Joshw's stance on UMX files and other similar container formats by Slender at 6:08 PM EST on January 5, 2019
I noticed that in games such as Unreal and Deus Ex (PC), UMX files have been extracted and the extracted files have been archived, however in games such as Unreal Tournament and Harry Potter & The Sorcerer's Stone, the UMX files are there instead. In cases like these, which one is preferred, the UMX files or the files extracted from them? In the case of Harry Potter & The Sorcerer's Stone, I've extracted the UMXs a while ago and could reupload the rip.

edited 6:22 PM EST January 5, 2019
by kode54 at 9:12 PM EST on January 5, 2019
That depends. UMX is a container format. In the earlier Unreal Engine games, the music format was sequenced module formats, in the Impulse Tracker, Scream Tracker 3, or FastTracker 2 formats. Later games just contained streamed music, possibly with loop points. Still in the Unreal archive format, with a .umx extension.
by Slender at 10:21 PM EST on January 5, 2019
Harry Potter seems to be plain MP2, from what I've seen of it, though loop points could be a possibility. Doesn't seem likely, though.

edited 10:23 PM EST January 5, 2019


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