VGMTrans - Creating SVN Versions by KIayer at 4:08 AM EDT on June 17, 2010
idea: Using vgmtrans source codes to create SVN(SubVersioN) versions, which expand use possibilities.

Updates for vgmtrans:
Export to WAV.
Export instruments to sf2 format (for another idea: midi + sf2 connector program).
Complete support for Nintendo 64 ROMs(at least Donkey Kong 64, Super Mario 64, Goldeneye 007, Perfect Dark, Mace - The Dark Age, Forsaken 64, Pilotwings 64, Mario Kart 64, Legend of Zelda: Ocarina of Time).
Complete support for SNES ROMs(at least Final Fantasy 4,5,6; Donkey Kong Country 2).
CD Scan function(for PS1 games)(at least Final Fantasy 5,6,7; Castlevania: Symphony of the Night)
dont know

Not bad yes?

edited 4:09 AM EDT June 17, 2010

edited 4:10 AM EDT June 17, 2010
by Lunar at 5:26 AM EDT on June 19, 2010
would love to see something like this - however, it sounds very difficult!
by KIayer at 5:53 AM EDT on June 19, 2010
It is possible to make at least export to WAV and maybe support one of nine games for Nintendo 64.

Sourse code here: http://hcs64.com/files/VGMTrans_src_and_bin_9_29_09.zip
by dj4uk6cjm at 5:07 PM EST on January 29, 2013
Guys, I tried my best to update the last version of VGMTrans (which is 9_29_09) in visual studio but failed miserably...
by derp at 1:12 AM EST on January 30, 2013
bumpper


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source