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The Official Custom VGM Thread by bxaimc at 4:27 PM EST on January 23, 2009
I've decided to make this thread for people to post custom VGM, and/or custom VGM files like I make all the time.

To Start off this thread, I made a BRSTM to share.
SMG_galaxy01_strm.brstm

enjoyz :)


edited 4:32 PM EST January 23, 2009
by Elven Spellmaker at 6:40 PM EST on January 23, 2009
You've made it into a BRSTM instead of an AST? Other than that its the same...
by bxaimc at 6:48 PM EST on January 23, 2009
hmm, not really the same if you really pay attention to sound quality, loops, yada yada etc.
by nensondubois at 10:00 PM EST on January 23, 2009
Good point.
by wolupgm6 at 10:03 PM EST on January 23, 2009
Slight differences... In my opinion, the brstm is better. But thats only because I have good hearing. I can usually tell the difference between a 192kbps and 196kbps mp3.
by manakoAT at 1:22 AM EST on January 24, 2009
lol ^^
by Elven Spellmaker at 10:13 AM EST on January 24, 2009
Slight differences... In my opinion, the brstm is better

In my opinion not, because although the higher end is better, the lower end has dropped off quite a bit. Also there is left channel noise.

@bxaimc: Why are the loop points different?
by bxaimc at 10:41 AM EST on January 24, 2009
Different frequencies means loop points will be different. 32000 samples per second on the AST, 44100 samples per second on this one. I always make my own loops for custom stuff. Also, I don't hear anything in the left channel other than music.


edited 11:21 AM EST January 24, 2009
by nensondubois at 2:34 PM EST on January 24, 2009
Slight differences... In my opinion, the brstm is better. But thats only because I have good hearing. I can usually tell the difference between a 192kbps and 196kbps mp3. I hate .mp3s.

edited 2:38 PM EST January 24, 2009
by Lunar at 2:44 PM EST on January 24, 2009
news just in: nensondubois hates mp3s.
by Mouser X at 3:52 PM EST on January 24, 2009
IGN News (From their "rumor mill" section)
... I've just heard a juicy tidbit. Apparently nensondubois (infamous poster @ the infamous HCS forums) doesn't like MP3s. Can you believe it? This is some seriously cutting edge stuff.

Yahoo News
... And in the music industry we've just discovered that nensondubois doesn't like MP3s. That's too bad for him, because Nintendo has just released their entire catalog of OST music for free as MP3s!

CNN.com
... The top story today is that nensondubois doesn't like MP3s. The full story will be up at 11 EST.



Wow! You're famous! I wish I could get that kind of recognition! ;P Mouser X over and out.

edited 3:57 PM EST January 24, 2009
by nensondubois at 10:13 AM EST on January 26, 2009
lol. I'll listen mp3s only if they it is the only format a song is in. I like to take a lossless version and encode it into OGG because you can't tell the lossyness by ear wih OGG.
by jelbo at 10:22 AM EST on January 26, 2009
That's ridiculous. If an MP3 is encoded properly (high bitrate, sample rate) you can't tell the difference between lossless or your .ogg's either.

I haven't done any blind tests myself but have read a lot about it and what I remember is that from 192kbit/s onward (with MP3) most people can't hear the difference between that or lossless. Most VGM MP3's I have are VBR with a mean bitrate above 192kbit/s and they're fine. I'd rather have a properly ripped song encoded to MP3 than an improperly ripped FLAC with pops and ticks. :)

edited 10:33 AM EST January 26, 2009
by nensondubois at 10:24 AM EST on January 26, 2009
320 KBPS 44800 Khz still has that wobbly noise that's not part of the original recording.
by jelbo at 10:32 AM EST on January 26, 2009
Hmm, if you can link some sample files here or mail them to hamsterballs at gmail . c0m I'll check it out. I've got good speakers/headphones (SoundSticks II/Grado SR-80)and imo good ears, so I'm curious.
by nensondubois at 11:22 AM EST on January 26, 2009
Just use goldwave and encode some mp3s.
by hcs at 1:13 PM EST on January 26, 2009
You're the one making the claim of superhuman hearing or the inadequacy of --alt-preset-insane, nenson, it's your point to prove.
Do please do a proper encode (lame --alt-preset-insane), then decode back to wav and play the wavs in the same player.

edited 1:20 PM EST January 26, 2009
by nensondubois at 1:19 PM EST on January 26, 2009
All I'm saying is that I like ogg better.
by unknownfile at 2:07 PM EST on January 26, 2009
all i'm saying is that you're a dumbass

congratulations, you have joined the ranks, i will give you your membership badge later as official president
by Mouser X at 2:25 PM EST on January 26, 2009
nensondubois said:
All I'm saying is that I like ogg better.


