Rabbids Go Home by Connie at 11:00 AM EST on December 24, 2009
I'm determined to find the music for this game, but I need some help understanding some sound format.

Attached is a sample from a 750MB+ .sns file which contains over 13,000 RIFF header files. It seems that Ubisoft have used something to do with 'LyN' (can be seen in the chunk header' and i've found a couple of related files in the disc.

Can anyone make sense of this file and therefore how to play it? I've made sense of what I can of the header as shown below.

RIFF Header (Big Endian):

Offset Hex Dec Description
------ --- --- -----------
0x00 52494646 RIFF chunk id 'RIFF'
0x04 4E2A0000 10830 chunk size (32-bits)
0x08 57415645 WAVE chunk id 'WAVE'
0x0C 666D7420 fmt chunk id 'fmt '
0x10 12000000 18 format chunk size (32-bits)
0x14 5050 MPEG? format tag
0x16 0100 Mono number of channels 1=mono, 2=stereo
0x18 204E0000 20000 sample rate in hz
0x1C 409C0000 40000 average bytes per second
0x20 0200 16b mono number of bytes per sample
0x22 0400 4 number of bits in a sample
0x24 0000 ? ?
0x26 66616374 fact chunk id 'fact'
0x2A 10000000 16 ?
0x2E 9B490000 18843 ?
0x32 4C794E20 LyN chunk id 'LyN '
0x36 03000000 3 ?
0x3A 05000000 5 ?
0x3E 64617461 data data chunk id 'data'
0x42 102A0000 10768 length of data chunk (32-bits)
0x46 Audio data
0x2A55 EO Audio data

Rabbids Go Home.zip - 3.27MB

EDIT: My space formatting didn't work right, so excuse the layout.

edited 11:02 AM EST December 24, 2009


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