- PSF builder python script ? by Squaresoft74 at 10:54 PM EDT on September 12, 2018
This one is mainly for Nisto if ever willing to help.
Could you make/share a python script that would automatically build PSF files by simply dropping a folder that would contain a "Driver.exe" , Bgmxxx.seq, Bgmxxx.vh and Bgmxxx.vb files.
Something similar to your mkpsf.py from your mgs_psfkit.
That would be very appreciated and a huge time saver since i'm currently assembling everything via PSFLab and that is a long, repetitive and boring process.
- by Nisto at 3:20 PM EDT on September 13, 2018
- Can you upload some files? I also need the VH/VB/SEQ addresses.
- by Squaresoft74 at 4:02 PM EDT on September 13, 2018
- Sure here you go:
0x80120000 (VAB Header)
0x80140000 (VAB Body)
Maybe you could make this section adjustable for other drivers that would use different import addresses ?
It's a proper rip of Pandemonium! using a recycled pQES driver that i patched to match the game's original reverb settings.
(I used no$psx's SPU I/O Map to get the values).
I saw someone attempted to rip that game, using VGMToolbox i guess, but it's not good at all:
You might notice that .seq files have a bit of extra (useless) data at their ends that i left on purpose because PSFLab won't properly import them if they're not 32bits multiple in size (Correct me if i'm using the wrong definition, i'm no expert).
Doesn't seem to affect playback but it's just not "clean" to me.
Would be neat if your script could bypass this "requirement" since i like to have proper raw files extracted.
Thank you for your help.
- by Nisto at 5:36 PM EDT on September 13, 2018
- How's this?
Let me know if it needs any improvements.
- by Squaresoft74 at 11:10 AM EDT on September 14, 2018
- Huge thanks for this script Nisto !
It works perfectly with everything i tried so far.
It will definitely make things faster for my PSF ripping needs and bring back motivation to make some more. :)
Got any mail address where i can contact you ?
- by Nisto at 1:33 PM EDT on September 14, 2018
- Glad I could help.
You can contact me at:
edited 1:33 PM EDT September 14, 2018
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