That's all you're saying? Because somewhere in this thread I could have sworn I saw something more. Oh, here it is, on this same page -

nensondubois said:
320 KBPS 44800 Khz still has that wobbly noise that's not part of the original recording.


That's more than "I like OGG," which is, I think, why some of the people here are pushing the point. Of course, there's also the fact that you make a claim that has so far been unsubstantiated (and there's numerous sources of reliable information that says you're incorrect about hearing differences). I think that's why HCS is requesting a specific file, from you, encoded correctly, so that others can hear what it is you're claiming is present. Mouser X over and out.
by Lunar at 6:25 PM EST on January 26, 2009
you're getting trolled.
by unknownfile at 6:33 PM EST on January 26, 2009
no, i believe he's genuine

if you check his posts in other places you'll know
by Lunar at 6:43 PM EST on January 26, 2009
it'd be less tragic if he was a troll :(
by nensondubois at 6:46 PM EST on January 26, 2009
Fuck you unknownfile from Torronto Canada. I did also explain why I don't like mp3s and how you can tell the quality loss.
by unknownfile at 6:52 PM EST on January 26, 2009
wow you disclosed my location

i haven't posted that anywhere on the internet so it's quite a surprise to me

i am crying so hard right now as i have not taken proper steps to secure my privacy on the internet

please don't come to my city and kill me
by nensondubois at 7:02 PM EST on January 26, 2009
lol. you are extremely paranoid.
by Elven Spellmaker at 7:03 PM EST on January 26, 2009
please don't come to my city and kill me

Am I allowed to?

I don't want to, just want permission... =)
by unknownfile at 7:05 PM EST on January 26, 2009
it's a little thing called sarcasm which i am not too good at but flew right over your head

please come to canada, we got a lot of snow and i'd think it'd be hilarious to see you get stuck upside down in a snow drift

i will bring the rape moose
by Elven Spellmaker at 7:09 PM EST on January 26, 2009
it's a little thing called sarcasm which i am not too good at but flew right over your head

Nah it didn't, the flying genitals did...
by unknownfile at 7:16 PM EST on January 26, 2009
i hired an artist to show my thoughts of nenson upsidedown in a snowbank. unfortunately he was only skilled with crayons, so here is the best he could do:

by Elven Spellmaker at 8:16 PM EST on January 26, 2009
I hope you didn't pay him much...
by nensondubois at 10:01 PM EST on January 26, 2009
Get stuck in snow? Is that your're way of saying you're going to rape me?
by unknownfile at 10:11 PM EST on January 26, 2009
no man

when you're stuck in a snowbank it means that you're stuck in snow. if someone's doing the raping it's my pet moose.

also how did you like the piece de resistance, painted by a guy down the street:

by nensondubois at 10:58 AM EST on January 27, 2009
I never seen it.
by unknownfile at 2:03 PM EST on January 27, 2009
do you think it's good? i mean it even has you complaining about mp3s and other trivial shit.

does that mean you are trying to be me?

if so i'm flattered
WHOOPS! by Yoshinkeru at 6:23 PM EST on January 27, 2009
by nensondubois at 9:53 PM EST on January 27, 2009
Nope just stating my opinion over which format is better. I don't know why it turned out to be hell. Maybe you like trying to mess with people when you're bored.

edited 10:44 PM EST January 27, 2009
by unknownfile at 10:50 PM EST on January 27, 2009
oh shit i've been found out

by Elven Spellmaker at 9:30 AM EST on January 28, 2009
Nope just stating my opinion over which format is better. I don't know why it turned out to be hell. Maybe you like trying to mess with people when you're bored.

Erm... Nenson, you obviously don't know UF well then.

