Slight differences... In my opinion, the brstm is better. But thats only because I have good hearing. I can usually tell the difference between a 192kbps and 196kbps mp3.
Different frequencies means loop points will be different. 32000 samples per second on the AST, 44100 samples per second on this one. I always make my own loops for custom stuff. Also, I don't hear anything in the left channel other than music.
edited 11:21 AM EST January 24, 2009
by nensondubois at 2:34 PM EST on January 24, 2009
Slight differences... In my opinion, the brstm is better. But thats only because I have good hearing. I can usually tell the difference between a 192kbps and 196kbps mp3. I hate .mp3s.
IGN News (From their "rumor mill" section) ... I've just heard a juicy tidbit. Apparently nensondubois (infamous poster @ the infamous HCS forums) doesn't like MP3s. Can you believe it? This is some seriously cutting edge stuff.
Yahoo News ... And in the music industry we've just discovered that nensondubois doesn't like MP3s. That's too bad for him, because Nintendo has just released their entire catalog of OST music for free as MP3s!
CNN.com ... The top story today is that nensondubois doesn't like MP3s. The full story will be up at 11 EST.
Wow! You're famous! I wish I could get that kind of recognition! ;P Mouser X over and out.
edited 3:57 PM EST January 24, 2009
by nensondubois at 10:13 AM EST on January 26, 2009
lol. I'll listen mp3s only if they it is the only format a song is in. I like to take a lossless version and encode it into OGG because you can't tell the lossyness by ear wih OGG.
That's ridiculous. If an MP3 is encoded properly (high bitrate, sample rate) you can't tell the difference between lossless or your .ogg's either.
I haven't done any blind tests myself but have read a lot about it and what I remember is that from 192kbit/s onward (with MP3) most people can't hear the difference between that or lossless. Most VGM MP3's I have are VBR with a mean bitrate above 192kbit/s and they're fine. I'd rather have a properly ripped song encoded to MP3 than an improperly ripped FLAC with pops and ticks. :)
edited 10:33 AM EST January 26, 2009
by nensondubois at 10:24 AM EST on January 26, 2009
320 KBPS 44800 Khz still has that wobbly noise that's not part of the original recording.
Hmm, if you can link some sample files here or mail them to hamsterballs at gmail . c0m I'll check it out. I've got good speakers/headphones (SoundSticks II/Grado SR-80)and imo good ears, so I'm curious.
by nensondubois at 11:22 AM EST on January 26, 2009
You're the one making the claim of superhuman hearing or the inadequacy of --alt-preset-insane, nenson, it's your point to prove. Do please do a proper encode (lame --alt-preset-insane), then decode back to wav and play the wavs in the same player.
edited 1:20 PM EST January 26, 2009
by nensondubois at 1:19 PM EST on January 26, 2009
nensondubois said: All I'm saying is that I like ogg better.
That's all you're saying? Because somewhere in this thread I could have sworn I saw something more. Oh, here it is, on this same page -
nensondubois said: 320 KBPS 44800 Khz still has that wobbly noise that's not part of the original recording.
That's more than "I like OGG," which is, I think, why some of the people here are pushing the point. Of course, there's also the fact that you make a claim that has so far been unsubstantiated (and there's numerous sources of reliable information that says you're incorrect about hearing differences). I think that's why HCS is requesting a specific file, from you, encoded correctly, so that others can hear what it is you're claiming is present. Mouser X over and out.
i hired an artist to show my thoughts of nenson upsidedown in a snowbank. unfortunately he was only skilled with crayons, so here is the best he could do:
do you think it's good? i mean it even has you complaining about mp3s and other trivial shit.
does that mean you are trying to be me?
if so i'm flattered
WHOOPS! by Yoshinkeru at 6:23 PM EST on January 27, 2009
by nensondubois at 9:53 PM EST on January 27, 2009
Nope just stating my opinion over which format is better. I don't know why it turned out to be hell. Maybe you like trying to mess with people when you're bored.
edited 10:44 PM EST January 27, 2009
by unknownfile at 10:50 PM EST on January 27, 2009
Nope just stating my opinion over which format is better. I don't know why it turned out to be hell. Maybe you like trying to mess with people when you're bored.
Erm... Nenson, you obviously don't know UF well then.
[13:50] <unknownfile> YOU SUCK [13:50] <unknownfile> YOU STUPID SPELLMAKER
That is for leaving the channel, and the fact he had to restart to put in a keyboard. =)
Maybe I have a weird computer, but I use a PS/2 mouse and keyboard, and if I unplug them, leave them unplugged for some time, and plug them back in, the keyboard still works. I have to restart to get the mouse back, but I've never had a problem with the keyboard. In fact, I've (rarely, but sometimes) used it as a security measure. If there's no input devices, it makes it difficult for anyone to gain access/use my computer. And as I said (or at least meant to imply) I've done this multiple times. Seems fine to me. So I don't know UF's machine, but I don't know if he actually had to restart or not. Mouser X over and out.
To bring this thread back on track, I bring you something I've been wanting for 3 years now. Metroid Prime looping menu music. There's 6 files in this RAR. Frontend_1 as an ADX and a LOGG, Frontend_2 as ADX and LOGG, frontend_1.bat, and frontend_2.bat. The batch files are included for anyone who wants access to the loop points I used. This way, perhaps the RSFs can be GENHed or something.
