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So I'm going to resend the links for both the JaiSeq and the different sections of audiorom.img. I just want to put everything here to document what's been done so far, and also so anyone interested can help with ripping music from the GameCube Version of Animal Crossing. [url=https://www.mediafire.com/file/h5bqfcvnczk73d0/Title_extract.7z/file]JaiSeq Files[/url] [url=https://www.mediafire.com/file/54h0qojtmnfjnpm/audiorom.7z/file]AudioRom Files[/url] The bx file (I named it acBoot_sndBank.bx) contains an Instrument Bank (IBNK), a WaveSystem (WS), the scene (the bx file calls it Nintendo_hi_0.aw), and a bms sequence that is embedded in the bx file just before the IBNK (I called it acBoot_seq.bms). The bms sequence does not work with any of the tools that I've used, so I'm just going to leave it here for anyone to try and figure out how to get it to play some notes ("Nintendo...choo-choooooooo~"). As for the audiorom file, I was getting some help from @Xayrga and he figured out that audiorom is divided into 3 different sections: 0x0000000 - 0xCF7000 = SEQUENCE 0x0CF7000 - 0x0137380 = TABLE 0x0137380 - 0x07EA760 = WAVE The first section includes the sequences, as well as a section of hexadecimal that includes some other things under "== MML PASS CHECK ==". The second section contains some wavetable information that is used to describe the size and length for the third section of the file, which has the compressed waveforms (GC compression). For right now, I'm still trying to make out the table to look for all the offsets. There are some breaks in the compressed waveforms, but the best I can do is play around with the sample rate and speed using Audacity until I can barely make out the sample. Any input regarding the sound table or a compression algorithm for decoding the waveforms would be very helpful. [small][i]edited 9:47 PM EDT September 6, 2024[/i][/small] [small][i]edited 9:48 PM EDT September 6, 2024[/i][/small] [small][i]edited 9:49 PM EDT September 6, 2024[/i][/small] [small][i]edited 11:27 PM EDT September 6, 2024[/i][/small] [small][i]edited 11:28 PM EDT September 6, 2024[/i][/small]
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