR

Key: OZbyGSJ0T3LRU_LQxwWVVrGD7EFf78ECpqc0H8a3N_g

To download this, copy the link, type a # at the end of the link, and then paste the key after the #. I don't know how long this will remain up, as Mega seems to be getting more strict with copyright stuff. They explicitly made me agree not to "violate copyright", so get it while you can.
by Mysterious Stranger at 5:13 PM EDT on June 11, 2020
Would it be appropriate to upload this to vgm.hcs64.com? It's not quite native music, but it's probably the closest we'll get, barring some herculean effort to create a sort of specialized .xsf format.
by AnonRunzes at 6:05 PM EDT on June 11, 2020
if someone does though, i hope he/she doesn't get clapped down while doing so!
or being told that "posting recorded sequenced music" or just plain sequenced music is not allowed.

edited 6:09 PM EDT June 11, 2020
by hcs at 11:02 PM EDT on June 11, 2020
Not going to provide a link, but I compressed it (WavPack, saves ~0.9GB) and I'm serving it on IPFS, Qmchjg5PUqRZhTV5bU6iSr3tLRxRsZ13CPmMnkrRyzNmLd.

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