One minor thing to take note of - Due to the way LOGG files do their loops, I noticed that when I created Frontend_2.logg, that there was a space (about 50-70 samples) where the audio data kind of got smoothed over. Although 50 samples is very unlikely to be easily noticeable, I moved the loop point used in the LOGG to reduce this effect. In other words, the ADX (of frontend_2) has the suggested loop points, and the LOGG has loop points which reduce the "smoothing" done at the loop point.
Overall, I think these both turned out well. However, if someone wants to GENH these (I don't know if RSF is supported in GENH), hopefully I've provided enough info. for them to do so. Please enjoy! Mouser X over and out.
It's meant to capture the feel of the "classic" versions of the song, taking elements and styles from Castlevania 2, Castlevania 4, Bloodlines, Chronicles, and Dracula X/Rondo of Blood. Enjoy.
some shit: http://users.tpg.com.au/mudlord/music/Cave Story - Intro.xm http://users.tpg.com.au/mudlord/music/Duck Tales - The Moon (C64).xm http://users.tpg.com.au/mudlord/music/Mega Man 7 - Intro.xm http://users.tpg.com.au/mudlord/music/SM64 - Dire Dire Docks (piano).xm
I find however it works fine. In cases, I found it more accurate than XMPlay/BASS (tho XMPlay uses the exact same code as BASS).
I seen though your ITs on VGMusic. Nice stuff, always good to see more people doing tracked stuff.....
Tracked stuff by Electric Keet at 3:45 AM EDT on July 13, 2009
Perhaps I should release more of what I've done over the last few years in original module formats and not just as MP3s, but... players can still be a bit too variable sometimes. It's also been obscenely long since I followed that scene.
Excuse me but I want to be sure of the all purpose of this thread.
Do you actually convert orchestrated MP3s into streamed music like dsp, brstm, whatever and adding looping points? If that's it, I think it's awesome!! What tools are you using (if I make no mistake)?
@Jackano: The original purpose of this thread was for looping streamed stuff, yes. This sequence stuff is new. I think bxaimc does his formatting by hand with a hex editor...
Well, yes I do but first I start with having an edited wav at hand and using tools like MFAudio or DSPADPCM, etc. Then from there I make my own header for a specific file type I want using vmgstream's source code as a reference on how the file will be read as in what offsets would the loop start/end would be located and calculations needed. Most of the time my looping method is just listening to the song multiple times and guessing the sample values. Sometimes I use stuff lik ACID Xpress to give me a picture in my head on what the loop would look like. I use Audacity or Adobe Audition to import songs, edit them, and export wavs. If I want to test a loop before I make the final product, I use the Generic Header Creator with the exported wav. And of course I use the windows calculator to do my sample calculations/conversions for the loop.
It varies depending on the compression level devs use and how lazy they want to be. This one is apparently high quality. For example, the Ace Combat 6 demo had a somewhat saturated sound quality on its bgm.
FF CC life as a king songs as genh http://www.mediafire.com/download.php?0rwukqmwmnz recorded line-in of the brsar wad player and made looping with genh
Bxaimc, you know what's better than the N64 version of Re-Volt? The PC version's Redbook audio.
Also, I understand that looping songs means a lot to you. But is it really worth the quality loss? ADPCM /= PCM. What we really need is a metadata type of file (like POS from Ys I+II Complete) that we could use with vgmstream to loop generic PCM.
So the other formats are for insertion into other games? No thanks.
Just trying to help, by the way.
I'm guessing GENH doesn't allow you to loop FLAC, for example (because vgmstream doesn't support "non-vgmstreams"), so that's what I meant in the first place.
flac support has been requested but I've never gotten to adding it, for pretty much the reason you cite. There's already enough external dlls floating around.
I think bxaimc does the other formats just for the sake of experimenting, really.
Install vgmstream. .logg is just .ogg, but vgmstream registers support for .logg in winamp so it can play them (instead of the default vorbis decoder); it looks for comments indicating loop points and loops playback.
I have vgmstream, but it doesn't recognise logg files. I've highlighted all available filetypes in the Winamp Preferences. I'm able to play ogg, ast, adx, strm, brstm files, etc.
Do you have the latest version? 'cause if vgmstream is in there and playing adx it ought to play .logg. Support was added way back in r227. Does .logg appear in the list of available filetypes? Do you maybe have in_cube installed (which will play ast, adx, strm, brstm not not logg)? Does vgmstream appear in the input plugin list?
I spent months trying to get this track right, recording the intro and main loop with alot of editing and stuff to get rid of the sfx after recording it from my PS3 and FFXIII Trial. It's not perfect though but, enjoy :) Final Fantasy XIII - Masashi Hamauzu - Flash (Battle Theme).adx
GENH isn't a common format used in games, it's a custom header designed by hcs and me! The file will be appended to a GENH (GENeric Header) to make it playable in vgmstream, we use it in most cases for headerless stuff, which doesn't provide infos for playback.
You can create GENH files out of the original files with VGMToolBox
I can't edit older posts? Anyway someone could have told me Valis I was called Mugen Senshi Valis :P
Is the ADPCM rip of Tech Romancer tagged at all (in the filenames I mean)? It's quite large and if it's not I'm thinking of doing a MAME rip since the BridgeM1 song list is as-of-yet incomplete.