Final Fantasy Tactics A2 weird IMA ADPCM by bnnm at 5:58 AM EDT on July 8, 2017
Doing some tests I noticed FFTA2 decoded waveform is weird. It sounds ok enough tho.

I'm guessing the IMA ADPCM used isn't decoded properly (variation?). Any ideas about what could be happening?


(above: STRM version, below: OST version)

edited 6:04 AM EDT July 8, 2017
by bxaimc at 12:21 PM EDT on July 9, 2017
I thought it was fixed at one point. Something probably broke it again.

EDIT: Never mind, I was thinking about the short block issue.

It might just sound that bad in-game. It's been years since I played FFTA2 on actual hardware.


edited 4:12 PM EDT July 9, 2017


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0024s;