Shadow Complex Music Decoding by KIayer at 2:25 AM EDT on June 22, 2010
Hi, all!
So, one bms script translate .SoundNodeWave xbox360 unreal engine 3 game files to ToWav decodable XMA files. But these files it is necessary still rebuilded. All that is necessary: xma_parse settings, at which will occur rebuilding. I tried options from about it topic (-o 800 -b 10000 -d 1401800 -r and -1 -o 800 -b 10000 -d 1b81000 -x), but the error stands out. I used xma_parse 0.8.
I'm very confused by what you're saying, but the only problem with your XMA is that the sample rate is set to something invalid. Put the bytes 00 7D (32 khz) at offset 0x24 and it works fine. Here is the fixed .xma so you can see what I mean.
True values - 5D C0(24 hz), 44 AC(44,1 hz), BB 80(48 hz), 80 BB(48 hz). Very true value - unknown, I am at a loss. The help from players is necessary in Shadow Complex or video from Shadow Complex.