Mega Man 9 - NSF? by Rew at 10:13 AM EDT on September 24, 2008
So, Mega Man 9 was released this week on WiiWare in all its 8-bit glory, including with the good old NES 8-bit chiptunes.

Now am I naive enough to believe that the music for this game can be ripped in NSF format, or because it's not actually from the NES, is that a no-go?

I was just curious about that. ;0)
by Knurek at 10:54 AM EDT on September 24, 2008
You're very naive.
Of course there's the possibility of a fanmade NSF (I believe someone on NESDev had made one with 3 tunes from the demo), but ripping proper game music to a NSF is not possible.
by marioman at 11:46 AM EDT on September 24, 2008
No, a NSF for Mega Man 9 cannot be ripped. However, as Knurek said, Acmlm is making a very accurate NSF of the music. I posted some links before, but here they are again:

Mega Man 9 WIP NSF:

http://acmlm.rustedlogic.net/etc/mm9/mm9.nsf

Mega Man 9 WIP Music Player:

http://acmlm.rustedlogic.net/etc/mm9/mm9nsf.nes

I really hope that he finishes this project. He has done an excellent job of recreating the music so far.
by anewuser at 4:13 PM EDT on September 24, 2008
SivakD from nesdev is making cover tunes of mm9. Check his progress on his youtube channel.
by marioman at 4:29 PM EDT on September 24, 2008
Yeah, I heard those, but I didn't think that they were as accurate as Acmlm's recreations. They're worth a listen though.

edited 4:30 PM EDT September 24, 2008
by Rew at 4:35 PM EDT on September 24, 2008
Thanks for that vote of confience, Knurek. =P

Anyway, thank you marioman for the links! I'll have to give those a look-see.
by nensondubois at 8:33 PM EDT on September 24, 2008
http://famitracker.shoodot.net/forum/posts.php?id=300

I did find this.
by marioman at 8:53 PM EDT on September 24, 2008
FYI, those videos are the aforementioned covers by SivakD.
by Lunar at 6:22 AM EDT on September 25, 2008
Hm, two separate people doing the same thing isn't too productive. Acmlm and Sivak should hook up. Also resulting NSFs should be subject to herculean levels of scrutiny until they're as perfect as possible ;) there could do with being a webpage for it, I imagine it's a project many people would be interested in.
by rubidinger at 3:09 PM EDT on October 5, 2008
We can't rip an NSF, but is there any reason we can't rip the sound files from the game in whatever format they're in now?
by Omochao at 5:08 PM EDT on October 5, 2008
Even if we could, they would undoubtedly be SEQUENCED.
by marioman at 5:17 PM EDT on October 5, 2008
This reminds me... Acmlm updated his MM9 NSF and added another track.

edited 5:17 PM EDT October 5, 2008
by anewuser at 10:31 PM EDT on October 5, 2008
- deleted -

marioman, thanks for the heads up!

edited 10:38 PM EDT October 5, 2008
by bcass at 1:35 PM EDT on October 6, 2008
The files may be sequenced on the Wii version (the WAD clocks in at approx. 15MB) but I think the 360 version is likely streamed as it is over 80MB.
by marioman at 6:59 PM EDT on October 7, 2008
Looks like the WiiWare music format may be .brsar:

http://www.gbatemp.net/index.php?showtopic=106823

edited 6:59 PM EDT October 7, 2008
by nensondubois at 7:35 PM EDT on October 7, 2008
Last I checked there were only three tracks he did.
by marioman at 7:51 PM EDT on October 7, 2008
Now there are four. He added another part of the intro.
by Franpa at 3:57 AM EDT on October 18, 2008
If they did rip the music, no emulator would play it right since they used an extra audio channel IIRC that is not included in a NES.

edited 3:58 AM EDT October 18, 2008
by anewuser at 3:53 PM EDT on October 18, 2008
Yet another artist doing the tracks, link me now

Not to mention mml works from people in japan...
by hcs at 5:16 PM EDT on October 18, 2008
er, Franpa, I think most NES emulators handle Famicom games as well.
by agu fungus at 12:36 AM EDT on October 19, 2008
True that. Can you say Bio Miracle Bokute Upa?
by SmartOne at 1:14 AM EDT on October 19, 2008
It would've been cool if Capcom used the standard Rom + emulator + manual bundle of real NES Virtual Console games.

On second thought, that would've sucked because Nintendo's NES emulator sucks. However, an extracted rom would have been amazing.



edited 9:33 PM EDT October 19, 2008
by Franpa at 8:45 AM EDT on October 24, 2008
Ah, I did not think about the addon chips and stuff that add channels.
by anewuser at 9:04 PM EST on November 4, 2008
=o not totally another nsf attempt at mm9 but worth being mentioned. RushJet1's "what if i wrote the music for Mega Man 9" idea.

Link me, now.
by Lunar at 7:15 AM EST on November 22, 2008
for those who haven't heard about it already, tssf recently did the entire soundtrack in NSF form, using s3m2nsf. the accuracy is pretty high, aside from some technical issues he hit that he couldn't do a lot about.

http://tssf.gamemusic.ca/Remakes/GIBStuff/tssf_mm9_nsfs.zip

i'm hoping they can be combined into a single nsf file, but i realise that's not exactly straightforward.
by marioman at 10:05 AM EST on November 22, 2008
Wow! I am impressed. It seems that I ran across a very early version of this a while ago, but I didn't think that they were very good. Nice to see that this guy was able to improve the quality and finish all of the tracks.

Thanks for the heads up Lunar.
by marioman at 8:42 AM EST on November 29, 2008
tssf has updated his NSFs and improved accuracy of some tracks. He has also created timed NSFes for anyone who would like them. The changelog says that this will be the final update for the NSFs, but last I checked tssf is still trying to figure out how to merge the individual NSFs into one file. So we may get one more update if he is successful in doing that.

Enjoy.

edited 8:41 AM EST November 29, 2008
by marioman at 10:10 PM EST on December 1, 2008
According to this thread, tssf has figured out how to merge those NSF files into a single file! Expect another release soon.
by kingshriek at 11:41 PM EST on December 1, 2008
And if you are really impatient, I wrote a Python script to combine all the individual NSF files. Just put in the same directory as the NSFs and run. It combines them in lexicographical order -- output file is combined.nsf. The script just uses the tags from the first NSF file it encounters, but those are easy enough to change

http://h1.ripway.com/kingshriek/s3m2nsfcomb.zip

by marioman at 6:35 PM EST on December 2, 2008
Now that's a neat little script Knurek. I am impressed by its small size. From what I hear, Python is really good at getting a lot of functionality out of a little code. I should probably learn it sooner or later...[/ramble]

Anyway, thanks for the upload Knurek.

EDIT: tssf updated the set with the combined NSF/NSFe files and a few more fixes. Get it here.

edited 10:48 PM EST December 2, 2008
by Lunar at 2:48 PM EST on December 3, 2008
knurek evolved into kingshriek
by bxaimc at 3:03 PM EST on December 3, 2008
epic fail
by tssf at 10:35 PM EST on December 3, 2008
Hm! It seems that my efforts are well known here.. I'm glad everyone's happy with the results of my work. I tried my hardest.. :) This will be the last update to this NSF set..

Again the url for anyone who may not have found it is: http://tssf.gamemusic.ca/Remakes/GIBStuff/tssf_mm9_nsfs.zip

Enjoy. :)

edited 10:36 PM EST December 3, 2008
by Sir-Sabin at 5:26 PM EST on December 15, 2008
the 360 version could be steamed (it's 88mb)


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