SpoongeBob SuperSponge .XM Music Files by Infomaniac95 at 9:22 PM EST on February 18, 2018
So some time ago, there was a massive dump of pretty much everything used in the development of the PS1 game known as SpongeBob SuperSponge. I was most hyped by this, as I expected to find the high quality uncompressed music, and I did find it: https://drive.google.com/open?id=1YSQe8gLg2zqU22aWVfLaZzpGWJpSdfK1 However, not every single music track seems to be there, and those are the only .xm music files that were in the dev archive for the game. I did some more digging, and it seems that the game actually used a custom made driver that played back .xm music on the PS1. After hearing this, I went ahead and dumped said .xm files from the game: https://drive.google.com/open?id=1kHH4GWnKhKTwKdjv2v_GbpiJVyKvz7Wn However, the files seem to not play properly, and I was wondering if someone here could help me out with getting the .xm files to work right.
by Chocolate2890 at 11:12 AM EST on February 23, 2018
Woah, great job on dumping the files! I've been looking for these too. I'll see what i can do with them. i'll be back in a few hours.
by Chocolate2890 at 11:21 AM EST on February 23, 2018
Okay, i see several problems.

1. The audio samples are missing. We could either borrow them from the existing working XMs, or see if we can find them somewhere else in the game files.

2. The songs are all crunched up. they don't have any spacing at all. what the hell

If we look into the dev archives, we might be able to see what methods they used to put the songs in the game in the first place. that might help us.
by Chocolate2890 at 1:58 PM EST on February 23, 2018
Sidenote, i like how in the dev archives they called it "Final Music" despite it not being the final versions of the songs.
by Chocolate2890 at 2:14 PM EST on February 23, 2018
Added the instrument samples to chapter 1. This does not sound good, oh god. https://drive.google.com/open?id=1FKR3vkl0ZN5IiOsIxZo6QB_JIeZWiZjy
by Infomaniac95 at 2:51 PM EST on February 28, 2018
Hmm... I remember there being a BMS script for this game, but the link seems to be dead sadly, so that's out of the question. As for if there was more XM music files, I cant say for sure, seeing as a lot of the files are encrypted using Visual Source Safe. If anyone does want to peak into the dev archives, here is a link: https://mega.nz/#!2BwBSaCL!JAS0kW7jmldgF3NghdqxCGkcPT2DxyIa1jc1CZxmR70
by WDLmaster at 5:06 PM EST on February 28, 2018
If you open those XMs in ModPlugTracker they look and sound just fine. All samples are there and the patterns are correct too.
by Chocolate2890 at 11:42 AM EST on March 1, 2018
@WDLmaster are you looking at the correct set of XMs? we're looking at the ones dumped from the game.
by Infomaniac95 at 1:25 AM EDT on April 21, 2018
Well, i have found out where the source code is, and therefore, the final music: https://drive.google.com/open?id=1-xju8eBIDaDd4_nuuIOnyaDV4hBQVV2I


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source