[13:50] <unknownfile> YOU SUCK
[13:50] <unknownfile> YOU STUPID SPELLMAKER

That is for leaving the channel, and the fact he had to restart to put in a keyboard. =)
by Mouser X at 10:07 PM EST on January 28, 2009
Maybe I have a weird computer, but I use a PS/2 mouse and keyboard, and if I unplug them, leave them unplugged for some time, and plug them back in, the keyboard still works. I have to restart to get the mouse back, but I've never had a problem with the keyboard. In fact, I've (rarely, but sometimes) used it as a security measure. If there's no input devices, it makes it difficult for anyone to gain access/use my computer. And as I said (or at least meant to imply) I've done this multiple times. Seems fine to me. So I don't know UF's machine, but I don't know if he actually had to restart or not. Mouser X over and out.
by Mouser X at 4:17 PM EST on January 31, 2009
To bring this thread back on track, I bring you something I've been wanting for 3 years now. Metroid Prime looping menu music. There's 6 files in this RAR. Frontend_1 as an ADX and a LOGG, Frontend_2 as ADX and LOGG, frontend_1.bat, and frontend_2.bat. The batch files are included for anyone who wants access to the loop points I used. This way, perhaps the RSFs can be GENHed or something.

One minor thing to take note of - Due to the way LOGG files do their loops, I noticed that when I created Frontend_2.logg, that there was a space (about 50-70 samples) where the audio data kind of got smoothed over. Although 50 samples is very unlikely to be easily noticeable, I moved the loop point used in the LOGG to reduce this effect. In other words, the ADX (of frontend_2) has the suggested loop points, and the LOGG has loop points which reduce the "smoothing" done at the loop point.

Overall, I think these both turned out well. However, if someone wants to GENH these (I don't know if RSF is supported in GENH), hopefully I've provided enough info. for them to do so. Please enjoy! Mouser X over and out.
by souma at 4:38 PM EST on February 2, 2009
It is difficult to loop adx and at3 (;_;)
http://www.megaupload.com/?d=YECPYEUH
by bxaimc at 6:44 PM EST on February 2, 2009
not really, you just need to do it often and then it'll become easy :)
by souma at 4:16 PM EST on February 3, 2009
I got the knack of it!!
http://www.megaupload.com/?d=XPVR7JF6
by bxaimc at 9:18 PM EST on February 3, 2009
Hmm, this thread seems very appropriate for these tracks I posted a while back:
13 - Kousuke Yamashita - Durandal.GENH From Xenosaga: The Animation
103 - Yasunori Mitsuda - Battle From Xenosaga Episode I: Der Wille zur Macht
crash08_idea14_platform.GENH From Crash: Mind Over Mutant (PS2)
04 - Yoko Shimomura - Hand in Hand.GENH From Kingdom Hearts Re: Chain of Memories
210 Hiroshi Okubo - M.T.T.B..GENH From Ridge Racer 7
crash08_idea60_platform.GENH From Crash: Mind Over Mutant (Wii)
crash08_idea77_explore.GENH From Crash: Mind Over Mutant (Wii)
BM06_11_L.GENH + BM06_11_R.GENH From Megaman Network Transmission
BM01_06_L.GENH + BM01_06_R.GENH From Megaman Network Transmission
Super Sega GT (Scud Race) - Hideaki Miyamoto - Advertise From Sega Super GT (Scud Race (JP))
Sol-Feace - Motoi Sakuraba - MISSION 2 - Cilius Moon Weapon Factory From Sol-Feace

more to come I guess :)
-bxaimc
-----
oh goodness, I happened to stumble across my old projects..........a lot of them, will post them soon

edited 6:57 PM EST February 4, 2009
by bxaimc at 9:06 PM EDT on March 10, 2009
A better, 44khz version of "Calling" from The World Ends with You (DS):
Takeharu Ishimoto feat. Leah - Calling.adx
by souma at 5:28 AM EDT on March 12, 2009
I made some AT3.
When you have Castlevania: The Dracula X Chronicles and CFW-PSP, you will hear good old music.
http://www.megaupload.com/?d=0YY89349
by manakoAT at 6:09 AM EDT on March 12, 2009
It's time that someone writes an own homebrew to play files like adx and so on! :o)
by bxaimc at 9:05 PM EDT on April 19, 2009
Been a while but here are some more customs:
108 Eternal Sonata - Motoi Sakuraba - Reflect the sky, Bloom the life.GENH This one's by manakoAT, from Eternal Sonata
Sonic and the Black Knight - 104 - Jun Senoue - Misty Lake.adx from Sonic and the Black Knight
002battle02_02.adx Originally a MIDI from Tiger Quest V
001battle01.adx Originally a MIDI from Tiger Quest V
BM01_07_L.GENH & BM01_07_R.GENH from Megaman Network Transmission
01 - Mattias Häggström Gerdt - The Game of Love (Main Theme of The Perfect Match).adx from The Perfect Match (Xbox Live Community Game)
Final Fantasy XIII - Masashi Hamauzu - Battle Theme (Normal).vsf from Final Fantasy XIII (Demo). It isn't exactly top notch sound quality but it's all I had to work with. I'll find a higher quality track eventually.

