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When I open VGMTrans and drop my seq/vh/vb etc files in there, it will only show one of them. Ex: it will show the SEQ file and nothing else. However, if I right-click and remove that SEQ file, suddenly it shows any other file I dropped in. If I drop in a VAG or VAB (I'm really confused on which is for what still) or any combination, it does the same. It will also not allow me to finish creating a collection. I select all three required objects, and click "create," but nothing shows up in the collections tab. I get an error trying to export VAB to SFL that says there's an explicit number that exceeds sample count, as well. So, I have also used PSound to go through and convert any sound files that it detected. But they sound less like complete SFX and more like a sound library that you might find on an electric keyboard...Generic doots and beeps and such. I'm doing this for fun and not to much of an end goal. I *have* successfully ripped several soundtracks from games before, but they've all sorta had them all out in the open as readily playable .VB or XA etc formats. This one has a couple of .bin files, a disk image file, and the MODULES folder. Edit again: After another hour of messing around, VGMTrans is not only *not* omitting files in the list, but auto-creating the collections. I have done nothing different as far as I know. Was typing another problem but solved it as I typed it out. [small][i]edited 10:59 AM EDT June 1, 2026[/i][/small]
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