Previous Page

by dissident93 at 6:20 PM EDT on September 1, 2017
For anybody who cares, I helped rip some of those samples years ago. They were simply isolated as a single channel using in_vgm, exported to WAV, and then imported into Audacity and cut into their own individual files.
by Mr.Sanic at 12:09 PM EDT on October 10, 2017
https://musical-artifacts.com/artifacts/471

I have made a sonic 3 soundfont,and yes sonic 3 has sequenced music,not on general midi but on GEMS (Sega audio editor)

It's not impossible,but ripping samples is as harder as ripping drums.

by birdmanager6 at 7:55 PM EDT on October 11, 2017
It uses SMPS, not GEMS.
And this is coming from a guy who has been trying to extract the sound data from every game that uses GEMS.
by Mr.Sanic at 8:48 PM EDT on October 11, 2017
Re:birdmanager
Sorry,i meant that most of sega games uses GEMS.
Like sonic spinball and lots of other ones.
and yes it uses SMPS but i have another extraction method.
I hope you understand! ;)

Previous Page
Go to Page 0 1

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0029s;