-enjoy

edited 9:06 PM EDT April 19, 2009
by bxaimc at 4:26 PM EDT on May 11, 2009
Latest creation:
01 Masayoshi Minoshima - LINEAR NO UTA 2 (Original Mix)
-enjoy
by arbingordon at 7:08 PM EDT on May 11, 2009
Halo-3-Martin-ODonnell-Michael-Salvatori-Released-Sierra-117.GENH
08-Hitoshi-Sakimoto-At-the-Bar.logg
05-Kokiri-Forest.logg
01_Super-Mario-64-Koopas-Road.logg

(stuff by bxaimc, he just hasn't posted it)

edited 7:09 PM EDT May 11, 2009
by bxaimc at 4:37 PM EDT on June 30, 2009
I've gathered up a lot of my work and uploaded it to my subdomain here

With the newest addition:
Star Fox Assault Orchestra Sound Track (2005)(Namco)(Nintendo)(Nindori Music)[IDSP][Custom]
-enjoy :)

edited 4:47 PM EDT June 30, 2009
by bxaimc at 12:37 AM EDT on July 2, 2009
New custom set added:
Ridge Racer 6 (2005)(Namco)[XBOX360][CRI ADX ADPCM][ADX][CUSTOM]

New tracks added:
[Macademi Wasshoi! - Ayumi Murata - Pastel.adx
Shadow of the Colossus - Kou Otani - The Opened Way ~ Battle with the Colossus.sts

-enjoy

edited 5:06 PM EDT July 2, 2009
by bxaimc at 12:34 AM EDT on July 8, 2009
more stuff:
Suggoi! Arcana Heart 2 - Motoharu Yoshihira - Where in Kanto Should We Go (Map Select BGM).adx
LINEAR NO UTA 2 - Masayoshi Minoshima - LINEAR NO UTA 2 (Original Inst Mix).adx
Red Alarm - Ken Kojima - Stage 1.logg
Final Fantasy XIII - Masashi Hamauzu - Final Fantasy XIII Original Remix.vsf
Super Mario Sunshine - Koji Kondo - Isle Delfino.brstm

-enjoy :)

edited 12:34 AM EDT July 8, 2009

edited 12:47 AM EDT July 8, 2009
by JILost at 7:49 PM EDT on July 9, 2009
My own custom version of "Bloody Tears" from the Castlevania series.

Bloody Tears

It's meant to capture the feel of the "classic" versions of the song, taking elements and styles from Castlevania 2, Castlevania 4, Bloodlines, Chronicles, and Dracula X/Rondo of Blood. Enjoy.
by bxaimc at 8:54 PM EDT on July 9, 2009
Hey, this track is awesome. thnx :)
by mudlord at 2:30 AM EDT on July 12, 2009
some shit:
http://users.tpg.com.au/mudlord/music/Cave Story - Intro.xm
http://users.tpg.com.au/mudlord/music/Duck Tales - The Moon (C64).xm
http://users.tpg.com.au/mudlord/music/Mega Man 7 - Intro.xm
http://users.tpg.com.au/mudlord/music/SM64 - Dire Dire Docks (piano).xm

For the love of God, use XMPlay or foo_dumb.
by marcusss at 3:38 AM EDT on July 12, 2009
LOL you tpg too hey :P gotta love those dropouts we get constantly lately ;)

Will check out those tunes :)
by mudlord at 5:44 AM EDT on July 12, 2009
Its funny, I hardly get any dropouts. Everything just works like it should :O
by manakoAT at 1:17 PM EDT on July 12, 2009
Thanks mudlord, i love the Dire Dire Docks theme :o)
by Lunar at 2:53 PM EDT on July 12, 2009
foo_dumb distorts on quite a few modules i have (which sound fine in xmplay, winamp/BASS, MPT, milky, etc.)
by mudlord at 6:35 PM EDT on July 12, 2009
I find however it works fine. In cases, I found it more accurate than XMPlay/BASS (tho XMPlay uses the exact same code as BASS).

