CRI ADX Tools Freeware Download by MichaSDL at 2:33 PM EDT on October 11, 2008
ADX Player


You can play

ADX    CRI Audio file
AHX    CRI Audio file
AFS    AFS Container file for ADX files or Binary's
ACX    ADX Stream file (Container format)
AIX    Multi Stream file for ADX
WAV    Windows PCM
AIF    Apple's Audio Interchange File Format (Container file)
SFA    Sofdec Audio file

=====
ADX Encoder (Create ADX(Typ4) and AHX file)

=====
AFS Linker (Create AFS file)

=====
AIX Maker (Create AIX file)

=====
The ADX file


The AFS file

==================================
+ Tutorial Video from MP3 to ADX and find Loop points
+ ADX Examples

Download: ---> HERE <---
RAR-Password: CRIwareADX2008

Have fun ^^ MfG. Micha

edited 9:25 AM EDT October 12, 2008
by MichaSDL at 2:36 PM EDT on October 11, 2008
Why are not the images displayed? arrrrgggghhh...
by bxaimc at 2:49 PM EDT on October 11, 2008
O.O

many thnx :)
by hcs at 5:13 PM EDT on October 11, 2008
The images aren't displayed because you used the URLs of web pages, not images.
by MichaSDL at 6:19 PM EDT on October 11, 2008
ahh ok thanks :)
by SquareTex at 9:44 PM EDT on October 11, 2008
Ah, yes. I've been playing with ADX Encoder for a couple years now...even built a frontend for it. LOVE this format. :)
by MichaSDL at 9:56 PM EDT on October 11, 2008
yes, ADX is a cool format,
especially the loop function ^ ^.
I have Sonic Heroes for PC and my own music in ADX convert and in game listen xD

I go to bed. in germany,
it is now 4:05 AM morning

MfG. Michael

edited 10:05 PM EDT October 11, 2008
by nensondubois at 10:10 AM EDT on October 12, 2008
It should be the new .MP3
by Mouser X at 7:35 PM EDT on October 13, 2008
I agree that ADX is nice. It's one of my favorite formats (largely because of the looping capability). However, I think LOGG (VGMstream supports it) is better. That is, it's OGG files with looping data in them. They're smaller than ADXs, and have comparable quality. And, if you have a player that doesn't support LOGG (to my knowledge, VGMstream is currently the only thing that supports *.LOGG), just rename it to *.OGG, and it will still work perfectly fine (minus the looping. The data is still present of course, but since so few players support it, sometimes the OGG extension is the one you have to live with).

SquareTex: If you like ADX, you should give LOGG a try. It's very easy to add the loop data because it's stored in the OGG tags (similar to how MP3s have the ID3 tags). In other words, you don't have to encode/transcode to OGG/ADX just to add loop points. In VGMstream, HCS has even included an argument that outputs "oggenc.exe" compatible syntax so that you can easily transcode between various formats. It works great.

Anyway, as far as streamed game audio goes, ADX is the closest thing to MP3 you'll find. It's a format that is used on every console, and is easy to work with. It's even licensed, just like the MP3 format. :P But since developers apparently like to re-invent the wheel when they develop the audio format for their game, you still see a lot of variations, alterations, and custom formats. Maybe they don't want to pay the license fees? Mouser X over and out.
by Elven Spellmaker at 1:58 PM EDT on October 14, 2008
Mouser just a question, why is it called *.LOGG? Wouldn't it make sense just to call it *.OGG? That way players that have looping would play it looped and players that don't would play it as a normal OGG file. The Vorbis codec in Winamp is lower in the list than VGMStream so it would play *.OGG through the VGMStream, and it requires no extra renaming then.

Just a thought ;-)

edited 1:58 PM EDT October 14, 2008
by hcs at 2:24 PM EDT on October 14, 2008
We don't like to rely on the finicky way Winamp decides between multiple plugins supporting the same extension. It is not necessarily strictly a matter of alphabetical order. Also other players have different methods for resolving this that don't work the same way.
by bxaimc at 5:51 PM EDT on October 14, 2008
.OGG if you want a plain old OGG to play with no looping involved through vgmstream. .LOGG if you want to an OGG file with loop points embedded in to loop with vgmstream. Making a .LOGG is as easy as making an adx file, probably even faster along with a smaller file size
by MichaSDL at 9:56 AM EDT on October 17, 2008
But precise loop points set, must the time in Samples convert

edited 10:04 AM EDT October 17, 2008
by hcs at 1:03 PM EDT on October 17, 2008
What you say?!
by MichaSDL at 6:57 PM EDT on October 18, 2008
sorry, my english is not perfect :-(
I'm sorry ^^

by hcs at 7:28 PM EDT on October 18, 2008
Sorry for the jab.
But I still can't tell what you were saying. Are you talking about looped OGG or ADX? Do you mean to say that you must give the loop points in samples, rather than time, which applies to both? What was your point?
by Akai Duran at 7:58 AM EDT on October 26, 2008
Is there a quality difference between type 03 ADX and type 04 ADX? I noticed that this program has been specifically noted for doing type 04 ADX files; I have been making type 03 ADX files. Is there any comparable difference for us people, or is it just a computer thing?
by hcs at 10:51 AM EDT on October 26, 2008
It's just a slight difference in the header layout, no difference in the sound data whatsoever.
by Tiberious at 1:44 PM EST on November 16, 2008
The difference between types 3 and 4 may cause older games to not recognize the newer files...

Try putting a Hyper SF2 ADX into Super SF2 Turbo for the Dreamcast, and (assuming you rehacked the 1st_read.bin properly so as not to trigger a funky demo mode) you'll find that the music refuses to loop, even though it's supposed to.

On the other hand, if this could be used to make two identical ADXes (one in v4, the other v3), perhaps it can be useful in creating an automated downgrader?

Note: Yes, I would like to use the CPS1 and Arranged music in SSF2T on the DC, but it uses v3, and Hyper uses v4, and I REALLY don't wanna go through all those files and reloop them.


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source