So, About OoT... by holyice7 at 4:48 PM EDT on May 26, 2009
Seems like it's been sitting there forever, unfinished. I'm itching to get some tags for it if someone's willing to take another look into the missing intros and tracks.
What are you talking about? Zelda: OoT has been tagged almost from the beginning. I know, since I tagged it. Unless you're refering to ugetab's rip? If you're talking about ugetab's rip, simply copy the tags from HCS's rip, and put them into ugetab's rip. It should be pretty good (though, for completeness' sake, it'd be a good idea to go over the track times for ugetab's rip).
Unless I'm missing somethine else entirely. If that's the case, please explain yourself. I don't know what you're talking about, because I know that Zelda: OoT has been tagged almost from the day it was ripped (though, it has received a few updates since then). Mouser X over and out.
The real problem is that ugetab's new OoT rips miss the attack noise at the beginning of the tracks. A few milliseconds are noticeable absent from them, whereas hcs's miniusfs start as they should. It's just like the Banjo-Tooie issue, but not as severe.
You're going to have to point me to the set(s) you mean. All the ones I find are still missing part of the credits, and one of the Kakariko village themes, as well as several song introductions.
Incidentally, I referred to the tagging of the set because I thought it looked rather preliminary and unpolished. No offense.
I was going to re-re-rip them, but I couldn't find a way to get the music to start at full volume, and I determined that even a perfect rip was going to sound wrong to me.
It's still a double-version-rip, flaws or no, and the notes I have on both games will still likely allow for a fairly complete rerip if I(or anyone else, just ask for a copy) ever have cause to try for one.
If it was just about OoT, that would likely be the case. Since this affects sets with no OST/OSV release, I think it would be worth having fixed if it meant considerably better players for USFs.
The only reason I'm not pushing heavily to have this done is that there's only 1 or 2 people who can relatively easily provide the info, and they haven't yet said yes or no about it to my knowledge.
well, if I recall correctly, josh managed to add a function/script/something in the banjo tooie set to, in a hacky sort of way, force the music to play without delay (which, having gone through nearly all of the sets, I can say that is very very common to have a ~100ms delay, so whether it actually should be fixed or not I don't know), so he may be the person to ask if you'd like them to not have opening silence and such.
I inspected the coding that he used in the newest set before. I could be wrong, but it looks like he may have built a lookup table of all the data he was using, and initialized the songs with this data, so that it was using a number reference to lookup the data, instead of just adjusting the channel data code or otherwise forcing it to use the specified channels and separately choosing the song to play back.