I seen though your ITs on VGMusic. Nice stuff, always good to see more people doing tracked stuff.....
Tracked stuff by Electric Keet at 3:45 AM EDT on July 13, 2009
Perhaps I should release more of what I've done over the last few years in original module formats and not just as MP3s, but... players can still be a bit too variable sometimes. It's also been obscenely long since I followed that scene.
by Jackano at 5:40 AM EDT on July 14, 2009
Excuse me but I want to be sure of the all purpose of this thread.

Do you actually convert orchestrated MP3s into streamed music like dsp, brstm, whatever and adding looping points? If that's it, I think it's awesome!! What tools are you using (if I make no mistake)?
by Lunar at 7:48 AM EDT on July 14, 2009
mudlord: thanks :) yeah, i'm getting into it. doing a team composition with another guy right now, it's lookin' good.

here's one of the tracks that seems to distort on fb2k, though i haven't worked out why: http://www.shakal.net/lunar/temp/mint/lolololl.it
by mudlord at 8:34 AM EDT on July 14, 2009
Sounds like what happens when I use my reverb component sometimes on songs which are quite loud, so the signal tends to clip and distort.

kode54 should be able to look into the problem.
by mudlord at 8:35 AM EDT on July 14, 2009
Jackano:

For tracked stuff:
* Milkytracker
* ModPlug/OpenMPT
* TMFX (spl?) Music Maker
* FamiTracker

by hcs at 1:18 PM EDT on July 14, 2009
@Jackano: The original purpose of this thread was for looping streamed stuff, yes. This sequence stuff is new.
I think bxaimc does his formatting by hand with a hex editor...
by bxaimc at 5:35 PM EDT on July 14, 2009
Well, yes I do but first I start with having an edited wav at hand and using tools like MFAudio or DSPADPCM, etc. Then from there I make my own header for a specific file type I want using vmgstream's source code as a reference on how the file will be read as in what offsets would the loop start/end would be located and calculations needed. Most of the time my looping method is just listening to the song multiple times and guessing the sample values. Sometimes I use stuff lik ACID Xpress to give me a picture in my head on what the loop would look like. I use Audacity or Adobe Audition to import songs, edit them, and export wavs. If I want to test a loop before I make the final product, I use the Generic Header Creator with the exported wav. And of course I use the windows calculator to do my sample calculations/conversions for the loop.

P.S: The latest tracks up:
Final Fantasy XIII - Masashi Hamauzu - Underworld (Hanged Edge - Restricted Area).vsf
Final Fantasy XIII - Masashi Hamauzu - Battle Theme (Full).vsf
Final Fantasy XIII - Masashi Hamauzu - Battle Theme (Short).vsf
Final Fantasy XIII - Masashi Hamauzu - Boss Battle.vsf

edited 6:37 PM EDT July 14, 2009
by bxaimc at 3:34 AM EDT on July 17, 2009
More tracks:
Dead or Alive 4 - Makoto Hosoi, Takafumi Inamori, Ryo Koike, Hiroyuki Akiyama, Takumi Saito - Purity (Kasumi's Theme).adx
Dead or Alive 4 - Makoto Hosoi, Takafumi Inamori, Ryo Koike, Hiroyuki Akiyama, Takumi Saito - Successor (Eliot's Theme).adx
Made using the original XMA tracks
-enjoy
by marcusss at 5:28 AM EDT on July 17, 2009
Thats good ;-) Great work.. Looking forward to more DoA4 stuff :P. What quality is the xma music anyway? Just curious..
by bxaimc at 1:36 PM EDT on July 17, 2009
It varies depending on the compression level devs use and how lazy they want to be. This one is apparently high quality. For example, the Ace Combat 6 demo had a somewhat saturated sound quality on its bgm.

