So, I created some M3Us with that GBS-M3U convertor in VGMTool or whatever, and then used Notepad to edit the tags and timers... however, for some reason, some M3U playlists simply don't work when edited, that is, when you open it in Winamp, NOTHING happens. It works for certain games (such as Game & Watch Gallery), but not for others (such as Super Mario Land 2 or Wario Land). Is there a reason for this?
The Balloon Kid GBS already on-site has no M3U, and the file itself is missing its artist tag, so bundled here is a fixed version (Hirokazu Tanaka composed for the game) and an M3U which tags and times every track.
ultimate koopa: we need to see the M3U and GBS files in order to be able to tell you for sure what the problem is. i didn't spot where you uploaded SML2 either. could you post links in this thread?
The GBS in this one is the same as the one provided in the archive, it's just included for convenience.
All five tracks are tagged and timed, and it was tougher than I expected; a couple of them have long intros before the looped section actually kicks in: e.g. the Game Over track plays for a full 3:33 before a looping 38 second section begins. I sat there listening to that for longer than I'm proud of before I realised it wasn't going to loop from the beginning.
Some good music in this one, the Bomb Jack soundtrack's been one of my favourite since back in the day, I used to stick it in my Super Game Boy, leave it on the title screen and turn up the volume. Good stuff.
Could it be that I have a slightly outdated version of NEZPlug? I'm sure the version I have either dates from 2009, or January 2010. And some are missing timers because I didn't finish them, because since they weren't working I didn't think there was any point.
The Legend of Zelda: Link's Awakening DX GBS+M3U: http://www.sendspace.com/file/xv2kfm
Is there seriously not one of these already?
Autotimed (with tweaks; some tracks, e.g. fanfares have garbage after) based on a GSF conversion. Tags and track order lean heavily on wrldwzrd89's tags for UF's old GSF set (not used for timing), with a few corrections and additional tracks ID'd (5 "Unknown"s in the old GSF set, all tracks here are named), with thanks to kode54 for further fixes.
The old GSF set had notably poor sound quality--off key in places, some static. This way we get the best of both worlds, with no emulator recursion and fully (and more accurately) timed.