.EAF files ? [ Found in Super Street Fighter IV ] by AceK at 4:52 AM EDT on April 18, 2010
Hey everyone. I was trying to look over the files of Super Street Fighter IV, only to notice that the the files been reduced (Compared to SFIV) into .EAF files. My guess is that it's a compressed file format.
Anyone ever heard of this file format before or know how to view/rip files from this .EAF file format?
Example of an .eaf file. Might be cut down a bit. Also how it leaves off at the end with a few blank hex, it's like that in the end of the original .eaf file as well.
heres the eaf extraction i wrote its dirty(has to go through the whole file to extract everything) but it outputs all the files in a nice neat directory like in the archive http://www.mediafire.com/?mhjieg3hgjy
if you leave the second text box alone it will make a folder with the same name as the archive file i ran this on both the ui.eaf and battle.eaf and got every file
Speaking of SSFIV the latest rip has separate F and R channel .aax files so is there a way to get vgmstream to play them together at once like on XB360?
You have to use a program called CSB_extract which comes with UTF_tab in an archive.
To use CSB_extract you have to put your file you want to extract in CSB format in the same directory that CSB_extract.exe and type in a Dos window the command line : csb_extract thenameofthefileyouwanttoextract.csb.
Then you'll get a AAX file, to convert it as mp3 or wav use vgmstream, put the file you want to extract in AAX format in the same directory that vgmstream and type in a Dos window the command line : test -o thenameofthefileyouwantwithextensionyouwant theinputfile.aax.
Thanks Layer, i've done what you said, but i have a strange problem: I only can extract the adon music (BGM_ADN_2CH.emz). When i try to extraxt the rest of files, it gives me an error. Could you confirm if you can extract other musics? Thx in advance, and sorry if i'm a heavy load!!
I can extract all the musics (BGMs), here is an example :
Dee Jay 1st music called BGM_DJY_2CH.csb
First I put BGM_DJY_2CH.csb in the directory where CSB_extract.exe is, then I type the command line :
csb_extract BGM_DJY_2CH.csb
Then a new file 's extracted, called Synth_CHARA_DJY_s_bgm_7b_DownMix_wav.aax
I put Synth_CHARA_DJY_s_bgm_7b_DownMix_wav.aax in the directory where test.exe from vgmstream is, then I type the command line (to get a huge WAV file) :
test -o Synth_CHARA_DJY_s_bgm_7b_DownMix.wav Synth_CHARA_DJY_s_bgm_7b_DownMix_wav.aax
OMG, can“t believe what's happenin'. Finally I extracted some bgms, but when I get to BGM_JRI_4CH.csb, it doesn't extract! From this file to the last (BGM_ZGF_4CH.csb) I can't extract. If I open the file with SuperEditPadPro it doesn't appear the @UTF head. Does it happen to you? I'd like to get Makoto and Vega songs. Sorry again, and thank u very very much
@rickfox, I don't have probs to extract Juri, Zangief, Makoto and Vega BGMs.
As example, I uploaded Makoto 1st BGM theme called BGM_MKT_2CH, extracted and converted in WAV format : http://www.mediafire.com/download.php?a0i5t5yzizm
Thank u soo much Layer, now I have all the bgms, but i don't know why i can't get. I extracted the .eaf with Sora3087 tool, then I use utftab06 (and utftab02), so I supose it will be a Win7 issue, but I really don't know. I'll try to fix it.
On the other hand, if you use offzip.exe you can extract the textures from characters. They are in ".col.emb" format, instead of ".col.emz" format... but they're the same .dds as SFIV, so you can see and edit the new alternate costumes. If we could extract the 3d model files, maybe we can port alternate costumes 2 to PC!!
The easier way to view Super SFIV EMB and EMZ is to use Hyper ripper from Dragon Unpacker, you'll be able to view all the DDS and able to extract them, that's all.
Goood, in which files can i find chara select portraits? Now I'm trying to know how to extract .obj from .EMB, so we can see fighters' 3D models! I'd like to see Sagat & Sakura alternate costumes 2. I've seen 2D textures (.DDS) and it seems to be a good work, but is needed to see it in a 3D model!
Just found my problem with .csb, bad extraction. Every file content should start with #EMZ, but when I arrive to BGM_JRI_4CH.csb, this "#EMZ" is in the middle of the file, so csb_extract can't find the file and extract it. Anyway, I've found almost all the files (thanks Layer for Makoto's). I only miss "BGM_KOR.csb" and it's a grrreat song. Could someone upload this file?? I swear this is the last favour!!!
Well, I decompressed the CSB files with that #EMZ header with pieceemonteesf4explorer so that I can extract from them. I didn't use any PC version. I used Super Street Fighter IV (x360) and ripped it.
I didn't use it to extract. I used it to decompress
edited 12:11 AM EDT May 9, 2010
aax and vgmstream by oriolgs58 at 5:23 AM EDT on June 21, 2010
Hey all, ive been trying to convert these aax files into wav but 6535 files did not convert when i ran vgmstream autoit on it. The files that didn't go through are all speech files i think. Here's an example of a file that didnt convert... it's one of the abel speech files found in the sound folder afaik. http://dl.dropbox.com/u/2142080/abl_101e_wav.aax
Ah, it looks like the offset is screwed up, I see an AAX header way down near the end of the file. You can try a beta version of my cpk tools that might fix it: utf_tab 0.7b1, or you could check out aluigi's quickbms and the associated "CRI CPK archive" script. If that doesn't work, then if you could upload the whole file I might be able to track it down.