Rabbids Go Home by Connie at 11:00 AM EST on December 24, 2009
I'm determined to find the music for this game, but I need some help understanding some sound format.
Attached is a sample from a 750MB+ .sns file which contains over 13,000 RIFF header files. It seems that Ubisoft have used something to do with 'LyN' (can be seen in the chunk header' and i've found a couple of related files in the disc.
Can anyone make sense of this file and therefore how to play it? I've made sense of what I can of the header as shown below.
RIFF Header (Big Endian):
Offset Hex Dec Description ------ --- --- ----------- 0x00 52494646 RIFF chunk id 'RIFF' 0x04 4E2A0000 10830 chunk size (32-bits) 0x08 57415645 WAVE chunk id 'WAVE' 0x0C 666D7420 fmt chunk id 'fmt ' 0x10 12000000 18 format chunk size (32-bits) 0x14 5050 MPEG? format tag 0x16 0100 Mono number of channels 1=mono, 2=stereo 0x18 204E0000 20000 sample rate in hz 0x1C 409C0000 40000 average bytes per second 0x20 0200 16b mono number of bytes per sample 0x22 0400 4 number of bits in a sample 0x24 0000 ? ? 0x26 66616374 fact chunk id 'fact' 0x2A 10000000 16 ? 0x2E 9B490000 18843 ? 0x32 4C794E20 LyN chunk id 'LyN ' 0x36 03000000 3 ? 0x3A 05000000 5 ? 0x3E 64617461 data data chunk id 'data' 0x42 102A0000 10768 length of data chunk (32-bits) 0x46 Audio data 0x2A55 EO Audio data