in_gbs.dll in Winamp? by TheUltimateKoopa at 8:43 PM EST on January 16, 2010
Does anyone know why in_gbs.dll simply, does not work in Winamp? (Or is it just me?) When ever I use it, and play a GBS, it seems to play about a small fraction of a second of the tune, repeatedly, going down in pitch, as if, like the power is turned off on a vacuum cleaner, the motor quickly decreases in pitch, pretty much the same kind of thing. I even uninstalled NEZPlug to make sure there weren't any conflicting plugins, but I still had this problem.
by Lunar at 6:32 PM EST on January 17, 2010
does it do this with all soundtracks? I don't remember having such problems with it back when i used it, though that was 5 years ago or more. it does have some major compatibility problems though, i know that much.

does it offer a specific advantage over nezplug? assuming you have the latest nezplug++, it should be redundant these days (original nezplug didn't have channel muting IIRC.)
by TheUltimateKoopa at 1:05 PM EST on January 18, 2010
Apart from the channel muting, and example, would be that in ANY of the Donkey Kong Land series and Donkey Kong Country GBS rips, the PCM (or whatever it's called) channel seems to hold the notes. That is, for example, the "Jungle" theme should have the bass line go like "dum dum.... dum dum...." etc, but it goes like "duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuummm", i.e. there's no rests between notes.
by marioman at 1:59 PM EST on January 18, 2010
I don't hear any problems. Are you sure that you are using the latest version of NEZPlug?
by SmartOne at 2:07 PM EST on January 18, 2010
There are no rests.

Plural.
by hcs at 2:35 PM EST on January 18, 2010
But "there're" looks like ass.
by SmartOne at 3:33 PM EST on January 18, 2010
"There's no rests" sounds like ass. :P
by TheUltimateKoopa at 3:44 PM EST on January 18, 2010
I have version 0.9.4.8 -- that's the latest version I can find, (even though it was released over 7 years ago in November 2002).

This is what happens when I listen to the Jungle theme from DKL for example with NEZPlug:
http://www.youtube.com/watch?v=NYfCt2rWyqw

And this is what it SHOULD sound like:
http://www.youtube.com/watch?v=JCmw1Lc06a4

I've had this problem for possibly 3 or more years with NEZPlug. in_gbs.dll used to work perfectly, but somehow it doesn't work at all. At least when I last tried it, it didn't.

edited 3:55 PM EST January 18, 2010
by hcs at 3:57 PM EST on January 18, 2010
SmartOne: There's millions of people who disagree :)
by marioman at 4:10 PM EST on January 18, 2010
There's the problem. You should be using NEZPlug++. Problem solved.

edited 4:35 PM EST January 18, 2010
by TheUltimateKoopa at 4:15 PM EST on January 18, 2010
Well, yeah, I just now realised that. When was the "++" added?

Also, I guess using a 7 year old plugin was a bad idea. So, yeah.

edited 4:19 PM EST January 18, 2010
by TheUltimateKoopa at 4:39 PM EST on January 18, 2010
I do however have one more question. How are the playlists of some GBS files made? I downloaded the DKC GBS file and the playlist only has 2 tunes in the playlist, the title screen, and the sound effect when you collect a fuel tank in Tanked-Up Trouble in the 6th world. Is it easy to get the other 31 tracks? And what about those that don't have a playlist?
by Lunar at 5:38 AM EST on January 19, 2010
nezplug++ came around about 2006 I think? maybe earlier.

if the m3u playlist is incomplete or absent you have to use the rewind and fastforward buttons to navigate between songs one-by-one, which is honestly terrible and why i don't use nezplug anymore. i also found nezplug had some weird bugs upon track initialisation (sometimes it would start the track 2 or 3 times before playing it properly.) but now i use foobar2000 and am happy as a clam!
by valiant at 8:48 AM EST on January 19, 2010
Is there a flag called DisableThatAnnoyingBlipAtTheBeginning?

I don't know what causes it, never had the problem with nezplug. That's my in_nez.ini:

[NEZplug]
NSFFdsType=2
DisableNSFExtension=1
DisablePCEExtension=1
DisableNSFSupport=1
DisableKSSSupport=0
DisableGBRSupport=0
DisableGBSSupport=0
DisableHESSupport=0
DisableAYSupport=0
Frequency=44100
Priority=Normal
LoopCount=2
FadeoutTime=5000
DefaultPlayTime=300000
DisplayRealPlayTime=1
FilterType=0
HookWinamp=1
DisableSGCSupport=0
NSFNoiseRandomReset=0
AlwaysStereo=0
Namco106RealMode=1
FDSRealMode=3
GBAMode=0
LowPassFilterLevel=16
NESAPUVolume=64
ColecoBIOSFilePath=
by SmartOne at 3:34 PM EST on January 19, 2010
ThatAnnoyingBlipAtTheBeginning is what the GB APU produces, so it's accurate.

Would be nice to disable it, however.

edited 9:20 PM EST January 19, 2010
by TheUltimateKoopa at 4:48 PM EST on January 20, 2010
IS that also responsible for the sometimes annoying very short (less than a millisecond, in some cases) ticks that play in GBS files as well as just the beginning?


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