Question about Super Mario Sunshine by KDDLB at 11:18 PM EST on December 24, 2017
First of all, Happy Holidays!

I was just wondering if there’s a way to rip music from Super Mario Sunshine. I know it is sequenced music; also I would like to know if there’s a way to convert the sequences to MIDI.

Thanks in advance.
by kode54 at 11:20 PM EST on December 24, 2017
I had once suggested something based on ripping DSP code for the GC and Wii systems, to support playing back sequences using minimal native code emulated by a player. I'm not sure how much this is or isn't like USF or GSF, since both of those use software synthesis, and USF uses a coprocessor with SIMD instructions for mixing and processing the audio.
by MoldyPond at 8:53 AM EST on December 25, 2017
I'm sure something is possible, since MP3s of all the music without SFX exist in varying places.

Such a feature would greatly benefit for not just Sunshine, but other games like Twilight Princess, Mario Party 4, Star Fox Adventures and WarioWare to name a few.

edited 10:43 AM EST December 25, 2017
by bxaimc at 11:34 AM EST on December 25, 2017
it’s possible to replace sfx banks with dummy data, leading to silence. And then recording can be done afterwards, hence the mp3s
by MoldyPond at 12:10 PM EST on December 25, 2017
@bxaimc Do you know the process of achieving such methods? I am very intrigued by this.
by TheUltimateKoopa at 2:02 PM EST on December 25, 2017
I'm assuming furrybob still knows how to do this.
by bxaimc at 4:44 PM EST on December 25, 2017
I’m assuming it’s just unpacking the ISO/GCM, replace some sfx bank data with zeroes, repack the game and run it through dolphin or a softmodded GC/Wii/Wii U and record it.
by ArcticJaguar725 at 12:53 AM EST on December 26, 2017
^^^ Can confirm this is how it was probably done. I did something like this when dumping the music from Mario Golf: Toadstool Tour.


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