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Alternate name: Simulation RPG Tkool, Simulation RPG Maker Serial: SLPS-00876 I'm having trouble creating a PSF for this game. Since it's not listed on joshw or Zophar, I suspect it's technically difficult to extract. Looking through the game files, I found clearly labeled files: BGMALL.SEZ, RPG.VB, and RPG.VH. Using VGMToolbox, I was able to extract 33 SEQ files, which matches the number of BGM tracks in the game, along with the VB and VH files. I attempted to create PSFs from these, but most of them produce no sound — occasionally just a single note. I created a sound driver using PSF Stub Creator from the SLPS_008.76 executable, but the result was the same. I tried extracting BGMALL.SEZ with ficelzs, but it didn’t help. I analyzed the files with pgconv, but only three MIDI files were detected. When I tried playing them, they produced no sound. Using PSound, I analyzed RPG.VB and was only able to extract sound effects and what seemed to be tone samples. In VGMTrans, BGMALL.SEZ displays 33 SEQ files. While they do have a pQES header, the commands that follow seem disorganized or inconsistent, making them look different from SEQ files used in other games. Interestingly, SNG37.SEQ and SNG38.SEQ located in the same folder were able to be PSF-converted without issue. While an SSF (Sega Saturn Sound Format) set exists for the Saturn version, I really want to create a PSF set for the PlayStation version as well. I never expected that extracting music from such a niche game would be this difficult. If anyone with the technical know-how has any information, I would greatly appreciate your help. Thank you very much. (This message was translated using ChatGPT.) [small][i]edited 8:54 PM EDT April 20, 2025[/i][/small]
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