edited 1:37 PM EDT July 17, 2009
by bxaimc at 1:52 PM EDT on July 17, 2009
Another DOA4 track:
Dead or Alive 4 - Makoto Hosoi, Takafumi Inamori, Ryo Koike, Hiroyuki Akiyama, Takumi Saito - You Are Under My Control Remix.adx
by bxaimc at 4:29 PM EDT on July 21, 2009
More stuff added:
Live A Live - Yoko Shimomura - Live A Live.adx
Front Mission - Yoko Shimomura - Advanced Guard.adx
Front Mission - Yoko Shimomura - Take the Offensive.adx
Front Mission - Yoko Shimomura - The Evils of War.adx

edited 5:04 PM EDT July 21, 2009
by bxaimc at 2:50 PM EDT on August 5, 2009
More tracks:
Ace Combat Zero - The Belkan War - Keiki Kobayashi - Zero (8bit Version).logg
Re-Volt (N64) - Main Menu.adx
milestone - dj TAKA, remixed by Sota Fujimori - Rainbow Flyer -In The Dream Mix-.adx
Ace Combat 6 - Fires of Liberation (Demo) - Keiki Kobayashi - Invasion of Gracemeria.adx
Ace Combat 6 - Fires of Liberation - Keiki Kobayashi - Invasion of Gracemeria.adx
Ace Combat 6 - Fires of Liberation - Tetsukazu Nakanishi - Sortie 1.adx
Ace Combat 04 - Shattered Skies - Tetsukazu Nakanishi - Operation.adx
Ace Combat 04 - Shattered Skies - Tetsukazu Nakanishi - Sitting Duck.adx
Ace Combat 04 - Shattered Skies - Tetsukazu Nakanishi - Imminent Threat.adx
Ridge Racer Project - Rave Racer - Megaten - Linx On.adx
Ridge Racer Project - Rave Racer - Megaten - Rave On.adx
Mahoraba ~Heartful days~ - Anne - Kaze to Hanabira to....adx
Soulcalibur III - Junichi Nakatsuru - History Beckons.adx
Prototype - Sascha Dikiciyan & Cris Velasco - Memory in Death.rsd
Final Fantasy XIII Trial Version - Masashi Hamauzu - Boss Battle.adx Update, My own recording from the Demo
Final Fantasy XIII Trial Version - Masashi Hamauzu - Battle Theme (Short).adx Update, My own recording from the Demo
Romeo x Juliet - Hitoshi Sakimoto - Akai Shippuu.adx
Romeo x Juliet - Hitoshi Sakimoto - Neo Verona.adx
by bxaimc at 1:32 AM EST on December 19, 2009
more updates from Aug-Dec:
Eternal Sonata - Motoi Sakuraba - Reflect the sky, Bloom the life.GENH
Muscle March, Taiko no Tatsujin 11 - Akitaka Tohyama, Crab Prince - PaPaPa Love.adx
Dragon Quest V - Koichi Sugiyama, NHK Symphony Orchestra - Friendly and Peaceful.adx
Infinite Undiscovery - Motoi Sakuraba - Onslaught.adx
NanoSweep 7 - Hiroshi Okubo - NEBULA.adx
NanoSweep 4 - Hiroshi Okubo - RockStars.adx
Kotoba no Puzzle Mojipittan Daijiten - Satoru Kosaki, Yasutaka Nakata, Nana Furuhara - Our Mojipittan (fine c'est la mix).GENH
Final Fantasy XII - Hitoshi Sakimoto - To the Peak.adx
Final Fantasy XII - Hitoshi Sakimoto - The Skycity of Bhujerba.adx
Final Fantasy XII - Hitoshi Sakimoto - Boss Battle.adx
Final Fantasy XII - Hitoshi Sakimoto - Giza Plains.adx
Final Fantasy XII - Hitoshi Sakimoto - The Dalmasca Eastersand.adx
Final Fantasy XII - Hitoshi Sakimoto - The Royal City of Rabanastre - City Ward Upper Stratum.adx
Wii Play - Shinobu Tanaka - Title.brstm
Final Fantasy Tactics A2 - Hitoshi Sakimoto - Companions That Surpassed Their Tribe.brstm
Symphonic Suite Dragon Quest IV Guided People - Koichi Sugiyama, London Philharmonic Orchestra - Tomboy Princess' March.adx
Dissidia - Final Fantasy - Takeharu Ishimoto - Preparation for Battle.adx
Dissidia - Final Fantasy - Takeharu Ishimoto - Dissidia -menu-.adx
Sega Super GT [Scud Race] - Hideaki Miyamoto - Ancient Voice.GENH
Hatsune Miku - Project DIVA - Satoru Kosaki feat. Hatsune Miku - The Secret Garden.adx
Hatsune Miku - Project DIVA - Satoru Kosaki feat. Hatsune Miku - The Secret Garden (Instrumental).adx
Ridge Racer 7 - Sanodg - Hard Drive.adx
Ridge Racer 7 - Ryo Watanabe - Eat The World.adx
Metal Gear Solid 4 - Guns of the Patriots - Nobuko Toda, Shuichi Kobori, Kazuma Jinnouchi - Haven Troopers.GENH
The Legend of Zelda - Ocarina of Time - Koji Kondo - Kokiri Forest.logg
Final Fantasy Tactics Advance - Hitoshi-Sakimoto - At The Bar.logg
Xenosaga Episode I - Yasunori Mitsuda - U.M.N. Mode.adx
Xenosaga Episode I - Yasunori Mitsuda - Fighting Kos-Mos.adx
Xenosaga Episode I - Yasunori Mitsuda - Battle.adx
Xenosaga Episode I - Yasunori Mitsuda - Life or Death.adx
Conversations In Silence - Conni Ellisor, Nashville Chamber Orchestra - Blackberry Winter Iii (Album Version).adx
Christmas Nights Into Dreams... - Tomoko Sasaki - Winter Sleep.adx
Tetris Plus - Main Menu.adx
Super Puzzle Fighter II Turbo - Shun Nishigaki - I Want You to Know -Sakura's Theme- (Instrumental).adx
Super Smash Bros. Melee Smashing... Live! - Jun Ishikawa, Hirokazu Ando, Shogo Saski - Original Medley -Menu 1-.adx
Ratchet & Clank Future - Tools of Destruction - David Bergeaud, Niels Bye Nielsen - Metropolis.adx
SoulCalibur - Broken Destiny - Junichi Nakatsuru - One's Mark in History.adx
Bleach - Heat the Soul - NON - Stage 2.adx
Tekken 6 - Keiichi Okabe - Dust thins out.adx
Tekken 6 - Keiichi Okabe - Yodeling in meadow hill.adx
Tekken 6 - Akitaka Tohyama - Hacked.adx
by jurassicPieter at 3:29 AM EST on January 19, 2010
FF CC life as a king songs as genh
http://www.mediafire.com/download.php?0rwukqmwmnz
recorded line-in of the brsar wad player and made looping with genh
by SmartOne at 3:45 PM EST on January 19, 2010
Bxaimc, you know what's better than the N64 version of Re-Volt? The PC version's Redbook audio.

