The SND files (background music) were developed with the MusyX SDK for Nintendo GameCube, and are sequenced MIDI file containers. There's currently no way to play them.
The DSP variant you speak of is simply the sound samples used for the sequence files, which are indeed GameCube ADPCM (DSP).
@manako - I've already made a 'file splitter' for these SND files, ages ago. Of course there's no point, as in_cube/vgmstream doesn't support sequenced formats.
The "sequenced" stuff is nonsense for RE1 NGC, it's simple dsp, here's the file he uploaded with a genh header. Maybe it was created with the MusyX SDK, but as you can see, there's no sequence stuff involved, only some container files. The only thing that a midi-like file could do here is maybe changing the track in the container, for me it is streamed, not sequenced.
Could it be that you're confusing RE1 with RE Zero?
No I am not confusing the two - in fact, they both use the MusyX format; Zero's files are seperated whereas Bio1's MusyX files are archived in the SND files. And for the record, I am reffering to the GameCube versions, not Wii.
Perhaps some files are really DSP files masked with the SND extension, but I assure you, both GameCube titles use sequences for background music. For even further proof, i've used Bio-Remake's music in Zero using some special tools I made - simply to prove to myself that they both use the same sequenced format.
Ever listened to disc four of the biohazard SOUND CHRONICLE BEST TRACK BOX? Then you'll know how much they butchered the OST release for the remake – they cut half of the game's compositions and raised the high frequencies of all tracks so much that it sounds like some cheap hissy retro synth (comp. "Tyrant-2"). And they turned the volume for some of the very quiet tracks up too much, resulting in some very annoying peak problems (comp. "Concrete Bound"). This rip here uses the original GC sound driver and includes everything, from unused compositions to trailer and development movie extracts (116 tracks in total).
Oh yeah, and please show some gratitude to my dear assistant, Bob. Without him and his suspenseful around-liery, this would not have been possible.
Side-note about the unused tracks: • "x9-30" is a remix of a track from the original game (played in the gallery after the puzzle has been solved and the wall disappears) • "x9-31" is a remix of a track from the original game (played when Jill meets Barry in the underground cave) • "x9-32" is a remix of a track from the original game (played in the underground cave) • "x9-33" and "x9-34" are two versions of an unused cutscene track • "x9-35" and "x9-36" are probably concept compositions for the "Result" screen
Nice. Thanks for this one. This one's line-in, right?
Great! by Gedankenschild at 3:05 PM EDT on August 21, 2009
Prime Blue, you're my hero (and your assistant Bob, of course)! I always found the sound quality of the box version distracting. This is so much better (and so complete), thanks a lot!! But how did you do it...
I see. I looked up the word "bathetic" (not a native english speaker) but couldn't make sense of "Bathetic file swapping" anyway... :D The effort includes some tools to make the music play without SFX/speech, I would assume?
Not necessarily. Most likely, yes, but if you're swapping files around, then theoretically all you have to do is find a section in the game where there are no sound effects, people talking, or any of that. That way, all that's playing is the music. Once you find a section like that, then you need to find what file/song is played in that section (and what instruments are needed for that file/song to play, in case of a sequenced game), and move and rename files accordingly. This way, the song you want to record/listen to is played at that point, instead of the file that's supposed to be played at that point.
So no, it is not required that such a tool exists, but it would certainly make things a lot easier, if you have one. Mouser X over and out.
Gedankenschild, many thanks for your update to the Official Streamed VGM Distribution Thread! I always thought the BRSARs contained only sound effects and thus never checked them, but all of the background music is also included in those. There are still three SND files on the original disc, alongside with the different PAL version tracks ["Unused Track 4 (PAL Version)"/sg35_50 is actually the same track as "Unused Track 4"/sg35, just played at a different pitch/tempo, and will thus be omitted] that do not have a streamed pendant in the Wii version, but the RWAVs seem to have better quality, due to my line-in rips not being captured from a digital port. Expect an update that will replace the inferior recordings with the RWAVs soon.
Also, Mouser X got it right. I recorded from the save room near the east stairs (where Bob was lying around), swapping other tracks with "Save Theme" (sg31). The sound effects can be disabled from the menu (however, there are specific sound effects in other rooms that are classified as music due to their being SND files, such as the clock in the dining room).
EDIT: It seems at least one of the environment music RWAVs begins after the first loop of the original SND file ("Underground"/sg1b). And there are the usual clicks at the loop points of many RWAVs. Lazy sound staffs, maybe CAPCOM should outsource the loop points to us.
Ah, now I finally got it! Thanks Mouser X and Prime Blue! I have to say the idea is as brilliant as it is simple (in theory, at least).
Finding those streams on the disc surprised me, too. I had checked the wii REmake disc before and only found the original sequences there... Glad if I could help and give something back this way! :) "Replace the inferior recordings"? I must have really missed something - did you already release a Game Rip for bio0? Is it in your Gamingforce thread? I can't get access to that site! Tried to register but got a message saying my email address is blocked... Never been there before - I did nothing wrong! Wrote the admin about it but didn't hear anything yet...
02.05.10: Version 2 (MP3 & FLAC) Most of the tracks have been replaced with higher quality digital files from the Wii port. As with METROID PRIME, their loop points had to be fixed manually, so these are not just direct conversions. 02.05.10: Version 3 (MP3 & FLAC) Found yet another track, so now there's 117 files in total. If you don't want to get the whole archive again, just grab the new track "x9-09 - E3 Demo" (both FLAC and MP3 included in the RAR) and then increment every track from x9-09 (thus, "x9-10 - The Catalysis Movie", "x9-11 - Terror-1 (Alternate Version)" etc.).
I updated the links two posts above to version 3 of the rip. If you want to upgrade from version 2 but don't feel like getting the whole archive again, check out the enclosed instruc...follow the instructions in said post.
After trying to mess with the .snd files, I finally found this thread! Any chance someone can re-upload the rip? The original links are dead. I'm (finally) playing this game on the Wii and I'm loving the soundtrack so far. Disc four on the Box is holding me over but I'd love to hear Prime Blue's rip, preferably the v3 FLAC one, since everybody has so many good things to say about it.
Also, please accept my apologies for REviving such an old thread. ;)