Screwed up looping in vgmstream by DChronos at 10:51 PM EDT on July 6, 2008
I'm not sure if this is known or not, but since I started to use vgmstream, I just found that looping is screwed up in at least the song "swamp3-32.dsp" in Metroid Prime 2. With default settings, 2 loops, 10 second fadeout, 0 fade delay, and loop forever set, at exactly 4:37, you hear the loop screw up and it starts at the wrong loop start point. I have version r247, which was the latest one that from sourceforge.

I've verified it works right in in_cube, but not in_vgmstream.

I have no idea if this is known, or how many songs this actually happens on, but this is the first I've paid attention to to hear it happen.

If this is known, I'll just switch to in_cube for now, and this thread can be closed or used to report any other broken loop points.
by hcs at 11:13 PM EDT on July 6, 2008
The Metroid Prime 2 looping was very hard to get right. The ones I had tested worked ok in vgmstream, but I'll take another look at that one.
by hcs at 10:13 AM EDT on July 14, 2008
Fixed in r317.
No time for a big post about the many changes up to this point, but read the readme.


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