Also, I understand that looping songs means a lot to you. But is it really worth the quality loss? ADPCM /= PCM. What we really need is a metadata type of file (like POS from Ys I+II Complete) that we could use with vgmstream to loop generic PCM.
by bxaimc at 4:16 PM EST on January 19, 2010
um....yea....that's what GENH is also for.
by hcs at 4:26 PM EST on January 19, 2010
Yeah, GENH can handle several different types of PCM.
by SmartOne at 6:57 PM EST on January 19, 2010
So the other formats are for insertion into other games? No thanks.

Just trying to help, by the way.

I'm guessing GENH doesn't allow you to loop FLAC, for example (because vgmstream doesn't support "non-vgmstreams"), so that's what I meant in the first place.

edited 7:02 PM EST January 19, 2010
by hcs at 7:51 PM EST on January 19, 2010
flac support has been requested but I've never gotten to adding it, for pretty much the reason you cite. There's already enough external dlls floating around.

I think bxaimc does the other formats just for the sake of experimenting, really.

edited 7:57 PM EST January 19, 2010
by bxaimc at 8:40 PM EST on January 19, 2010
Yea, pretty much. Really just for experimenting around and giggles.
by TheUltimateKoopa at 6:45 PM EST on January 20, 2010
How do you play *.logg files in winamp?

Simple question, and probably has a simple answer.
by hcs at 6:50 PM EST on January 20, 2010
Install vgmstream. .logg is just .ogg, but vgmstream registers support for .logg in winamp so it can play them (instead of the default vorbis decoder); it looks for comments indicating loop points and loops playback.
by TheUltimateKoopa at 8:57 PM EST on January 20, 2010
I have vgmstream, but it doesn't recognise logg files. I've highlighted all available filetypes in the Winamp Preferences. I'm able to play ogg, ast, adx, strm, brstm files, etc.
by hcs at 9:17 PM EST on January 20, 2010
Do you have the latest version? 'cause if vgmstream is in there and playing adx it ought to play .logg. Support was added way back in r227.
Does .logg appear in the list of available filetypes? Do you maybe have in_cube installed (which will play ast, adx, strm, brstm not not logg)? Does vgmstream appear in the input plugin list?
by TheUltimateKoopa at 10:20 PM EST on January 20, 2010
I think I have in_cube, instead. I'll just check...
yeah, I have Stream Player v0.38 (April 21, 2008) -- in_cube.dll

I guess I'll uninstall and install vgmstream XD

by bxaimc at 9:28 AM EST on January 24, 2010
I spent months trying to get this track right, recording the intro and main loop with alot of editing and stuff to get rid of the sfx after recording it from my PS3 and FFXIII Trial. It's not perfect though but, enjoy :)
Final Fantasy XIII - Masashi Hamauzu - Flash (Battle Theme).adx
by bxaimc at 8:40 PM EST on January 27, 2010
More Final Fantasy XIII tracks :)
Final Fantasy XIII - Masashi Hamauzu - Blinded By Light.adx
Final Fantasy XIII - Masashi Hamauzu - Cavalry Theme.adx
Final Fantasy XIII - Masashi Hamauzu - March of the Dreadnoughts.adx
Final Fantasy XIII - Masashi Hamauzu - Lake Bresha.adx

edited 9:15 PM EST January 27, 2010

edited 9:42 PM EST January 27, 2010
by Pulstar at 2:21 PM EST on January 29, 2010
The SS rip of Ooga Booga I find confusing. The header.bin says GENH but renaming them to said extension didn't help. What am I doing wrong?
by manakoAT at 6:53 AM EST on January 31, 2010
GENH isn't a common format used in games, it's a custom header designed by hcs and me!
The file will be appended to a GENH (GENeric Header) to make it playable in vgmstream, we use it in most cases for headerless stuff, which doesn't provide infos for playback.

You can create GENH files out of the original files with VGMToolBox

Format: 0x0A - Yamaha AICA 4-bit ADPCM
Header Skip: 0
Channels: 2
Interleave: 32768 (0x8000)
Frequency: 22050 (I think)

edited 7:14 AM EST January 31, 2010
by Pulstar at 9:12 AM EST on January 31, 2010
Yes I know they're custom rips but I was surprised vgmstream couldn't play them. Thanks! :D

edited 9:12 AM EST January 31, 2010

Btw is there a redbook rip of Valis anywhere? it would be sweet to complete the quadrology.

edited 9:01 PM EST January 31, 2010
by Pulstar at 6:37 AM EST on February 4, 2010
I can't edit older posts? Anyway someone could have told me Valis I was called Mugen Senshi Valis :P

Is the ADPCM rip of Tech Romancer tagged at all (in the filenames I mean)? It's quite large and if it's not I'm thinking of doing a MAME rip since the BridgeM1 song list is as-of-yet incomplete.
by hcs at 11:59 AM EST on February 4, 2010
Edit time is 24 hours from initial posting.
by Knurek at 1:33 PM EST on February 4, 2010
@Pulstar:

Hoot plays the game fine (all songs at least), you might try that instead.
Should make for a easier wavewriting environment.
by SmartOne at 1:57 PM EST on February 4, 2010
Don't forget to turn the low-pass filter off. ;)
by Pulstar at 11:07 AM EST on February 5, 2010
lol I can't even get Hoot to load roms. I set the path in its INI but no joy.

Btw what is this MUS format for Iron Storm? Checked the header and tried various vgmtoolbox combinations to no avail.
by Knurek at 2:24 PM EST on February 5, 2010
You need to be using my XMLs as well (hoot.hcs64.com), since the official ones don't have any arcade sets added.
by wolupgm6 at 12:35 AM EST on February 12, 2010
hoot.hcs64.com... Another page. This website continues to amaze me. Five years of amazement :)

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